Annatar11, thanks for all the information, I can certainly see now how real time ai's are quite a bit more challenging than the turn based stuff I've done. Hey I needed that reality check, but I still wonder many times if any of these mathematical foundations actually get used in game programming. I'd love to try and apply linear algebra for instance in some way so as to discover new strategies and find what the best options are at different stages of the game. It just seems to be rea
valkrierider
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And if you don't bomb the home planet: just played an ai where I wiped out the home planets entire infrastructure while the ai was distracted fighting some ice planet of mine elsewhere ;) It seems that whoever programmed this AI: 1) Didn't build the AI to be adaptable or 2) Built the AI to be adaptable, but failed to throw in a module for pirate base destruction. or 3) Made a stupid, scripted AI, that isn't adaptable, isn't modulated because its scripted, and failed to throw in a scrip
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