Prill

Prill

Joined Member # 3137257
0 Posts 6 Replies 72 Reputation

I was thinking that it would be good to know what our fellow DGs mana was at to avoid running into a fight thinking your buddy could actually have your back only to get slaughtered. So maybe an additional little mana bar above ally DGs heads right below the health one if you have that feature enabled.

2 Replies 1,169 Views

What graphics card do you have? I know for a fact that nVidia 7 series cards lack a filter rendering paramitter which enables the visible effects of: Ring of Fire Bramble Shield Regulus' Mines pulsing when thrown Erebus Mist Last i heard there was no way to solve this issue with those cards but I could be wrong now.

10 Replies 2,064 Views

I think maybe you might want to put in Sim speed as well, if that is at all possible. A lot of people like to know if someone is gonna be really slow in-game.

116 Replies 351,536 Views

Greetings fellow DGs, In order to evolve a diverse and friendly multiplayer base for this highly community driven game, I am starting this post in the hopes that it will become a forum on many topics dealing with strategy not involved with the builds but with ability, DG choice, starting item countering. Since playing from release I have noticed that many of the DGs whom many forum posters consider OP are in fact just poor match-ups. Here is an example: Team 1:&n

8 Replies 1,843 Views

I would like to see maybe an icon which lets you know the status of the QoT shield. The one that is provided gives no indication of its condition and I find myself getting caught in situations where I cant actually tell how much damage is being delt to it. Other ability counters would be good as well. suggestions?

5 Replies 1,284 Views

I was wondering if that would work. I have 4 friends I play this with on 'custom game' but was wondering about the connecting at the same time in pantheon. Wont this kind of joining be common place in the CLAN WARS content update anyway? I do not consider this a bug, I consider counting games against AI on the ratings a bug.

5 Replies 1,788 Views

you dont need to control the flag so much as you need to control access to the two flags on that section of the map. As a Tower/Slam rook my entire goal revolves around getting a tower farm or tower line set up to utilize my defense towers as well as cut off access to the gold mine and cooldown flags. if you can keep this strategy up while your teamates take the flags then the opposing team cannot get to them without all of them going to push through my towers, wh

41 Replies 83,014 Views

There has to be something done about the ranking involved when AI takes over for either players leaving or the entire match is human vs AI. These games seem like free favor and Pantheon ranking, and the doom of poor unfortunates who get screwed by the matchmaking. I have seen games while connecting, a player drops from 4 down to 3 and the game just immediately begins as a 2v1. Online the favor items should be bound directly to the demigod you purchased it with for

4 Replies 881 Views

[quote]Evacuators are weaksauce? This is news to me. Last time I checked, they could kill a heavy cruiser in one shot with nano-disassembler fully leveled-up.[/quote] I think he was talking about how they are the slowest, least damaging capital ships and ripe for focus-firing with a fleet of ships.

10 Replies 6,677 Views

Heh, Would jump for joy and attack them as well, i was just saying they have a very decent phase jump disrupter, and i also use them for hit and run resource machines off planets.

10 Replies 6,677 Views

I saw this post and had to register to comment. I want to argue for the Vasari Evacuater Cap. Ship (colony one) It has a Gravitational Warhead ability which is an AOE phase-jump disruptor for a given period of time. I generally use two of these cap. ships in my fleets and when the enemy fleet runs, i send those cap ships over to where it looks like they will be jumping away. If they get there in time I alternate the CD on the same ability for each ship and keep those fleets from goin

10 Replies 6,677 Views