I'm having this exact same problem. Steam does not like Sins very much apparently.
milo896
The dev exe does the same thing as a normal launch. I'll run the log tool and send the results to support. Thanks for the ideas.
I purchased Rebellion through Steam the other day, and I'm having trouble getting the game to run. I click launch in Steam and... nothing. No error messages, no screen flicker, nothing. If I watch in the task manager, I can sometimes catch a new process start but it dies again almost immediately. I assume it's Sins. My graphics drivers are up to date. I don't have any other ideas. Win7-32 Radeon HD 4800
To answer your question, the expansions are the "EVE Online" type. You run one .exe and you have all the stuff from the previous expansions added together. No need to run separate .exes to access different content. It's all cumulative. I'd recommend you buy Trinity. That's all the expansion packs and the original game bundled together. Run one .exe and you have the full experience.
[quote who="Darvin3" reply="7" id="2729227"] This is incorrect; if it's a Radiance that dies, it must be a Radiance that is promoted. If you lose both a Radiance and a Halcyon, you can ressurrect both. However, you must have lost a capital ship of the same type as the target to use this ability.[/quote] Are you quite sure? I've used this tactic many times.
Just a quick note about resurrection: the cap that died and the cap you use it on don't have to be the same type. For example, if someone bomber spams the hell out of your level 5 Radiance, you can build a new Halcyon and use resurrection to insta-level it up to level 5.
[quote who="dbkita" reply="5" id="2705579"]Just curious do most me people play stacked or unstacked? Or is this more a matter of whether multiplayer or single player. Just curious.[/quote] I tend to play with unstacked. Makes micro easier for me. Sometimes massive endgame fleets are a pain, though. Or when 5 players are all fighting at the same planet. Multiplayer only, of course.
What does his fleet consist of? Is he carrier heavy? Assailants? Enforcers? If he has every world fortified and Phase Stabilizers out, then you're just going to have to grind him down one world at a time. You can't really hit-and-run around his empire if he's got Orkys and stabilizers everywhere. Build your fleet to counter his, but with the addition of enough bombers (or Illums or Destras, your choice) to handle his SB as well. This is easier than it mi
If you guys are willing to play on fast/faster, hit me up. _Milo_ on ICO.
The easiest solution to an entrenched position as Advent is a bomber spam. You'll want a good number of Drone Hosts (about 15 to 20) as well as at least 2 mid-level Halcyons (TK push and Adept Drone Anima), all heavily laden with bombers. If your enemy has a significant number of fighters, then you will need some fighters of your own (and flak, too) to clear the skies before you launch your bombers. If you have the resources to spare after building the basic bunker-busting fleet, a Rapture wi
Personally, I don't find the researched upgrades for Overseers to be that useful. In your situation though, I would recommend a solution similar to what you're already doing. Pick one Overseer to have jump degradation on autocast and turn it off on the rest. Turn off autocast on all of its other abilities, turn off autoattack, and tell it to follow one of your caps around. Hopefully that will keep it out of trouble. The autocast is there to help take some of the micro work out of the
Ok, not really over nine thousand, but I had to show it off anyway. http://i135.photobucket.com/albums/q152/milo896/Other/massive_econ.jpg ICO kicked me out of a game, but I had a good econ spot, so I decided to see how much I could make.
Ahh... to think of the days when Guardians could use Repulse and move at the same time... and Malice had uncapped targets... good times...
Just dropping a line to anyone interested in Battletech/Mechwarrior. Microsoft gave MekTek Studios to go-ahead to release Mechwarrior 4: Mercenaries for free, along with the two expansion packs. MekTek has already added an impressive amount of content to the game, which they are also offering for download. Total count of assets is somewhere around 100+ 'Mechs, 100+ weapons, and 50+ maps, all for free. The popularity of the free release crashed their servers, but when they come back up
Yes. Smurf-stacking was the single reason that I stopped playing this game online. It was impossible to get a balanced game. That was the main reason I left, but before I did, I saw plenty of new player getting harassed and accused of being smurfs. How many of them actually were smurfs, I really don't know, but it's safe to say that such a greeting from the community drove off a number of new players. I'm glad that smurfing isn't as prevalent as it was before,
It'd be nice to have something done about smurfing. Smurfing is why I quit playing this game online. It ruins the experience. The suggestion I liked most was to have the player's Impulse account displayed in the profile of any Sins player profile that they create. Crusader_Antonious
[quote who="DirtySanchezz" reply="3" id="2434090"]There must be a list of these Alt+ characters somewhere on the 'Net.[/quote] Googling "alt codes" or something similar will give you several hits. I've found this one to be useful in the past. http://www.alanwood.net/demos/wgl4.html
Whip, That isn't a font, it's a special character that wasn't included in whatever font Sins uses. The box that you're talking about is the computer's placeholder character that it uses when it doesn't recognize a char code. Pretty much any high-numbered alt char will result in an empty box. Off the top of my head, 00115599 results in a .
I don't know. Each race already has its own culture bonuses, as well as the luxury of repair platforms/turrets/hangars (not to mention factories and starbases!) when defending their own gravity well. I don't think the defenders need another advantage.
These are some good ideas. Perhaps there could be two levels of Tactical Raids - individual planet, and empire-wide. An empire-wide attack would, of course, be a hugely expensive undertaking. I'm not suggesting a simultaneous attack on ever planet, of course. Perhaps 3 or 4 large pirate groups would attack separate planets, destroy the targets, and then continue throughout the target empire until they are either destroyed or accomplish their stated goal. <p class="MsoNo
[quote quoting="post"]Will having Entrenchment be required as a prerequisite for installing Diplomacy?[/quote] Yes, Entrenchment is required for Diplomacy. [quote]...This micro-expansion will require the full versions of Sins of a Solar Empire and [u]Sins of a Solar Empire: Entrenchment[/u] to play.[/quote] https://forums.sinsofasolarempire.com/?aid=363756
I'm coming from Exterm123's perspective myself. The focus of Diplomacy seems to be adding non-combat oriented depth to the game. To me, shady deals are definitely included in that. Steps should be taken so that the mechanics aren't abusable, of course, but my opinion is that a diplomacy-oriented expansion without dirty deals would lack a certain authenticity.
You make a fair point. Perhaps a new mechanic could be added, where your empire takes X amount of time to fully subdue the population of a newly conquored planet. You would be unable to sell the planet, and your upgrade options would be limited, until the planet was fully under your empire's control. I'd assume that the timer would be based on the amount of each empire's culture in the grav well. I think it would be cool to have racial modifiers, though. For example, cross-race occupa
Here's how I see it. Even if this were true, which I doubt, we have no real information about what features the beta actually *does* contain. "Total rehaul of the diplomacy system." That sounds all well and good, but it's nothing concrete to work with. Posting feature suggestions and talking them out is really the only thing we can do at the moment, since the beta isn't released, and we have nothing to go on.