shortcircuit03

shortcircuit03

Joined Member # 3144027
0 Posts 5 Replies 43 Reputation

the better question may be: how does one defeat RA in full swing? I haven't played against anyone who has used this strategy, thankfully. However, so far the only thing I've come up with is to make sure they can't build enough research centers (whatever Vasari's are). Yet, what if you don't know they are going to use that strategy and you find out too late? What then?

24 Replies 52,572 Views

When it comes to carriers, I would like to see them able to hold more than one squadron per carrier. As mentioned above, they are too expensive to be a viable option for an early game counter. However, if you had two squadrons per carrier then you would have double to number of squadrons at your disposal. Just throw in some lrm's to deal with flak frigates and this could potentially be a nice counter.

53 Replies 21,056 Views

[quote]The USA is in a stage like the last century of the Romans.[/quote] I have heard much the same thing. And please note that this is also in regards to moral issues. I don't want to get into the morality of any particular idea, but if one looks at the morality of the Roman Empire at its peak and during its decline it is rather very very similar to the US today. America still has a while on top before it declines, but if the morality of our country continues on a relativistic tren

596 Replies 1,739,608 Views

[quote]This game has a ton of good characteristics but it still shares one that some people from Homeworld agree on...it is hard as hell to master this game.[/quote] And this is a problem? In answer to the question... yes it is possible to beat the Advent, like those before said, put the pressure on early and keep it on. Advent are great when they have a multitude of ships to use as they all support each other nicely, but if they don't then tec are gonna run them over.

51 Replies 148,378 Views

It all sounds simple in theory. Often it is much harder to implement in practice. I don't pretend to know how the developers programmed the game, but even something as simple as giving higher hull damage ships priority can get complicated. That being said it would be nice to have offensive and defensive settings for fleets.

2 Replies 4,258 Views