Are you upt set? This is an idea, not something I suspect to really happen, and besides, you believe this idea is not any good? I think any good gamer out there would know this is good, or even could be the next best thing for out of most games. The anti lag idea, I have no idea who made it already as I am sure they have, but I placed that in there because I do know MMO servers DO NOT use it. Least the ones I have joined don't. Yes, I have no experiance with this games engine but I do
Videz
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I am server many players must of thought up such an idea, or devs, or someone, but this would be interesting for Sins if was ever thought about. This what you see here is what was going through my head today, it just hit me like a brick. Tell me what you all think, I think it could bring millions of players to this game due to its "idea" bring the plantform of Freelancer and Sins as one, it could be the next MMO far as Sci-fi goes.
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You will need to describe alittle more - "What does the game do?" crash or once built a ship it does not appear? And as how did you exactly install the models? Show us the paths you put them in for folders and sub-folders. Thanks.
Never mind I am a moron =) in-game option to lock teams "duh"...
Uh, question' You set everyone to team 1, dont you think that would allie all players??? and end the game in victory maybe? its been doing this silly thing to me over and over now..Where is this LOCK teams option unless you're just refering to "Placeing" each player as "1" to set a locked team.
You know i dont know if anyone had not notice in that video but DO NONE of them damn ships have shields????? LOL every ship is being blown up in one shot! or say the least about 90% of all of them are even a GALAXY was destroyed...Oh! not to mention, one defiant gets blow up with no problems, and then another comes by and it has shields!! dodgeing and everything, yeah its the shit now... lol, DS9 has shield..wait in the middle of the damn station, yeah that video sucks. =)
[code="html"][quote]Two full seconds is way too long, by the way[/quote][/code] Alittle technical there eh? or alittle to much star trek in you? rofl, its all good but damn ! I dont think much players are going to notice the seconds in a phaser! lol
I dont know how auto join fleet is much of a problem - I find it very helpful in-game for online games that is.
Bugs dont have ships? well no duh! they have bugs! just like the Zerg from starcraft! =) or could take ideas from the game Genesis Rising, most part of the game the ships that is of the humans are bio-genetic based, just view the pictures to get ideas - http://www.genesisrisinggame.com/gallery.html
Your contact information?
How do you upload a mod to the "Downloads" section. I notice other people are uploading mods but I don't see a link to do this?
Coding expert - If you find the models, I can do the coding of it. Email [email protected] aim: Dangerouslancer
The effects I did not create, I just used it. But like wise I am sure like all effects are created by changing the current texture file. Um, lol, my mod is totally not ready as I am using models made by others, I do not have the tools to create my own models, but likewise, I do know how if I had them and so I am just waiting on the release of other made star trek models and other tuned effects made by other people. I'm more into coding and as of right now I am tempting to create a stationed "spa
Miranda ship in action under my mod... Credit- Model- EzraeilBeatus Sound files- Admiral Cobbs In-game graphics- Zorodius [link="http://www.youtube.com/watch?v=qpfhDbXhLQ4"]WWW Link[/link]
I just think it would be rather nice that if this forum could be Oh, I don't know...faster??? lol.. Sooo many players on this thing its bogging it down or say the least I think. :LOL:
WoW! I'm so ready for the borg! Muhahahah! my dad will shit his pants after looking at that thing..
woohoo no more computer crashes rofl
Just like this other person - You might have added the "Sub-folder" to the mod folder. Example: Mods\Crimsmod\crimsmod\gameinfo You need to remove the first folder and cut and paste the sub folder into the Mods directory. If this does not tempt to work- Be sure that the Zip files are not in the mods folder and only the mod with the Sub-folder removed.
I agree, I had to tempt to do this and all I got was a system crash. lol!
You had not mention this under your first post, but did you update the game to 1.03? If not, I'd recommend tempting that then run the mods. If you had updated, to 1.03, then....*slap the computer consule once* then - Check folder paths. Make sure there is no Sub-folder like mods\x10\x10 it should be only mods\x10\gameinfo etc You say they show up for selection? Are you saying the game loads the mod when select to enable? if so, after starting a game from single player, does it
Oh! Under the mods folder how do you have the mod folders setup like? example Sins of a Solar Empire\Mods\x10\x10\Gameinfo or Sins of a Solar Empire\Mods\x10\gameinfo ? If the first option, you need to delete one folder of x10 and have only 1.
Have you just tried playing the mod single player? I find most mods work best this way and also local area network. I never tried online play yet but the way it sounds, its not going to work so well just yet. Your mods - they eneable right? The game does not mini dump you after trying to tempt to turn one on? If the game reads the file and you are able to run the mod under single player I do not believe its the mods but just the game being unstable.
I'm not totally sure but is there anyone else having coding problems far as adding new weapons to ships? like giving a frigate the Miranda 2 weapons, phasers and photons. I cannot seem to code a ship to have weapons other than defaults.