Even when they are in other systems, I like to fire the cannon at pirate bases just to keep them from getting too annoying without wasting precious fleet strength on a potentially drawn out battle... Of course, same advice as above on warning allies.
Grubber788
there is no cake is itself a lie. the end of that game clearly showed a cake...
i want this t-shirt: http://www.bustedtees.com/dysentery "if you continue hunting in this area, game will become scarce"
[quote]why the fuck would you brink that subject up on a video game website?[/quote] wow, you are such a troll today. first the star thing, now this... look at the top of the page where it says "off-topic" i think this counts as off-topic. i don't think the u.s. will fall anytime soon, because as much crap as this administration has wrought, the u.s. does provide a certain level of international security. over the coming decades, the EU and China will also emerge as stabilizers
oh and stars themselves replenish anti-matter at a faster rate, so this can come in handy sometimes.
well, since yoadjla is being belligerent, I'll answer the question. stars are there for both show and as the for the hubs of inter solar travel within the game. say you want to travel to another system on a multi-system map. first you research extended phase space travel, and then you send a ship to the other system. Basically, your ship will travel to the local star within your current system, and then jump to another system. You will jump to the star of the other system, which for tactical re
Wikipedia said something about a confirmed expansion with a campaign. I've already seen threads concerning "what is chasing the Vasari?" and I got to thinking: What other features will the storyline have. I image it will be similar to Starcraft with three campaigns for three races, but here's my elaborate vision. Campaign One: TEC The manual said that the Emergency Coalition was unpopular, but ultimately successful amongst member gov
The development of anti-matter ought to be fairly interest since theoretically it could be used either as fuel or as planet-game-over weaponry. Personally, I believe that humanity will be somewhat similar to the aliens in Independence Day in that once we have the ability, we will hop from planet to planet exhausting its resources on the way. (except I don't think we would really annihilate an intelligent alien species just because they are in our way)
[quote]hello a space station never moves out of orbit, the death star is a superwepon that can move[/quote] i think he was playing on the quote from the movie
i hope tec ends up kicking advent butt when an expansion with a campaign finally comes out. ah, sweet revenge...
I actually forgot i had two hashikos, but i guess the kol was a bad idea. should have had more lrms... thanks for the advice
My fleet of a lvl 1 Kol, a lvl 4 Akkan, 10 LRMS, 4 flaks and 4 cobalts waswiped out by a mothership and 10 illums. I'm still pissed- I only managed to kill a single illum and only my Akkan escaped. I forced his mothership to flee, but it didn't matter. I would have lost my akkan trying to take it out. In all seriousness though, can someone tell me how to properly counter illums? (and don't tell me, "fight him before he can research illums." sometimes that just isn't possible.)
Early Game 6 Zergling rush. The Vasari noobs should have seen it coming...
[quote]Never use Sovas.[/quote] I disagree. Obviously the Sova rush is an option but aside from that, the 2-7 fighter/bomber squadron it supports tend to help make enemy long range frigates impotent. Of course, they are pretty bad at planetary bombardment, but I love squadrons so what can I say...
just finished a 5 hour 50 min ffa, unlocked teams against 7 computers in a single system, 50 planet random map. it's really easy to buy alliances against computers, but I like how you can't maintain all alliances into the late game because factions will always want you to attack one of your own allies eventually.