1.2 without the trade patch works fine, Awolfhk. The game only began crashing on me when I installed the trade patch. If you backed your files up, just replace it with stock 7DS 1.2
Arakcheev
Just tried the new race patch again and experienced the same results. Different medium map. Same amount of time passed. This time there was no fleet engagement, just idling at our home planet. Also, the cap ship factory seems to mess with pathfinding. I was watching my mothership bounce off of it over and over again.
[quote]I'm part of DANMAN's team im presenting three optional races, these will not overide the original vanilla races but, instead new ones to choose from. Remember to backup your folders incase of minidumps and alike.Races are Unity(ADVENT),Trade(TECH), and Dark(VASARI).Races so far merged: TradeFor DANMAN's 7 Deadly Sins 1.233.3333333% done of merge (SMM).Download link: WWW LinkIncludes:The Trade race.Trade need to unlock research to unlock their captials.When researching for them requires ti
Not sure how the scripting works, but perhaps when you do the civ upgrade it builds the station? Instead of just appearing.. That way you'd have to pay for it.
Is there any additional info on the new races, Kiedjor? Danman, what about the space station idea I kicked at you for the gas giants? I think other planets should have moons (not all, of course), but when you colonize a gas giant a space station lvl 1 appears in orbit of it (can it orbit slowly?) You can upgrade it, etc. If destroyed your pop cap hits zero and you have to rebuild it? Can be upgraded and stuff for pop increase and weapon slots... Yeah, that's my idea.
I'm not capable of making it, but I think that would be a good template for a strong mod. There are diverse races (nomads, rheinland, britonia, etc). There's even sound effects/voice acting for them (if you have freelancer). Just tossing the idea out.
lol... AWESOME! Will there be moon specific upgrades?
7DS 1.2 works with sins 1.04.
I'd really like to see the star wars and star trek mod races incorporated once they are finished... More diverse races!
[quote]recode:Actually this is already cooking. I will make it an add-on though, not part of the main mod. Real Capital Ships slows down the game, which some players may not like. But don't worry, I plan to merge it in soon.Arakcheev:WOW, what an article. I am truely honored to be featured in your article. It's like I'm famous! I read the whole thing, and just wanted to point out for you to proof it yourself, as I noticed some typos. Also, I don't know your reader base, ad if th
Grabbing it now... Here's a summary of it I drafted up for our readers. Feel free to let me know what I got wrong.[link="http://www.wdfnews.com/ShowArticle.aspx?aid=8033"]WWW Link[/link]
Cannot wait! I had surgery over the weekend and this mod has been keeping me sane through recovery! Looking forward to it!
I know this has nothing to do with your mod, but I thought I'd start a discussion on it here since I play your mode exclusively and would like to see a feature like it included somewhere/somehow. I was reading the "space station" thread here in the modding forum, and while that thread is going nowhere it got me thinking about the space stations in Empire at War and how much I miss them. I was thinking, and feel free to shred this idea if it is stupid, that there could be some
Here's a mirror. No Bandwidth cap. [link="http://69.46.35.2/7_DEADLY_SINS_1.1.zip"]WDFNews.com[/link] -Whutdufuk