It is an interesting idea but i think you need to sell it better and make it a little bit more realistic and practical. First of all, there shouldn't be any critical hits at all until shields are at least 50% or maybe even a little bit less than that. It just doesn't make sense that there would be any critical damage when in the game itself all damage goes to shields first and then to hull (excluding missile going through shields, and for balance reasons that is why crits
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