Prill

Prill

Joined Member # 3137257
0 Posts 6 Replies 72 Reputation

Very expensive, might work fine the first couple times you tried it but after a while dumping a thousand credits into creating 5 seekers at a time and then just ramming them into something does not seem to be worth the damage output.

9 Replies 5,652 Views

Very expensive, might work fine the first couple times you tried it but after a while dumping a thousand credits into creating 5 seekers at a time and then just ramming them into something does not seem to be work the damage output.

9 Replies 5,652 Views
Reply to Interdiction in Strategy

[quote]Evacuators are weaksauce? This is news to me. Last time I checked, they could kill a heavy cruiser in one shot with nano-disassembler fully leveled-up.[/quote] I think he was talking about how they are the slowest, least damaging capital ships and ripe for focus-firing with a fleet of ships.

10 Replies 6,621 Views
Reply to Interdiction in Strategy

Heh, Would jump for joy and attack them as well, i was just saying they have a very decent phase jump disrupter, and i also use them for hit and run resource machines off planets.

10 Replies 6,621 Views
Reply to Interdiction in Strategy

I saw this post and had to register to comment. I want to argue for the Vasari Evacuater Cap. Ship (colony one) It has a Gravitational Warhead ability which is an AOE phase-jump disruptor for a given period of time. I generally use two of these cap. ships in my fleets and when the enemy fleet runs, i send those cap ships over to where it looks like they will be jumping away. If they get there in time I alternate the CD on the same ability for each ship and keep those fleets from goin

10 Replies 6,621 Views