He's found the cause of 1.3b's dump before the map even loads? Bless him!
Arakcheev
[quote]WAIT which link is the fixed version i dont want to click something wrong[/quote] You want 1.3b not 1.3. [link="http://pwnzord.com/crap/7_DEADLY_SINS_1.3b.zip"]THIS ONE[/link]
[link="http://pwnzord.com/crap/7_DEADLY_SINS_1.3b.zip"]http://pwnzord.com/crap/7_DEADLY_SINS_1.3b.zip[/link] Mirror because filefront throttles speeds.
Sorry, I don't know the name of the upgrade itself but it's the one that allows constructors to work together to build stuff at a higher cost. I was wondering what people thought about having it set all constructors to auto-cast after it upgrades. Late in the game when I get around to upgrading it I find it's quite a pain to select all the builders individually and set it to function. Thoughts?
[quote]ok so...when you say 'fixed' does that mean the downloads are updated and we should redownload and delete the old or...something else...sorry to ask but i dont feel like trying it then be hour into a game and same dump...lol...[/quote] No, he hasn't uploaded the new version. He has asked for our patience while he irons out the remaining issues he discovered today and he will announce when the new version has been released.
Just tried playing on an XP machine to see if it was vista related. Dumped.
Just played a game without the two new races. Still dumped.
Danman, you're the most responsive and dedicated modder I've encountered in any game for a long, long time. I think I speak for all of us when I say that we're behind you and your mod 100% and understand the difficulties presented in the modding process. Thanks for your continued hard work to provide us with an incredible gaming experience. I can't imagine playing regular sins again.
Edit button is gone and stuff. During my brief time with 1.3 I checked out some of the new research options. The text is confusing. I don't have a clue what some of the new tech even does off of the description. I think the advent one was something like "technology used by pirates. We must use the technology on our ships!" or something along those lines. I was very confused.
[quote]Quick question does this mod alter files permanently? I share this game with my brother and he will get very mad if he doesnt like the mod and can't get rid of it. I'm eager to try it out I just want to know if its easily removable/disabled that way I can use it if my brother doesn't like it.[/quote] No, it loads from the mods directory and doesn't alter any files. RynxXk5: I think the dumping is universal. I was playing on maps without black holes and dumped a
Just tried to play another game tonight. One of the preset large maps. Dumped after 5 mins or so.
Intel quadcore Q6600, 3GB DDR2, GeForce 8800 Ultra, Vista 64bit running the game in xp sp2 compatibility. I removed 1.2 and installed 1.3. I was playing as advent on a huge multi random map. I crashed shortly after securing my 'roid. I don't think it's an issue with my system. Are those of you still experiencing issues running XP or Vista? Also, would you like me to continue to post the error logs or is that not helpful at all? Side note: I don't think the intro music
Dumped after 10 minutes. Text FileArchive missing Label. File: C:\Users\arakcheev\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\7 DEADLY SINS 1.3\.\String\English.str Label: StringInfo Line Number:16724 Line Contents: Text FileArchive missing Label. File: C:\Users\arakcheev\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\7 DEADLY SINS 1.3\Window\HUDIcon-Research.brushes Label: pixelBox Line Number:5960 Line Contents:
7DS should work with 1.05. It does for me.
No sweat. I had to go back and re-read it three times to make sure I read it right. I shot him a PM just now in case he misses the post. Anything I can do to help this keep getting better and better. So the crashing has become completely random for me now. I loaded a save game and dumped in 5 minutes... reloaded the game and haven't dumped yet... I had logging on but nothing recorded for the 10 minute dump.
[quote] So I need help in the game testing department if anyone wants to volunteer. They would be able to play the latest versions of the mod before I release them to the general public, so there are some perks.[/quote] My mistake then. ;)
I'll beta test it, sir!
Missing \n in C:\Users\arakcheev\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\7 DEADLY SINS 1.2\.\String\English.str This is a mostly harmless error message usually caused by forgetting to hit enter at the end of an archive file. It is only here to verify that the buffer given to read the string is big enough to hold the string read from the file. If there is no \n character then this particular bug can't be properly detected. to fix - put a newline at the e
How do I accomplish that?
Sorry, I think I misunderstood "superfast" I just run it at fast resources and research speeds in the pre-game set up. I don't hit the fastforward button mid game.
Thanks for the response! Also, this in 7DS would rule.
Is the point to play against the imperials as well? Pretty much dominates the stock races.
[quote]Just played another game of 7DS. Huge Random Multi level with 3 cpus. That seems to be the key map I can't complete a game on without dumping. Something is still causing it to dumpI have been playing it also on huge single player maps with up to 3 ai"s, with no probs at all except super aggresssive AI(hello DEV's? need fixing) since 104 came out. Are you running vista? im using win xp sp2 also what speed are you running the game at, if real fast mode that has caused probs, ive been runnin
First beta of the starwars mod is out. Would be cool to pit the imperials against the atlantians.
Just played another game of 7DS. Huge Random Multi level with 3 cpus. That seems to be the key map I can't complete a game on without dumping. Something is still causing it to dump X-(