My guess is the AI is buying Pirates missions against you? Set to cruel, they have a lot of spare resources.
VzioNARY
In it's current state, Coward's submission also works on allies. You could be suprised at how much supply it's going to fill because of all the scouts. I suggest you send them on suicide missions or just scuttle them for resources.
Well, it wasn't working before: before 1.03 patch, the player was always losing the roll of the 5%.
Discovered that today too: Coward's Submission, the advent tech that convert ships that exit the gravity well works on allies. It's a bit awkard to steal 5% of a friendly fleet. I just want that out there.
Just did a game today, and a guy complained that his hull was taking damage, while his shields where full. He was fighting against a TEC. Might be a random global issue, not necessary related to vasari.
It's something I've observed since 1.03 from last thursday. The phase missile block for the advent now uses positive numbers instead of negative. For some reason, in two games now, my mothership and a friend's titan (and other capital ships) both died while their shield where at 100%. It happened with Culture research fully upgraded, in friendly culture. (Supposedly 20% additionnal block) No phase missile block debuff were present. I understand that
I'm trying to make the DoT from radiation bomb stack, but for some reason it isn't working. The two files that need changing are these ones: BuffRadiationBombSpreader.entity BuffRadiationBombDamage.entity The first one deals the instant damage and applies a 20 sec "aura" to the target. Every 2.5 sec, that aura applies the second entity (BuffRadiationBombDamage.entity) to nearby targets (including the initial target). That second buff is the DoT and it lasts 5
I changed the location of the fleet supply tax in the ResearchScreen.window by following what another mod did. When I ran the Dev exe to see what was the cause of the crash, it returned me with these: D3DXCreateEffect Error Buffer: ...\PipelineEffect\Particle_MeshShadowed.fx(114,6): warning X3557: Loop only executes for 1 iteration(s), forcing loop to unroll D3DXCreateEffect Error Buffer: ...\PipelineEffect\GS_ShadowedAsteroid.fx(114,6): warning X3557: Loop only execut
What I don't understand is why the game accept a near infinite value, but not infinite. for the stackLimit. There is no minidumps if allowFirstSpawnerToStack is set to TRUE, or is the line isn't there. It will only dump if it's set to FALSE.
Setting the stackingLimit to a big number made the trick. I can see why allowFirstSpawnerToStack FALSE must be that way. It's to make sure the parent of the buff doesn't make the reapplying stack with itself. But for some strange reason, the game doesn't like "stackingLimit -1" with "allowFirstSpawnerToStack FALSE", causes a miniDump.
Entrenchment 1.03, there is these 4 lines; onReapplyDuplicateType "PrioritizeOldBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE
Is there a way to make an ability stack properly without an "infinite loop"? The way I managed to make it work, is if I put "stackingLimit -1" to not have any limit, but then, the aura just never stop stacking, even if there is one source. Let's take the Energy Weapon Cooldown from the Halcyon. I know the Parent apply the buff each 2.5sec to the units in range, but is there a way to make the buff from the same parent to not stack, but the buff from different parents stack?
Just a quick question, is it me or 7DS website is down? I haven't been able to connect to it for the last 3 days.
From what I saw, the Deliverance Engine acts like Temples of Communion at your target. As it builds up culture gradually over several minutes. I have not been able to cause a revolt, but my culture was spreading out of that planet, and lower is allegiance over time. As a result he gets a lower income for several minutes (enough for the cooldown to refresh and shoot again). (To answer the main question I think it deals 25% of culture in "damage" over-time, and it stacks.) I see
Ìf you ask about sci-fi games in general, I would say Nexus: The Jupiter Incident.