Lucascraft

Lucascraft

Joined Member # 3149978
1 Posts 2 Replies 162 Reputation

Those are both great ideas. I really would like to see planetary development expanded as well. Make individual planets more valuable. The more a player is able to invest in the planets, the more valuable they become. One thing that kind of bugs me about the current system is that with the limited number of Logistics slots, it can be pretty tricky to build planets the way you want to. Since a lot of the best Logistics structures are fairly late-game tech, by the time you

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Luxury Resources Each planet type (Terran, Desert, Ice, Volanic, or other) would be capable of producing one or more semi-unique resources. For example, perhaps the Terran planets could produce Ivory or Silk or some other good that would be worth trading to other worlds that don't have it. The whole planetary trade thing could be greatly expanded and each planet could be rand

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First of all, I would just like to state that I love Sins and I really like what Entrenchment has done for the game. I feel it is definitely much better now than at original release. That being said, I have a lot of ideas for things I would like to see added or improved in this game. These are simply my opinions, other people might not agree, or they might find one of my ideas really good and expand on it. Let me start with some basic features: <span style="text

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