[quote who="SpardaSon21" reply="21" id="2012070"] Quoting DANMAN3712, reply 20Hopefully the Xin can crash into the Atlantians for an epic battle someday... DANMAN I think we would have to create an all-new word for something of that scale. Like I don't know. Mepic (massive + epic)?[/quote] Mepic would indeed be accurate! Awesomeness is overwhelming my brain right now!
MachinaManiac
sweet; i believe that's called a "freebie"
a balance would be to make it ridiculously expensive, long time to build, and use up so many slots and capship points that it would be impossible to have it and a moderately sized fleet
[quote who="Camcan13" reply="9" id="1860321"]is it just me or has this thread dying. its been so slow here. i miss the constructive arguments and shit arguing on how to actualy get ahold of bungie and other stuff i cant quite think of right now *continues bitching*[/quote] I think the problem is that a bunch of the young'uns in this thread now have middle/junior high/high school, and the older ones have college. Therefore, they have less time to spend arguing over munda
[quote who="Hack78" reply="15" id="1857540"]Fighters for pirates should be Z-95 and uglies generally - in keeping with books etc... (e.g. X-wing series)[/quote] X-wing is one of the greatest star wars subseries; aaron allston has to be one of my favorite authors. and, yes, i realize it's meaningless post, but i had to throw that out there
[quote who="ManSh00ter" reply="4" id="1849419"]They wanted war... now they can have it for real. [/quote] That's straight almost out of the "Halo Wars" Trailer, but I find it particularly apt.
[quote]Ok...3 things that I had pop up in my mind:1- this mod needs a FAQ (if there wasn't one already)2- because I didn't read all of these posts...will the rebels have an incredibly strong building for spreading culture? (aka a propoganda broadcast station that will convert many nearby planets to the rebellion)3- Will there be separate mods for different timelines? (Clone Wars/New Hope/ROTJ etc.)[/quote] to the third question: the initial mod will be post-battle of endor, though it's
[quote]Screenshots please?[/quote] if you give a mouse a cookie...
[quote]since Ironclad has not fixed the fighter bug on a per ship basis I decided that different ships will get different fighters, for example the MC80 will have xwings and ywings, but the Home one will have bwings and awing,s the MC90 will get ewings and bwings.[/quote] yay, e-wings!!!! the uber fighter that's almost never mentioned!
[quote]i stand corrected IF wiki is right. from the evidence i had(the video)one only saw the flames coming out of the barrel. the quality of the video and the camera angles could have been better.[/quote] the wiki is accurate (at least as far as that pic goes). the united states navy is indeed developing a rail gun for long-range fire support, and has been featured on "future weapons". unless it's a government conspiracy (and we all know we can trust the u.s. government to be honest
[quote]untill someone makes a "halo like "superweapons and kills everyone lol[/quote] you really don't seem to get it; not even halo could kill the xin. they'd create a shield world like onyx and survive to repopulate the galaxy without resistance.
xin. vong would get pwned
[quote]You know, the way the ships build its almost the opposite, because the covies build their ships really fast, and the humans fleet is tiny compared to the covies, because they cant build their ships fast enough, and don't have the resources...[/quote] yeah, but if you designed the mod canon in that sense, it shoots the balence all to hell. but it is a valid point
[quote]Sorry to ask a stupid question, but I'm way too lazy to look through all thirty six pages to find the answer. Is there either a beta or a finished version of this mod ready for download, and if so, what's the link? Oh, and if there is, it might be a good idea to edit the first post in the thread to include it so people don't have to look through all 36 pages to find it.[/quote] BluDragon64 has a good point; the problem is that i haven't seen much of Ideti once the actual developm
[quote]When your CPU melts, that's when you've hit the limit. There is no limit otherwise.[/quote] [quote]special ability: asplode hard drive[/quote] a particularly apt quote from ManSh00ter's mod thread, regarding one of the Titan-class vehicles he's designing of epic proportions.
[quote]Nice, does that apply to all Halo soundtracks? Because I believe only the first Halo had that iconic menu music.[/quote] Ahhh, that's the catch: the webpage doesn't say. But I think, since they specify the Halo 3 OST and not just "Halo music," it only applies to that specific soundtrack. However, you could either use a similarly iconic song (like H3's "Finish the Fight"), find a particular segment of one of the H3OST's songs that greatly resembles the original theme and loop it,
[quote]Not all are geeks.[/quote] You're posting on an Internet forum on the website for a sci-fi RTS game, discussing the minutia of creating a mod for a Star Wars mod of incredible depth, with people concerned with making the ships direct translations from their home universe to another. I think it's safe to assume 99% of the people who have posted are geeks, nerds, or dorks (and I have my own personal definition of each). Though, I admit, Aeroa1's brother kinda takes the cak
Actually according to Microsoft's Game Content Usage Rules, "the music from Halo 3 is available for your use in non-profit ventures thanks to an arrangement with O’Donnell/Salvatori, Inc., composers of this iconic theme." http://www.xbox.com/en-US/community/developer/rules.htm While the rules were created with Machinima and gameplay montages in mind, the use of intentionally general language like "non-profit ventures" implies that it can be applied to other projects such as mo
[quote]Thats from a totally unrelated HW2 mod, not from Bungie. ...And quit talking about bitch slapping this mod, Hoe.[/quote] lmao
i just want to say that i've been rooting for you guys since this thing started, and don't really want to beat a dead horse, but i just wanted to say that most of your fans (though they may be impatient) are probably perfectly content to wait until the main kinks are worked out before you release a public beta, and i personally can wait for a final version. best of luck, Maniac
[quote]I'm kinda surprised no one commented on the use of Mass Effect music in the trailer. The use of Reaper music was EPIC, nice idea. The music blended sooooo perfectly with the Xin, really made the trailer godly.[/quote] this is true too; i was just so blown away by the ships themselves that the sound just kinda blended in
[quote]That Big Xin ship wasn't a titan, it was a battleship XD[/quote] and that's what makes the anticipation for the Titan (and the mod's release) so great
that would be...preposterous, yet terrifying
i've been looking on other forums, and i think the Xin are responsible http://www.mediafire.com/?zvnxtjcywlj
ManSh00ter...that...was...EPIC!!! Easily on the same scale as a space battle from any good sci-fi film, those models looked amazing. Can't wait to play it! :CONGRAT: