[quote who="Astax" reply="2" id="2134188"]Wow this thread could not be any more wrong. upgrades make all the difference in close combat. You have no idea what a huge difference +20% phase missile penetration can make.[/quote] I wish this thing is simple as you say...... Actual contributions and other stuffs, this area is extremely complicated (perhaps even more complicated than shield mitigation thingy) You need
kwm1800
[quote who="Agent of Kharma" reply="3" id="2134627"] umm...no cap ships for the attackers? they deserved to lose. Ion bolt/magnetize could've screwed those motherships over good. Crash, screw your capships, screw your ion bolt/magnetize. We are talking tons of heavy cruisers, lrm, cobalts, etc. All wiped by a literal handful of ships, multiple times. It was ridiculous. It's not an intuitive, normally-balanced game. If you say it is, we will just have to
Why the post has been degraded into this point? [e digicons]:rofl:[/e]
I just found them a while ago, but none of them are working... See, I got them from your clan's site and they are not even readiable with GalaxyForge. Are you sure they are indeed working?
[quote who="crashmatusow" reply="21" id="2132608"]i don't think a damage cap is beyond the engine. not part of it, yes, but i don't think it would be too hard to add in.[/quote] OK, I checked the finishconditiontypes, and I am afraid that it won't be possible. There isn't any conditions that can cap the damage given. Sigh, this is due to the fact that insane calculation would be needed to calculate the damage.. </sp
Well, I found Whip's maps but none of them are working, Are you sure they work ok with Entrenchment?
You don't have to figure out who is that loser. Where are the maps made by Whip? I'd like to see it. Btw if you guys choose random map this will happen, 90% of the time. 1.) After 5 minutes, someone realizes he has a nice, lightly guarded desert planet, surrounded by nebulas with four neutral extractors each, and they are nearby his HW. 2.) He happily takes them all. 3.) people from opposite side see him taking all of the a
[quote who="Cpt_Siddy" reply="17" id="2132805"]i was [/quote] Oh I was completely fooled... I should realized when I heard "build a lot of s***" from two players at same time...
OK, back to the topic. If you guys are really serious about this clan match, the format needs to be done. Talk to some reasonable DT members (i.e not Siddy [e digicons]:P[/e] ) to determine... 1.) How many matches will be done? Just one shot? Three? Five? 2.) Time arrangement(s)? 3.) Map(s)? 4.) Who participating? 5.) Victory condition(s)?</
Argh claim down dude.... it is not insulting you. I guess my poor choice of the words provoked you. Well, say we can't assume that Siddy would intentionally prolong the game at that moment (wait, maybe true since you were there [e digicons]:rofl:[/e] ) Siddy, you weren't using two comp in last game we played.
It was a nice game Siddy (I was "The Hopeless Loser") btw. You made a hell of money... Well, yeah.... I was there when Reborn refused to play with two Siddies. Hmmm, I wonder why. Well, I asked "Who gave such claim in the first place?", and maybe I got the answer from this incident. Prove us wrong otherwise.
[quote who="Cpt_Siddy" reply="6" id="2132727"] know DT is one of the top clans, so where is the other top caln we are going to fight?[/quote] Who gave such claim in the first place?
[quote who="dfalken" reply="7" id="2128068"]The Regicide has the solution....did anyone notice? Change MB to deal a fixed amount of damage... Cap the damage, not the targets. Then a large enough fleet would survive if all the damage is shared between each ship equally. That would make me happy. I'd still like to see some of the other cap ships get a buff.. Not to game ending proportions, but just a little buff. Some of the abili
Well, 5v5, so the game has to be done with random map, which usually brings a lot of imbalances..... ..How about play 4v4 instead and play on the map "Implosion"?
Now some of not so Diplomacy stuffs. 1.) More types of the planets? Like ones in Deadly Sin? 2.) Un, more new units? :) OK, this is enough for now.
Before adding new things, I'd say fix old things first (seriously, s olve the capital ship abilities imbanaces. Many of them NEED MAJOR BUFFS. I made a big suggestion thread and others did similar thing.) AFTER old things FIXED , these are my wish list for new things. But again <str
I hardly claimed that MB has no problem in current state. I said nerf MB is WRONG. BUT buff other abilities to compensate is RIGHT. Look at my capital ship ability change suggestion thread. https://forums.sinsofasolarempire.com/341116
[quote who="N3rull" reply="6" id="2125253"]I think it IS a DECENT idea of how to solve the issue. Maybe MB is not overpowered, but it SEVERELY stands out of the line of ALL other abilities. It is the ONLY ability that ALONE, with NO SUPPORT, puts ALL the pressure on the ENEMY. If he doesn't act fast, he lost. The damage it deals is practically irrelevant. What is important is the underlined part. It is severely imbalanced in how little you have to do and
By the way, all of these discussions remind me one battle against JohnJames. He had a nice level 7 Marza, while I had a nice level 5 Akkan. We both had crapload of Kodiaks and other stuffs. JJ attacked me, immediately used MB. I immediately fired ion bolt. It took some time for JJ to realize that his Marza failed at MB and was verge of death. He tried to run. But thanks to wonderful pathing AI, instead of escape his army c
Again and again and again, it is not MB being overpowered. It is other caps' abilities utterly underpowered. I feel like I am now a broken record machine....
Let's see if I can extract the effect files of Barrage from Knight's mod..
By the way, as far as I know, you can use some of graphic enhancements and you can still play multiplayer. The trick is that the game does not check the checksum of non-critical files, such as effects and graphics. I think one of Ironclad employees said that when asked if it is possible to use graphic enhancement mod and still play original game with others. You need to backup the files first, then apply modified files to the game folder (NOT mod
doubepost
Actually Malice was a bit over the top. I'd like to CB to be more of mini-missile barrage (increase the damage output and increase the effect area of the beam. So it is more like hard-to-avoid, but small area wreckage.)
FFS, as I said many times (and other players) that those sucky abilities from other caps need buff, not Marza's MB needs nerf. If Violate Nanite and Cleansing ever work as intended (which they don't at this point) people would not complain about this.