skyblazer_mk1

skyblazer_mk1

Joined Member # 3151761
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[quote]Does Sins allow to have overall only one type of fighter and bomber, or it's one type of F and B per ship (for example Victory would have TIE Fighter and bomber, but Executor would have TIE Advanced and Assault Gunboats)??BTW does ships classifed as frigates in Sins standards - like Nebulon, will have it's fighter squadrons ??[/quote] Hmm, i see where your going with this and from what i can tell races can have a large number of different fighters in general really. You can only

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when its done or rdy for testing of v0.1 would be ur answer

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[quote]hey evillejedi, i can help out with 2d art as wellim good with photoshop and illustrator and have cs3.email me to tell me what it is exactly that you need ([email protected]).[/quote] Ship icons: Corellian Corvette Corellian Gunship Escort Carrier Carrack Light Cruiser Dreadnought ISD I and II Venator Acclamator I and II VSD I and II TIE/F TIE/Bomber Gallon III platforms Orbitable Shield Generator I'm sure there

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[quote]Hey EvilleJedi, I'm a graduating graphic designer and illustrator and I've been following this thread for a while (this is pretty much my dream mod right here) If you need help with some 2d art/design I could maybe give it a stab starting at the end of this week (grad show and moving home AND getting new computer)Here's my student site if you want to check my work. WWW LinkI'll admit though I'm new to interfaces so there may be some growing pains. But if it'll help speed this along I'd be

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Oh i do like the idea of having moons even if its just a visual thing and you could do the samething with some station models as well if you wanted to. I was just wondering if you managed to make it into anything more than a visual thing thats all. The info on how is very useful none the less for to look at later on when i put more focus into systems.

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So what you've done is replaced the asteroid floating junk u tend to see at asteroid sites with a moon model, correct? Well not replaced but added in a new group from what I can understand. But heres a question apart from the visual side of things do those moons do anything else. Like could you build something on them or would we have to use things like planet bonus's to simulate that part?

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While EJ is asleep heres a quick snap shot of a Venator passing by the camera with an ISD in the far background ;) [img]http://warlords.swrebellion.com/g2/main.php?g2_view=core.DownloadItem&g2_itemId=5996[/img]

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[quote]is there a progression update with this mod lately?[/quote] For the time being i doubt we'll be putting one up however one would help even if it was just kept to the mod team only. Sins modding can be done ship by ship and basicaly be done in any random order possible. So if we get one going it would help us work out whats done and whats not and right now its just a lot of bashing modtools with a hammer to make it work. But i'll be sure to talk to EJ about getting one setup next

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Well to help EJ out I've spent the last couple of days learning how to mod sins and import ships into Sins. EJ is busy a lot of the time with RL stuff so hopefully I'll be able to help him out more now that I know how to convert stuff^^ I used the Venator as my test subject and isn't it just wonderful :D [img]http://img356.imageshack.us/img356/7610/screenshot0copypp3.jpg[/img] This has to be the most happiest day of my life ^^

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