Hack78

Hack78

Joined Member # 3129708
23 Posts 1,818 Replies 18,084 Reputation

Congratulations to the OP. You have justified why SC must be changed based on atmospheric flight mechanics being applied to space and then say it should be so as it is realistic. [quote]because the strikecraft on these carriers only have so much range and weapons capacity. this is why carrier battle groups must get as close to the battlefield as possible/safe.[/quote] The way planes work in an atmosphere with gravity revolves around needing to keep up a sufficent sp

70 Replies 224,167 Views

[quote]An Entrenchment game can take about 1-3 hours, though occasionally I have had some that went 4 or 5 hours because all the new defensive options make it extremely difficult to crush an opponent who has fortified his position.[/quote] Guilty as charged - I've had a few games with Cykur that have gone a long time due to this....

12 Replies 16,756 Views

The change log for 1.02 has been posted. That would be a good indication it is not far off.

62 Replies 32,950 Views

[quote]There are counters to every tactic, even this one. Even in early game, you can build a few flak frigates to counter enemy SC, build a few light carriers and attack the carrier you say is "kiteing" around the grav well. I don't think adding a few, or even a dozen, squadrons to the carrier cap in mid game would unbalance it in any way. It would simply make the carrier a CARRIER![/quote] You obvioulsy have never had someone rush you. It takes 5-10 minutes to bring carriers online,

32 Replies 145,599 Views

[quote]No, what they do is pull them out of phase space. the problem is is that they do not do enough damage to the mines fast enough to destroy them before the scouts are destroyed. What i'm proposing is that they actually get a mine clearing ability rather than just pull the mines out of phase space for other units to destroy. The ideas I had would also coincide with the other abilities of the races.[/quote] Scouts can shoot the mines. The issue is that the range of detection was su

15 Replies 56,731 Views

What version of the game is the OP playing? It is not possible to go negative any version I have played (1.04 onwards). The worst that can happen is that your income counts down to 0 and stays there. The solution then it to get enough resources to sell them for credits (making sure you have enough actual resources too) and then get the fleet upgrade. Hover over the credit counter at the top - you will see green for positive and red for negative income. As previously stated, ne

23 Replies 10,072 Views

It depends on the time of day you play. Prime time US has enough people to get a game going with only a short wait. If I log on after work, there are often not enough players online (I'm in Australia - Europe and US are asleep unless it is a saturday/sunday night here - people are playing into the early hours there...)

12 Replies 16,756 Views
Reply to mini dumps in Technical

Not totally unreasonable - they know they have fixed some issues, so they only want to look at yours if it still occurs. They don't have the resources to look into every issue, as opposed to you resending them a MD file with 1.02 if it still happens....

4 Replies 3,293 Views

[quote]I agree that carrier caps should carry more squads, possibly 10-15 rather than the two that they do now. It seems pointless to spend the money on a capitol ship that carries the same number of squads as a light carrier. The abilities are nice in the early game, but aren't really worth it in the late game, at least for the TEC carrier cap.[/quote] No no no. This has been discussed sooooo many times before. This is a game breaker. I outfit my carrier cap with 2/3 bombers

32 Replies 145,599 Views

They announce the patches on these forums - e.g. https://forums.sinsofasolarempire.com/?aid=343535 You can also open up Impulse and see if their is one. Finally, if you try and connect to ICO and get told you are on the wrong version, you can bet that there is a patch out that you don't have!!!

1 Replies 10,428 Views

I don't think it is 3v1v1v1v1v1 unless the players are so new to Sins they don't know the mechanics or don't know how to chat to each other. I have seen games where the players work together, but it requires someone taking the initiative to say something, or ask for something. Of course, you do get total noobs who just try and build a fleet, throw it at the "skilled pro" (uh-oh - gonna get busted for that one!!!), lose it and promptly quit. To summarise - if it is their M

28 Replies 17,524 Views

The best idea is to build them at planets with at least 3 phase lanes to locations you have extractors. That way you get a better return on investment. Of course you could put them on every planet, but if you are short of slots, it is best to selectively place them.

15 Replies 11,784 Views

Hello McFly (Couldn't resist). The Monk mentioned something about this - iirc he said it would work anyway. However since you have set up the ports, that is a better option anyway imo.

6 Replies 3,920 Views
Reply to mini dumps in Technical

Why would you need to do that?

4 Replies 3,293 Views

[quote]First of all, I had no clue that was Siddy at the time. Second, he tried didn't get an economy up, and his opponent got saved by the guy who killed off our first teammate. Third, you guys had three good players in that game if memory serves while we had two beginners who collapsed almost immediately. As you pointed out, even Siddy and I are not going to make up the difference when two members of our team fold almost immediately. It is very hard for a great player to make up the differe

1,090 Replies 1,824,625 Views

The biggest issue with them is the nerf they got that meant you need a lot more AM. It used to be possible to have them stop a whole fleet. Now with the carriers, they may stop some ships for a short time, but the fighters kill them and they cannot lock a section of the map down like they used to for an extended period....

58 Replies 13,094 Views

[quote]i would like to see a ship class higher than battleship maybe a dreadnought the troopship idea is good aswell but troopships are normally low in protection and low or none offence abilities[/quote] There is already a ship designated as a dreadnaught in Sins...

7 Replies 5,356 Views

[quote]If they want to add the title 4x along with the RTS moniker, then they better understand all the baggage that comes with that. One of theses bags is definitely more races. 4x games in the past: GalCivII: 10 races and 8 minor races. SEV: 15 races and minor races as well. SOTS: 6 races. So ideally, I'd like to see minor races as well. The Rogues and the Pirates help with that, but they could easily take it further[/quote] Why must they do it just because someone else did it? The

83 Replies 167,795 Views

[quote]depends the so called pro players spam so what are they actaully pro's at playing like noobs building one type of ship over and over again not actaully exploring other ways to win due to they small minded ways i play with friends that like massive mixed fleets not shrimpy LRM/Carrier spams[/quote] That is crap and you know it. The pros will "spam" a ship type if they know they can get you quickly with it (e.g. LRM). But you might not have noticed that they ar

438 Replies 1,207,601 Views

[quote]If we all play together as a team pretty much no one will play us....actually, if 2 of us are on the same team, it is hard to get a game. Actually....whenever I'm on a team, people on the other team often complain about the teams being stacked even if I have beginners with me and there are a few experienced people on the other team. It is a huge bummer.[/quote] I know what you mean. I was a little worried about that game the other night. If I had known that one of the other guy

1,090 Replies 1,824,625 Views

Do ALL of the updates??? You need to be on version 1.15 for vanilla and to install Entrenchment

1 Replies 1,015 Views

I've noticed the DT guys haven't been using their clan profile as much lately.... How humerous- the death of DT by a thousand cuts... No one could beat them playing against them, but they cannot survive if no one will play them...

1,090 Replies 1,824,625 Views

Waaah... Waaahhhh. Seriously - it is 2 clicks per ship. One if you want all fighters or all bombers and hold shift down. And you can do all ships in the grav well in one hit if you click on the fleet ring around the grav well. It is NOT that hard!!!

17 Replies 12,437 Views