For TEC players, using Akkan as a starting cap helps a lot (and seriously, ion bolt is really powerful ability if you know when to use it, not just countering MB.)
kwm1800
The title says. I think I see some oppounities for double caps in the beginning of the game. It seems double eggs, double Marza or double Kols work surprisingly well (double kol you really don't have to focus on fighters if you are careful.) Any other thought?
Does not matter due to smurfs.
If you look codes, conditions and modifiers, there are really few things can be done.
With max upgrades, both Advent and Vasari ships (with exception of Advent light frigates and both races' scout frigates and siege frigates) can survive missile barrage without any assistance. In the end it is nothing more than a mere damage boost.
[quote who="Ryat" reply="21" id="2112403"]The way I see it is yes the caps of the Vasari are lower then others races. But have you checked out their frigates and cruisers. Total opposite! Therefore the other races, especially the Advent, are more combat intentsive the Vasari are more supportive therefore they dont need higher dps but better fleet abilities.[/quote] What? for cost per performance they are remarkably similar.
See, the situation is like this. Q : So why high school students cannot drink? There are two answers for that. A1 : High school students are worse than college students. A2 : Because they don't have enough control over their minds. The brains are not fully developed yet and.... See, what you giving me is A1 type answer, while I want A2 type answer.
Annatar, you are funny as hell. You pick the one side only that supports. How hp is different? I mean your numbers prove yourself wrong. 3685+2910 = 6595 Kortul.... 6545 for Kol... 6580 for Radiance. Numbers are very tightly close. And no, they don't do different damage outputs; TEC and Advent are very close or same in dps output. Only Vasari suffers. At last, you have not answered my question. This is not a answer.
[quote who="Shadow_of_Light" reply="14" id="2112342"]Vasari have phase missles wich bypass shields depending on upgrade,,,, Capital ships are NOT combat ships no matter how you look at them, they are support even the TEC marza with damage ability is a SUPPORT ability[/quote] Do I say they are combat ships? I mean, it is amusing that there is capital ship balance thread written by me and someone still brings this.
[quote who="Annatar11" reply="12" id="2112329"] Because, as IC said, they don't balance unit to unit, but race to race. Careful enough for you?[/quote] See: [quote] I just don't see any possible rationale behind this. [/quote] This is what I am asking, so what's race thingy that is reasonable enough to cripple its capital ships' damage output that make them completely unusable as first cap in the game?
And guys, phase missile does nothing on this issue. All races can upgrade their weapon system..... I mean what's the point of that?
[quote who="Longasc" reply="9" id="2112183"]And where are your numbers, wnmnkh? I mean, there have been tests of cap ship vs cap ship combats, but no proper dps tests so far. What times did you use for weapon refire rates, did you check all guns, or only front batteries and so on. I do not want to question your observation, just curious how you get to these results. But well, after doing som
[quote who="Annatar11" reply="8" id="2112145"]Obviously someone's never tried clicking on the Kortul's Power Surge.[/quote] I must ask you.... Does Skirantra have power Surge? Then why other capital ships, such as Marza, Halcyon have abilities that boost dps despite their damage value is already high? You'd better answer these carefully.
Evaluation mod is done for TEC. you can check the download link on the original thread.
The total dps of Vasari capital ships are significantly lower than TEC and Advent counterpart, with exception of the battleship (only 5 dps lower) and Advent siege cap case. Can't believe it? Buy/Bring a calculator and check yourself. Typically Vasari one is 10 dps lower than TEC and Advent, or even 15 dps in some case. See, every single good Vasari player only uses teh EGG! for their choice, which does not suffer lack of power thanks to nano-disassembler.... So
What? JJ "newb"??? Seriously drugs are fun to smoke but too much of these your brain will be damaged.
Uh what the heck? I fixed this in my original thread as well. This is what I am seeing: "2> Rehaul the way research on capital ship level works : make two or three stages of the research that which will increase the basic level of the capital ships. This means the capital ship comes right out of the factory with more than level 1. The research cost would be 1000/200/200-1200/400/200-1500/500/300 For basic level of 3-4-5." I guess Stardock forum
Where did I say we should be able to buy level 6?
I found it, thanks! Let me try it..... Well, still not working XD. Edit: nevermind it is working now. Thanks!
Update: there was some change in number of strikecraft in carrier. This is due to limitation of the game engine. So far I am playing with game files to create a evaulation mod.
[quote who="gotyaoi" reply="8" id="2109762"] And besides, think of the cost of deploying and upgrading a starbase. If an ally does this in their allies' well... Their not doing it in their own.[/quote] You nailed it. That's very reasonable explanation. I won't complain about this furthermore.
Entrenchment.
It seems if I name my new entity files using existing ones, it seems fine. But when I rename them as new entity files I got minidump. For example, say I have a new entity file for Kol battleship for buff. When I name this file "BuffLowCostAbilities.entity" I have no problem. But when I name this file "BuffAdaptiveTarget.entity" (which does not exist in original files), I got minidump. Is there any way to fix this?
And again said by many skilled players, the problem is that most abilities are way too weak, not missile barrage and other notable abilities overpowered.
Hmmm, what? Most of abilities cannot be interrupted. Only ones that channeling abilities and very few selected ones can be stopped, others are instant effect and there is nothing you can do about it. There are some notiable abilities from main powerhorse capitals that can be interrupted. 1.) Missile barrage. 2.) Shield restore. 3.) Drain planet.