no but I am sure it makes them feel big bad and tough enough to unleash a nerd rage. Anyways back on topic: a screenshot if you have one would help immensely, if not a save game works too.
dragoaskani
cooldown was changed to 10 minutes, seems a bit long imo. Maybe 5 minutes would be better.
[quote]Defensive Capabilities:I think that carriers have become way too powerful because they can, like people above me have said, can quickly move around and constantly regenerate their hull and shields. I think cutting their speed, shields and hull points to make them easier to destroy would help the game. Offensive Capabilities:NO CARRIERS IN THE WORLD TODAY CARRY ONE SQUADRON OF AIRCRAFT.If that is the case why do the carriers in SoaSE only carry one squadron. I know this game is fictiti
Sorry no time to read all the replies to your OP. So fast question for you. What did you have the slider for minimal planet distances apart set to? That adjustment might help.
I have yet to see the ai spam strike crafts. Build a few yes, but spam hardly.
did you ever realize how expensive it is to spam carriers? I dare you to try it in a 1v1. Now if you look at things objectively the devs are trying to make balanced fleets teh way to go instead of just long range frigate spams. Just a thought try a balanced army instead of a one trick pony??
uninhabitable planets don't break trade lanes, if they are doing so in the beta then its a bug. I will watch more closely this next game that I get an uninhabitable and see if the trade lanes are indeed being broken.
Hadnt seen that one yet, will have to keep an eye out for it.