1Tiberius1

1Tiberius1

Joined Member # 3127663
5 Posts 293 Replies 9,390 Reputation

The pirates are good in any non-1v1 game now. The raids are quite manageable. To get the most out of them though you need a balance of 3 sides. That adds layers of uncertainty and tension just not present in a 2-sided skirmish.

20 Replies 9,282 Views

The sort of practices already mentioned in topics around here, and discussed in many other places. The sort of practices you can experience firsthand when you walk into a Gamestop.

319 Replies 968,893 Views

[quote who="Souls-Stream" reply="88" id="2917913"]Asteroid fields !!!! Gravity wells where small ships would get huge bonus while the larger the ships, the bigger the malus would be ! Would be kind of a good defense / strategy point[/quote] Asteroid Fields are already in the game, along with Asteroid Belts. Both apply a -20% accuracy modifier to all ships.

116 Replies 126,331 Views

[quote who="Jubreau" reply="29" id="2917592"]Oh yeah, forgot to add Weird Science and Judge Dredd for my fav movies.[/quote] I've always liked Demolition Man over Judge Dredd. There's just something about the goofy state of society in that movie that makes me smile. It's like the farthest left on the political spectrum of San Francisco took over society and banned anything remotely bad, or that could offend even one person. <p

66 Replies 210,032 Views

As long as the AI is alllied with one person, they are fine to fight everyone else. If you don't make any alliances with them, THEN they ally with each other. Another funny option is to set teams of three but have them unlocked and have no allied victors. If you pacts with one of your AI teammates, they'll turn on the other AI. Then you can let them whittle each other down while you position yourself for a brutal backstabbing against the

20 Replies 9,282 Views

They probably want to avoid that sort of heavy math for the player though. E.g. you'd have an upkeep cost for potential supply alongside an upkeep cost for every ship constructed, and those would have to be considered together by the player at each step of the game. Sins focuses on simplifying 4x elements to a skeletal form to fit with the pace of an RTS game. So the player knows, "Okay, I get 100-some-odd supply from this tech, but I lose 10% of my income rate."

33 Replies 156,358 Views

[quote who="GoaFan77" reply="83" id="2917040"]Its not like multiplayer is ever going to have them on anyways.[/quote] More myopic thinking. Have you tried them at all with v1.2? They're quite managable now. Hell, the siege frigates don't even come out for the first hour of the game. I understand that some people seem to think that 5v5 on a random huge map with pirates disabled is 'the real game'. But in real

116 Replies 126,331 Views

[quote who="love9sick" reply="316" id="2916833"]So, assume that I format my HD and go to install Sins. There will be no need for me to install my previous SotSE and the following expansions because all the content will be installed when I install Rebellion itself? or to ask differently? I might as well toss in the trash SotSE when I buy rebellion? Just making sure so I don't have two of the same games installed eventually. I never get how this type of expansion works. I might as well unin

447 Replies 1,475,658 Views

I know certain ships will indeed just follow the flagship around if you click on the fleet icon itself. But IIRC that ship might not attack or activate abilities while doing so. It depends on the ship in question. Also, if you just click on the flagship itself, the unit should just move up to it and then go idle until an autobehavior is triggered. But it won't follow the flagship around.

5 Replies 17,577 Views

[quote who="Scoutdog" reply="9" id="2916254"]I actually spent some time figuring out how the Human faction could have conceivably lost. They just need to have really substandard equipment and around 100-to-1 odds.[/quote] [spoiler]They were also fighting a jungle war against natives... Extremely bad idea. They should have kept aerial watches around their mining equipment with fully automated weapons, mowing down anything blue that moves on sight. Then, they

66 Replies 210,032 Views

IIRC the excuse is that they were facing corporate mercenaries and not the human military proper. But still, why oh why didn't the humans use spread shot munitions to perforate anything and everything living? As for unobtanium, my guess is that he thought he was being witty in a dry, direct sense.

66 Replies 210,032 Views

If anything people, at least in the US, should be outraged first and foremost about the ever-inflating debt of our country. Also, the reliance on foreign energy and renewed demonization of nuclear power as a potentially viable alternative energy source for wide-scale use. Anyway, I certainly hope Impulse doesn't become the sort of service that requires logging into Gamespot servers each and every time one wishes to play the game that they payed for, wher

319 Replies 968,893 Views

And needlessly so, IMO. This isn't a super ship, or a capital ship. It is an iconic ship, something that has a personality presence in the game. Think of it this way. If the ability was 150 damage to all hostile ships in a wide area with a refresh of 60 seconds, and assuming that shield mitigation and armor didn't exist for the sake of argument, it would take a full 3 minutes to pop the shields on an Advent Seeker. Instead it is mea

116 Replies 126,331 Views

Starbases do have visual upgrades for the weapons improvements and trade improvements. Turrets and other tactical structures do change appearance with Entrenchment-specific upgrades. E.g. the rocket pods show on Gauss Turrets. For basic percentage improvements though, there isn't a visual change.

3 Replies 7,476 Views

I kind of liked the atrocious nature of the Starship Troopers movie. Sometimes schlock can be entertaining. Good picks on his list though, to be sure.

66 Replies 210,032 Views

[quote who="SemazRalan" reply="6" id="2915991"]reading first post helps. 1Tiberius1, not really looking for 'deathmatch',[/quote] But by old RTS standards that IS a 'deathmatch', when you start with a buttload of resources and specific techs either primed or completed.

11 Replies 15,664 Views

My opinion differs then, as I see the 'reforming fleet' shenanigans as inferior. Ships zip forward to attack a target only to think "OMG I went two pixels too far, time to spin out on the flank like a DUI suspect and waste 30 seconds getting back into an attack vector." Sometimes making a temporary fleet can be nice though, if you want to use 'tight'

103 Replies 304,937 Views

[quote who="RFHolloway" reply="38" id="2915968"]But that wont generate sufficient revenue to pay for the bricks and mortar (or for the hardware which need upgrading every 12 months, even better staff required to set up networks, patch games etc). [/quote] I was thinking they'd be more into Xbox 360 stuff, since that is their primary income generator. And some of that could be offset with tournament buy-ins, say $10 or $15 per person. By rotating the game

319 Replies 968,893 Views

Brick and mortar stores could adapt to be more of a cultural gathering place. That is one way to add value to their image. Instead of turning over employees like rolls of toilet paper because they didn't meet high end quotas for magazine subscriptions and pre-orders, for example, Gamestop could try to integrate some social stuff into their store. Host tournaments for popular games, foster the creation of local game leagues and allow them to play on-site on the weekends,

319 Replies 968,893 Views

[quote who="Kitkun" reply="71" id="2915856"]Cuz the Diplomacy pre-1.2 pirates went over so well, right? [/quote] Har har, such an easy jab to take. But this idea is fundamentally different. This isn't pirates using individual ships worth a thousand. This is the idea that the pirates have been bloated by incoming funds, seen their numbe

116 Replies 126,331 Views