If you get pervasive economy you could win that game much easiler with normal ships.
kwm1800
I think the changes are enough to make sure caps can compete with teh EGG! in various regards. Hey, with this suggestion Kol can do much more damage than teh EGG!'s nano (but that's make sense since teh EGG! is colony cap while Kol is a battleship!) We may have to test all the values in someway, but I think the direction is at least correct (I have written this about two months ago. So.... read my suggestion carefully if there is anything weird)
Woot, already seeing different opinions. First of all, Hack, TEC does not have that much economy advantage in the game . Normally they are pressured by Vasari and Advent, and they both have some ways to get better economy than TEC. For example, a experienced Vasari player can get most of neutral extractor in 5 minutes of the game, which will give him enourmous economic boost. If TEC have enough money to get several level 6 Mazdas, Vasari
@Darwin3: Hmmm, that's valid point. Seems we have two choices for this issue. 1) We either fix the Dominance to work as intended (only 90 sec instead of permanent) and leave the Replicate forces as it is. 2.) We adjust the AM cost, cooldown cost and other things to make sure both Dominance and Replicate forces have both merits and flaws. I'd say first choice is dumping down the capital; the purpose of my proposal is to make capitals as useful as teh EGG
Woot, Radio is here ;)
Hmmm, read his original thread.
[quote who="Carbon016" reply="24" id="2075819"] hmm if only a thing existed, but you know, maybe a capital ship slot might be too big for it. maybe a frigate, solely devoted to killing strike craft. "anti-strike craft frigate" sounds a little lengthy. maybe it could be called the "flak frigate". what a wonderful idea. [/quote] Yeah, that's wonderful idea. Capitals having flaks as well is wonderful idea as well. See
I said 'such as'. Please reread his posts. You get the idea.
That's really self-defeating argument. Balanced out only in late game does not indicate that the capitals are balanced, because former statement clearly implies that capitals are NOT balanced in early game (well, even saved for support caps) So indeed Akkan is a bit decent in late game with ion bolt with crazy amount of AM, but this point is moot if my Akkan dies early due to being weak in early game. Not balanced is not balanced, there is no othe
Hack, first of all, we can change the Capital ships flaks to attack strikecrafts only. So your point is completely invalid in first place. Hmmm, that already takes out your stupid first two 'concerns', right? Now third one: No it is not, even with 2~3 to 6~7 flak power the fighters will tear aparts LRMs before you blink. Guys, don't deceive yourselves; strikecrafts ARE FREE. I wonder how many you guys ever understand this very crucial issu
[quote] I would like to say is that I dislike how you target almost every ability, even if they do scale well. Maybe Kol's flak burst does need a AM buff, maybe it doesn't, but the fact remains that it scales well as fleets get larger, so it doesn't really fit with the theme of your topic. I also think that some abilities (such as magnetize and EMP charge) do scale well because they can be used against capital ships. If caps are stronger, then anti-cap disruption abi
All you need for singleplayer is just fixing the AI to follow according changes. Done. Really, all you need is just change AI to make sure it uses newly revised abilities (but in current state AI does not anyway) It won't affect singleplayer experience much since usually both player and AI do not use capital ship abilities. We may bring much more drastic change and imbalance if we fix the AI to use more LRFs ;)
[quote who="transitive" reply="25" id="2075110"]what we all know is this: starting from scratch with full anti-matter a Jarrasul beats almost everything in 1v1.(maybe a Radiance can beat it) what we neglect to talk about is that fights enver start from scratch. a single cap ship can't be everywhere at once, particularly one as slow as a Colonizer cap. phase jumps happen. reinforcements happen. opponents with surprising strategies happen. <br
Well then, the point is valid. I added the extractor and tweaked the tax bonus (changed to 50% reduction).
So... I got a nice 150 credit boost compared to Advent or Vasari? .....added. Wait, all colonizers' speeds are slower compared to others and I think it is justified (colonize alone makes this powerful enough)
By the way, those who saying TEC capitals ships need to be weak in abilities due to race difference are lying to themselves. 1.) The basic stat (hp, dps, etc) are virtually negiliable. Look numbers and do math yourselves. 2.) A claim that TEC's economy is superior to others is plain lie; Advent and Vasari have good ways to get much better economy than TEC. If you don't know this you have not played enough. 3.) Finally, ALL c
News (3/23) : I am working on evaulation mod now. I am working on TEC side. Now it is done. Download The changes made in this evaulation mod are a bit different from the ones posts here, due to either my lacking skill on modding and/or limitations on engine/hard wired settings. Now you can download this. To people who play singleplayer only
Hows, Dunov's flux field does not affect ultimates ability (level 6 ones) Thus it does not help for Mazda's missile barrage (but it surely helps Mazda in other ways)
The game is NOT BALANCED. As everyone says, WE ALL KNOW we should go for teh egg for the most of the time (or mothership, or Mazda, etc) That's not balanced. Quite many capital ships need some SERIOUS BUFF for their abilities. I think only the egg, mothership and Mazda (in lesser degree) are balanced as capitals (hence they are the ones built as the first capital.) others are having some serious problems in many regards.
Tyr, let me just ask a question: do you think capital ships in general are balanced well? My biggest grief is that there are some capitals which just don't do their jobs very well and not even worth considering (i.e Sova in big map) As I said again and again, maybe exception of support capital ships, the players should not be penalized for not picking a specific ship (egg, Mazda, mothership) for their first cap. I want to use Vasari siege cap as a first cap. I t
Hack, stop trolling. The pictures alone make this thread great, it is not usual to see worthful thread like this. And as I suggested, I think it is good idea (whether it is old or not.) P.S Btw Hack, sins of solar empire is based on WWI/II era, not modern warfare. If it was, we should not have "battleships" "battlecruisers" (they don't exist in modern era anymore) but just destroyers (wow, we don't hav
[quote who="Cykur" reply="11" id="2070580"] Can we just Get LFs to have 175% vs Heavy Armour. Its so simple. Do a small balance change like this. See how it goes in games. Its going to be a bit easier for LFs to kill carriers (which is the problem) , but the strikecraft are still the same. LF's chew carriers up right now!!! I don't understand why people think they don't! Just like LRF chew up LF! The only people who I see having a problem with this are t
There are too many jerks here thesedays.
yes, Malice got seriously nerfed that's why this does not work anymore.
Maybe the limit is much higher in Deadly sins? 2000 is limit? larger fleet?