I don't really need help on particle effects right now. Mainly if you'd like to model and texture a Tactical Cube or a better Diamond, that would be of great help. I also need borg-style orbital stations if anyone is interested in working on that. Ezriel's ST work is totally awesome. I have asked him if he would like to allow his work to be used in this MOD as well, so we'll see. -Draven
DravenSkywalker
As you have probably guessed, the point of this mod is to add the Borg to Sins. I have already done quite a bit of work on the mod, but now find myself in need of help from anyone who would like to contribute model and/or texture work. The Borg will be comprized of: Cubes, Spheres, Diamonds, and Assimilated versions of the ships of other races. There will be a Starfleet faction included in the Mod which will use the excellent ships created by Ezraeil. Some of
I'm looking for someone to do this type of work for a MOD I'm currently working on. The MOD is starting as a couple of mini-MODs, that will eventually be rolled into one TC MOD. Mini-MODs in process are: SoaSE: BORG INVATION (which will include Borg, Starfleet, Klingons, Romulans, etc from Star Trek.) SoaSE: RISE of the REBELLION (which will include the Empire and Rebel Alliance from Star Wars.) Shoot back to me if you are interested in doing any mode
Ezraeil, I have a MOD in-progress called “SoaSE: BORG INVASION” and would like to know if I can use your work for Starfleet in the MOD. I currently have the Borg pretty much completed, and I would use your Starfleet work for the Federation. For the Borg, I have…. Diamonds for frigates Spheres for cruisers Cubes for Cap Ships (I am using your cube here, as it is perfect) Green beam weapon effects Loading screens, pictures, icons, etc. Please
Ezraeil, I created buttons as you requested for the Miranda, Excelsior, Oberth, and Defiant. Pick them up [link="http://hosted.filefront.com/dravenskywalker/"]here[/link]. Thank you so much for the great work you or doing on these ships! I'm also thankful for the xsi files you put up. They are great for us modeling noobs to use for reference while we are learning. Please let me know what else I can do to help you with this project. Thank again, -Draven
Ezraeil, This may be a stupid question, but is there any chance of you posting the .xsi versions of your models so I can play with scaling, etc?
Is there a change that can be made to the .mesh file via Notepad that will alter the size/scale of the ships?
So you cannot simply mod the game files to increase or decrease the size of the ship in-game? You have to actually modify the scale of the original model? What if you are working with the games existing ships rather than user-created models? (I do not have 3dmax so I cannot edit the models from the game’s .mesh files)
How do you mod the size/scale of ships? I thought that the "mass" variable would do this, but it seems to have no effect on the size of the ship in-game.