kwm1800

kwm1800

Joined Last seen Member # 3127229
35 Posts 321 Replies 2,021 Reputation

Well, currently unlike supcom, the micromanagement takes a lot in this game. Which means sometimes we don't have luxuary to zoom out and in during the battle. Supcom and Demigod is completely different game.... and I think the game style justifies minimap.

39 Replies 6,137 Views

(This may be on economic section... but I feel it is more suitable on politics section) Dollar. As recent incident, it is now really hard for US government and economy to protect the dollar as basic currency. With recent financial incidents indicate that the value of dollar would further decrease, since US just spent some good money on saving companies. Now, with dollar value decreasing, this may change the minds of oil nations and

8 Replies 5,395 Views

[quote who="General_Harada" reply="23" id="1886823"] I'll give you that the AI isn't all that smart, and maybe can't be used in a discussion of balance in regards to multi-player games. Two totally different techniques. But, that being the case, what are you doing building caps ? In an MP game, you don't really have the time or resources to build more then one. Efficiency rules the day in MP, and that means HC's and frigates. in a DPS vs Cost ratio, caps blow chunks

107 Replies 266,031 Views

[quote] Dunno what you're doing, but I'm not losing caps in late game battles, and I usually play against 4+ hard AI's. And I use caps as the center of all my fleets. Marzas usually, especially since 1.09 .. You can't charge a cap into the face of 70+ ships and expect a different outcome. It has to have some type of support, and I'm not talking about HC's. I use Hoshikos rather than Dunovs since shields don't help all that much against phase missiles... A high level Kol/Marza

107 Replies 266,031 Views

No, Capital ships are not good for the money (that's the whole issue why making the capital ships more than two is really bad idea.) For the same money for the capital ships (invest for cap ship slot + each ship's cost,) you can make a bunch of good frigates and cruisers which probably outperforms in every way other than abilities (even with disregarding the slot research cost, for the cost of one level 1 capital ships, you can make about 6~7 heavy cruisers and they will eat an alone low leve

107 Replies 266,031 Views

[quote] Bring lots of capital ships, [/quote] You know you lose if you do that. XD What's the point of having many capital ships so your army is crippled compared to your opponent's effective frigates + HC group? The time and the effort to level up the capital ship is too great to lose that easily. Yes, I may spam Observer's repair or Dunov's shield recharge, but in the end most capitals just do not endure enough to change the late

107 Replies 266,031 Views

Well, suppose you have late game, and you have a one or a couple of high level cap ships, (lvl 6+) with all of the nice abilities. The problem is, you can't use them; the moment you bring your cap ships into the battle, they got insta-gibbed by insane firepower. Let's a bit honest; how does long your typical lvl 6+ ship survive against 50+ LRMs, 20+ HCs, and now hordes of bombers in 1.09/1.1? It does not take that much good micro to click the capi

107 Replies 266,031 Views

[quote] It's funny that one side all but calls the devs liars and that they obviously don't know their own product...until they agreed with them...then all is suddenly hunky dorey. [/quote] Well, I don't. It was all about the graph showing that AI is definitely getting resource boost, and dev's saying does not change anything about my thought. I never said dev's right because now they are saying that AI indeed gets 50% resource boost. As I said, as a one who did som

78 Replies 206,563 Views

Well, this shouldn't be entertaining at all, since this vicious circle has always happened in any RTS forum... ------Teh vicious circle----- an incident happens, followed by reports, reporter getting bashed by people who just don't bother to try themselves, do not trust reliable proofs, eventually fool themselves, forget about this incident.... and do the same thing again in the next incident. -------------------------------------------- You know

78 Replies 206,563 Views

For some reason, "[img]" does not work on these pictures. You know, please don't bother write like this if you just decide to not even try to see the pictures. That's really -I am serious now, no more jokes for you- ignorant [I]in extreme[/I]. -wnmnkh- Edit : Of course, the very first thing I've done after confirming on the graph was look through the reference files provided by Ironclad, but this seems hardcoded.

78 Replies 206,563 Views

Ah, FoePa, seem you have not read anything I wrote yet. I'd suggest you read first. At very second of beginning of the game the credit rate gaining from Hard AI is 15, not 10 as us human players (unfair is 20, while normal is 10) Which effectively means Hard AI gets 1.5x resource rate compared to normal AI and human players, while Unfair AI gains 2x. Quoted myself [quote] www.the-firestorm.com/Example1.jpg www.the-firestorm.com/Example2.jpg www.the-firestorm.com

78 Replies 206,563 Views

[quote]If by 'more players' you mean you and the topic creator, then yes.Unfortunately, Annatar, Kitkun and the official developer word disagrees with you. As for the suggestion to read more carefully, here's a suggestion for you. Don't post things as fact when you have zilch to back it up with.[/quote] Sometimes I wonder how people can be ignorant like this.... There are already proofs around here. You merely decide to not read them and be stupid ;)

78 Replies 206,563 Views