kwm1800

kwm1800

Joined Last seen Member # 3127229
35 Posts 321 Replies 2,021 Reputation

So, instead of putting trash flaks, Ironclad decided to fix the core of the problem. Hmmm, this alone makes Entrenchment better than Original...

73 Replies 142,080 Views

[quote who="Airship_Artillery" reply="9" id="2066108"]if people react to someone being new to the game in the same matter you say, then I only learned one thing from your guide: online isn't for me[/quote] Don't be discouraged from it; some people are actually nice and they will try to help you out, while it is indeed true that many players try to avoid new players.

10 Replies 15,274 Views

I have not extensively tested flaks, but I really do not see that much improvements. Yeah, that is correct. Game length is the problem. The problem, however, is essentially based on the concept "entrenchment" itself. Even without further buff to starbases, based on what I played with some other players online, it just takes too long to finish it due to mines and starbases themselves, and I really do not see online community endorses this expansion

73 Replies 142,080 Views

Yes. From my understanding, the core of the problem is in strikecrafts -fighters- themselves rather than whether we have to put some good flaks on capitals and starbases. And putting flaks on capitals rises another concern that it may devalue some capital's anti-strikecraft abilities (i.e Kol) but maybe it won't be problem anyway. No misunderstanding, many people recognize the problem. Look at Strategy and Multiplayer sections. The key problem is that strikecraf

73 Replies 142,080 Views

[quote who="Tridus" reply="7" id="2065883"] Quoting wnmnkh, reply 5 3.) Maybe this is a bit biased, but online people tend to play games more often than casual gamers playing singleplayer. Hence most of time online folks have much more experience and knowledge about the game. Such knowledge helps to make proper balance suggestion rather than blind favors. Maybe it's just a bit completely made up, would be more accurate. Do you have ANYTHING to base this

73 Replies 142,080 Views

Let me give you some example on [1] If you play unfair AI, the AI will make crapload of light frigates to combat with 100% of eco boost, and it will pretty much destroy everything if you are not prepared. But in multiplayer things are very different; since there is no eco boost on specific human players, you will find yourself that light frigates are in fact the worst kind of ships you can built.

73 Replies 142,080 Views

Even thought majority of people are playing singleplayer, the balance of game always have to be based on multiplayer for several reasons. 1.) There is clear limitation on AI. AI is not just effectively using the ships, units and economy. Wonder why hard and unfair have 50, 100% eco boost? This pretty much screws up balance regarding cost, since AI is cheating and we never know whether this unit is cost effective or not. 2.) Unlike AI, actual human beings try to

73 Replies 142,080 Views

HTML is screwing up, you will see HTML icon on the writer and you need to delete the messing part. The hint is do not copy-paste people's name. Well, Dorian was not hostile and agreesive until Annatar poped Death-Star thingy (which is quite ridiculous to me as well), not to mention he continued to abuse [e digicons]:P[/e] smiles. I mean... if I were Dorian you may expect same results we are seeing now. I reread their posts. At best both

73 Replies 142,080 Views

I don't know, but abuse of [e digicons]:P[/e] this annoying simile is much less civil, disrespectful and arrogant than "If you don't play Multiplayer, your opinion is completely worthless." I'd say Dorian is at least more civil than him. I mean he is actually listening to him and giving him arguments until Annatar said that he does not play multiplayer. In contrast, Annatar is not even int

73 Replies 142,080 Views

Funny thing is that there is no solid reason for having flaks, nor solid reason for NOT having flaks as well. It is all about "I want flak!" and "I don't want flak!" which both have no base of argument. Finally, Annatar, you need to be civil and learn some basic manner for communication. To be honest, your writing style and use of similes are the worst I've ever seen. I completely understand Dorian's reactions to your post, becase I would behave s

73 Replies 142,080 Views

You forget Dunov. Its shield restore at high level can save your cap from focused fire.... .... But such action usually results in Dunov under focused fire...

15 Replies 5,578 Views

Guys..... Are you sure, that ball up is better? I looked those hold position fighters carefully, and found out they just don't fire all the time. Between the firevolley, there is a significant weapon cool down time... ...Almost same as the time need for turning around for strikecrafts. Now I highly doubt this is useful tactic. Let me check some numbers on this.

17 Replies 7,452 Views

Again, same thing happened today. I was having some entertainment to get the ultimate weapons (lol) I shoot the canon to his hw, and crushing him with my ally. At the point his Mazda dies, he pulled the plug. ........So again, I ask you guys again. :p

30 Replies 20,898 Views

This is one of things I've done for a while. Far from finished, with full of mistakes and lame grammar and spellings. But here you go. http://docs.google.com/Doc?id=dgn6p4bd_77hbq4ngff Just barely finished ship section but there are other bigger section left. Not sure if I can ev

10 Replies 15,274 Views

SOASE is like Mech Commander. Once a bullet/ability is fired...... No matter the target is out of range..... No matter the target has been get out of the grev well via phase jump..... The damage/effect is already registered and it will follow the target no matter what unless you use invulnerable-kind ability on the target. In my last game, someone claimed that the egg's nano is glitched because it followed th

5 Replies 2,674 Views