[quote who="bucky699" reply="2131" id="2835134"] We have to remember that this is an RTS game, sure it'd be great to remake the show to strict canon, but lets face it we cant send SG teams onto wraith hives in cloaked puddle jumpers to detonate nukes inside can we? Sacrifices of canon must be made to balance the ships so that each team has its advantages and disadvantages. [/quote] Just out of the blue, if you made a puddle jumper as a small scout ship and gave its bas
birdman1281
um, i don't know wat the rest of that stuff after me "yes the asurans built the stargates" is. can anyone let me know?
yes, the asurans built the stargates. Normal 0 false false false <w:D
if u have that problem with The TEC vs. Advent, I find that getting every ship in your fleet to fire at one capital will usually kill it and make them retreat. however, If u r using this tactic and another enemy comes in(if there are more than two races), let those two fight and just stand off to the side. if their fleet chases u, then just keep running circles around the planet. the other guy will kill ur pursuer, leaving u to deal with their weakened forces. also, create choke positio
some games like freespace and freespace 2 are about that.
If you are making any Goa'uld ships, I am making a galaxy based on only the Goa'uld. Pick the Goa'uld you want to be and then conquer a neighboring Goa;uld planet and get his forces. Unfortunatley, I have no idea how to MOD and Particle FORGE won't work for me.
note, I am replacing the actual creators with "the vasari" in my last message.
Option 1: I say it was Replicators. For any non-Stargate fans, Replicators were created by the Vasari. A single person created an android, which could reshape solid matter into blocks. These blocks could form together tocreate spider like creatures. These creatures were given on command once the Android went into stasis: Come together and destroy, but most important, REPLICATE. Their objective was to destroy planets and use their resources to replicate. When they found the Android, they studied
The particle forge error is probably because I don't have v1.05 update because I can use galaxy forge fine.
the updates is caused by CA anti-spyware changing the .EXE file type to a .EFW file type and I don't know how to change it back.
When i downloaded the update 1.05, CA Anti-spyware and firewall changed the file from a .EXE to a .EFW file, which can't do anything except take up space. how do you change it back?(changing name so .EXE exists at end of file name does not work!!!)
When i downloaded the update 1.05, CA Anti-spyware and firewall changed the file from a .EXE to a .EFW file, which can't do anything except take up space. how do you change it back?(changing name so .EXE exists at end of file name does not work!!!)
while we are talking about the novalith, I once put it on autofire. Results were bad when my novalith fired at another system a few seconds after I colonized a planet which it fired at. I had to wait for radiation to clear before colonizing it again. seriously though, never but a novalith on auto fire if you are raiding and colonizing enemy planets. otherwise let your enemy feel the radiation qand power of a novalith warhead!!!
I seem to have a lot of problems these days. New versions of the game: What to do? What do I do when I download the new version of the game? Double clicking doesn't work and i don't know what else to do. I installed another version, but can't remember how. Particle forge: An error I run the execution file of particle forge and, no matter w
[color="#C0C0C0"]Also, as an aside... holding down control will allow you to add phase lanes easier than right clicking. [/color] I had a problem where I couldn't get the cursor to show when selecting "add connection". Using the control button helps a lot.