Very expensive, might work fine the first couple times you tried it but after a while dumping a thousand credits into creating 5 seekers at a time and then just ramming them into something does not seem to be worth the damage output.
Prill
Very expensive, might work fine the first couple times you tried it but after a while dumping a thousand credits into creating 5 seekers at a time and then just ramming them into something does not seem to be work the damage output.
[quote]Evacuators are weaksauce? This is news to me. Last time I checked, they could kill a heavy cruiser in one shot with nano-disassembler fully leveled-up.[/quote] I think he was talking about how they are the slowest, least damaging capital ships and ripe for focus-firing with a fleet of ships.
Heh, Would jump for joy and attack them as well, i was just saying they have a very decent phase jump disrupter, and i also use them for hit and run resource machines off planets.
I saw this post and had to register to comment. I want to argue for the Vasari Evacuater Cap. Ship (colony one) It has a Gravitational Warhead ability which is an AOE phase-jump disruptor for a given period of time. I generally use two of these cap. ships in my fleets and when the enemy fleet runs, i send those cap ships over to where it looks like they will be jumping away. If they get there in time I alternate the CD on the same ability for each ship and keep those fleets from goin