dragoaskani

dragoaskani

Joined Member # 3151590
14 Posts 341 Replies 12,350 Reputation

I am trying to avoid using static defences anymore. the only plantets getting them are ones that are gonna be hit by pirates. I will usually wait until after the first two pirate raids even to build the static defences just so I know for sure the pirates are going to be at least a little bit consistent before I drop the resources. I much prefer one roaving fleet of a cap, with some long range frigates and a few carriers. Now mind you all this is from 1.1 beta now since I dont play 1.05

45 Replies 29,190 Views

In 1.1 beta Kols are fast becoming my favorite. with the new super carriers Flak burst and shields are so nice to have.

86 Replies 221,739 Views

I love sins, the starwars one I couldnt get into. I have it and the expansion but I bet I havent logged more then 20 hours playing it. It just felt, off and awkward to me. Perhaps I am a bit too much of a traditionalist on RTS's. Mind you I did love the space battles, its the land battles that needed serious work.

31 Replies 27,908 Views

[quote]If you play as a race other than the advent, you can all but forget about bombers. The advent simply put too many SC in the field of play. One sure fire way to kill mounds of Advent SC is with a few TEC caps. 1. Get a Dunov and a Kol to lvl 6. Get Flak burst to at least lvl two and get finest hour and flux field.2. Find Advent carrier fleet.3. When SC approach hit the flux field (reduces ability AM cost) then finest hour (reduces ability cooldown time, AM regeneration, and AM cost even mo

59 Replies 12,424 Views

I am starting to agree with you guys on this. It wasnt a big deal when I was messing around on 2-3 player maps for fast games. But once you start playing 4-8 player maps the advent carrier start becoming godlike imo. I see them and die a little inside knowing that things are about to get nasty. And I have carriers of my own. I am fast teching 3 military just for missle frigs, and carriers. The downside is I fall a bit behind econimcally and on military researchs as I start pumping out frigs and

77 Replies 14,628 Views

I dunno, the more I play the more I hate hate hate hate the advent ones. They are such a pain in the ass. Its not that they cant be destroyed, its that while yoru destroying them the fighters/bombers and disciples are laying waste to your back ranks since it takes a long time to kill them in the fairly early game. (even with carriers of my own going 2 to 1 fighter/bomber ratios)

59 Replies 12,424 Views

Let me guess you guys are just pinging the gravity well for them to join you instead of Clicking on the Planet to let them know you want them to attack it?

9 Replies 4,533 Views

[quote]• Even though it is a large map it appears under the small map selection. I do not know why this happens. [/quote] Its because of the number of players, thats what determines the "Map size" 2-3 is small, 3-7 is medium, 8 or more is large. Might be off on the medium one might go to only 6 but I think its 7. Regardless you get the idea.

3 Replies 4,076 Views

[quote]Oh the irony...[/quote] I know and my first instinct was to leave him hanging. (I am not a nice person heh!) BUT due to the fact that the multiplayer community for this game is much smaller then the single player community...I went ahead gritted my teeth and was polite enough to answer his question, posted in a 9 month old thread. If it was a baby it would be born by now actually....hmm.

18 Replies 8,286 Views

[quote]The very first thing I do when installing/updating anything I use is to find the options and mess with them.[/quote] Normally I do that. But I hardly played my copy of Sins until a week ago. (had it since day it came out) All this is World of Warcrafts fault. But now that I am officially retired (sold the account) after 4 years of play. I find I have much more free time and dont feel an obligation to sit at my computer to justify a monthly fee's usage. That said, I have

31 Replies 10,578 Views

yeah Patch your game this was fixed ages ago. This is the beta feedback forum for patch 1.1 that is currently being publicly beta tested. Try a few games in 1.05 before/IF you decide to update to the beta. The reason I say that is in the Current Beta Version of the patch we are testing the Tutorial gets broken in it also. I am sure it will be fixed by the time the patch comes live. But why go through that headache while your learning eh?

18 Replies 8,286 Views

interestingly enough I hadnt played as the Vasari in beta yet till today. (I random what race I play) So now I have a slightly different perspective on the drone carriers. What was easy to defeat with the TEC (now I am guessing a large part of that ease was due to the aoe damage to strike crafts) I was unprepared for drone carriers as Vasari and quite frankly had 2 fleets destroyed by them. Sure I took out their capitals and a good portion of the drone carriers. But with no carriers of my own ti

59 Replies 12,424 Views

[quote]Dragoaskani, you should get 1.3d I'm keeping 1.05 until 7DS 2.0 Final works on the new release.I think to get rid of races, you'll need to delete files but I'm not the one to say what to delete and what to keep.[/quote] I had it. I just didn't care for the race mods personally. Though I did Love everythign else about it. So I kept playing sins plus since I didnt know how to remove the extra races from my game (they messed up my random enemy 130 star maps...) But now I am running

4,959 Replies 12,569,486 Views

[quote]Otherwise the game just isn't adequate.[/quote]Your welcome to your opinion but it is only that an opinion. You should be glad its not like most RTS where if your allie disconnects/quits its not even replaced with an AI. It just either sits there, or all magically disappears.

9 Replies 4,533 Views

[quote]Also, more annoyingly, I had 16 Kodiacks chasing said cariers across 3 gravity wells and the combo of 3000 hp/shield the advent carriers have is way too much. [/quote] Kodiac HC's dont counter the carriers...had you used Cobalts In their place they would chased down and destroyed them. Mind you your fleet would still have had some problems. I have found the counter to that advent drone carriers (they are the hard ones really with 3 squadrons each)when I played agains

59 Replies 12,424 Views

9600gt? shoulda just got a 8800 gtx or ultra far superior performance. Anyways on topic...It took me 2 games to realize why I was always green and everythign was always red....then I felt dumb I had thought it was a new change with the patch since I was being lazy and had just left all the settings except resolution on default when I installed beta.

31 Replies 10,578 Views

on a side note now that this thread has been resurrected from the dead. My sins game came with a manual that was falling apart. =( I had to print and bind the pdf manual because all the pages (quite literally) in mine werent glued properly and came out the first time the manual was opened. I was mildly furious as I expect quality from that kinda thing. But got over it quickly once sins was installed and I was playing. Still annoys me a little to this day though that I

16 Replies 30,309 Views

[quote]I upped the shields and hull of scouts to make them take a lot more punishment, and upped their speed so they are not so vulnerable. Scouting is basically a suicide mission in Sims. But by making them stronger and faster, they at least get more scouting done before they finally die from not being able to regenerate.What I'd like to see is that when a scout reaches a planet thats empty or allied, it stops to recharge shields and fix the hull, before it continues on its scouting mission. It

10 Replies 18,785 Views