may i suggest not using a random map but a pre-generated one so that others can compare their results to yours... especially if there are changes eventually made
SithLordAJ
exactly. strikecraft have their host craft to handle repairs and frigates have dedicated repair crews. What do Corvettes do? get out the spacecraft first aid kit? no! And... actually, that wouldn't be hard to mod and try... any of the big multiplayer fellows want to give it a shot and report back?
[quote who="ZombiesRus5" reply="36" id="3129838"] I'm pretty sure they confirmed it wasn't working. [/quote] Ok, well that's good to hear they know about it. I started this thread because others mentioned it wasn't working, but there was no specific thread about it. Haven't seen a confirmation, but if zombie says it, and it's not monday, it must be so... Edit: found this in the 'Known Issues' sticky... go figure :p <stro
well, of course the engine supports sprites, and of course it could have arrows if they really wanted to put them in there. The reason why they may not has to do with the difficulty. Let me explain... If the current method of coloring phase lanes uses sprites (which I kinda doubt) or in some way has a similar interface to effects, it should be fairly simple. However, if they 'cheated' a bit and are just drawing lines through direct calls and/or might have a hard time
Well, I'm pretty sure you're wrong and I dont even know what you think it is. :)
well, that's what i tried and it caused a crash. I'll try the same file but with all the others. And before someone asks, yes.... I did remember to convert back to binary. [quote who="ZombiesRus5" reply="33" id="3129823"]Edit - Also, my understanding is return of the fallen and reanimation are currently broken.[/quote] well, that's what we're trying to determine... and/or how broken it is.
on the subject of corvettes... what about removing their self-regeneration? shields can recharge, but the HP you have to pull them to a repair bay or bring healing units online.
yeah, i didnt have all the other files, so that's probably it :P uh, what do you mean by 'per shot'? There's no shooting involved... interesting that you still got a crash though
Here's a test for you (or possibly me): The spreadrate bonus given by confluence is huge compared to the standard advent culture techs. I'm wondering whether confluence is working as intended, and so I would like to see a comparison between the spreadrate of maxed-out standard culture (no wall of faith just to remove that variable) and the spreadrate of just maxed-out confluence. Then for kicks both maxed out standard +confluence.
I, for one, would rather Sins stayed away from 'tournament play'. However, I am always willing to discuss ideas and see the value of this thread. [quote who="MayallCommunion" reply="23" id="3129341"] What would be a way around this do you think?[/quote] Maybe... having all neutral extractors grouped together in a limited number of places? This would allow Vasari to grab them early so they can afford things, but other races know where they are and can send units th
I believe you go to to the save menu and there's a checkbox
how about floating artifacts? the 'capture extractor' ability on 2 nodes takes the artifact. I think 2 is about right so that a sneaky Vasari scout isn't too much of an advantage in this case, but it is still an advantage and allows for some interesting tactics.
Ok, I once again would like a dev to come and state their vision for the roles a Corvette is supposed to fulfill and the intended counter(s) for them. There is entirely too many different views as to what they should be doing and how they should be countered. Once we have this information, we can provide better feedback as to what is too much and too little and what just doesnt work. So far, the potential roles I have seen people claim for Corvettes include: anti-scout/
yeah, well... you can't scuttle a flagship :)
nope. Every time I try to mod it, it blows up and crashes the game. Although, I should point out that the only way I see to modify it is the to change the research entity: researchModifier modifierType "ChanceToRespawnFrigateAtHomeworldUponDeath" baseValue 0.000000 perLevelValue 0.050000 If anyone knows of another way, I'm willing to try it. I would also like to see someone else try this method because of my game crashing result. I.... think I know what I
[quote who="SageWon" reply="15" id="3128700"]I know you are reasonable person.[/quote] How dare you!? Alright, so I tested it... I used a stop watch to time the spread from the moment a culture center went online to the time it took to spread to 2 planets. I was initially going to test the second hop, but I didn't have the patience to wait it out and so hit the speed
Whoops, I didn't realize that I failed to post this in the Beta forums
[quote who="SemazRalan" reply="64" id="3128234"] DamagePercentBonus:CORVETTE:CapitalShip 0.75 DamagePercentBonus:CORVETTE:VeryLight 0.20 DamagePercentBonus:CORVETTE:Light 0.25 DamagePercentBonus:CORVETTE:Medium 0.30 DamagePercentBonus:CORVETTE:Heavy 0.40 &nb
I would imagine the idea is to take out the enemy capital ship or reduce the effective fighting force with the lethargy ability.
well, the advantage in my opinion isn't so much the loyalty drop on a specific enemy planet. The benefit is that with a small cost, your worlds increase their resource generation, neutral worlds are blocked from enemy colonization and, as a side benefit, any enemy planets in range have the reverse resource affect. Flipping planets through culture is and always has been a time consuming process. In any game, you're going to have to capture some ice and/or volcanic worlds. And t
yeah, I'm antsy for them and hoping the word 'Scenarios' is not equal to 'maps'. Though I'm up for additional maps as well. I'd even settle for the Devs just allowing people to make Scenarios so we can make up a campaign.
building mostly/only capital ships has been mentioned on the forums before. My guess is that the many defensive structures occur when you randomly get a fortifier AI. Try playing a bunch of games with the Aggressive AI and see if you still see the defensive layout
[quote who="GoaFan77" reply="1" id="3127882"]... but not all of them have appeared in the beta yet.[/quote] Looking at it, the only things I see missing promised there are Scenarios and 'Vasari stuff'. Is there something else?