RBeast38

RBeast38

Joined Member # 3154915
10 Posts 114 Replies 290 Reputation

lol. i was startin to think i missed something... sorry i havent been on in about a month and a half, i had some familly matters, social matters, and my dad had two surgeries. hes fine (thank G!d) and my lifes getting back to normal. needless to say, I've been away from sins for a long time and need to brush up on my skills again. if anyone wants to play online with me, as always, just let me know (whether in clan or not).

198 Replies 518,694 Views

and i said read description! i dont have a freaking $200 video capture and it was HD anyway +1 karma shadow

6 Replies 51,020 Views

[quote](My stepsister will be born soon)[/quote] sorry about the step part of stepsister, but congrats on new sibling [e digicons]:')[/e]

198 Replies 518,694 Views

[quote]As long as you play Advent aganst the AI theres an evil little trick you can pull. Just get a forward-ish planet (this is late game by necessity) and build 6-7 culture centers depending on how many the planet supports. Build them in a circle and drop a starbase in the middle, surround them with beam turrets (with synergy), 2 hangar defenses, 2 repair bays and youre golden. Nothing short of a full fleet can kill this thing and with culture upgrades it pumps out a good 39-42 culture per

6 Replies 9,816 Views

vasari is, in my opinion, the least forgiving race in sins. you have to manage your resources and ships carefully, but when it comes to late game, and all the planning is over, they're freakin deadly. the getting there is the hard part, and thats where *skill* comes in.

32 Replies 130,314 Views

dude i uploaded a 720p video and it worked fine i dont know why it turned out low res that never happens if you read the desrciption you wouldve known that [e digicons]o_O[/e]

6 Replies 51,020 Views

[quote]Spamming Novaliths and trying to maximize the number of projectiles simultaneously in the same gravity well, for instance.[/quote] if he doesn't i will. Another idea is to make a fleet of 142 krosovs and 2 colonizers [e digicons]:dur:[/e] or sell your resources and get 100% creds or make 4 starbases at a star with full base bomb and have them blow each other up along with your endgame fleet [e digicons]:pout:[/e] (pretty please) EDIT: i d

14 Replies 8,327 Views

since you probably have 50+ planets, see how many novas you can build at once on full auto! this will kill your newly colonized planets on multi-star maps, but you dont really seem to care. this isn't the way to go about WINNING the game, but this isn't mp and you're not on my team, so its fun to imagine [e digicons]:beer:[/e] "the mighty lion, toying with his prey..."

14 Replies 8,327 Views

if you don't have entrenchment then just nova the living $hit out of the AI. time will be on your side (quoted from the great Cykur), especially since your TEConomy should be going strong at this point. The AI won't build kosturas so stack the border worlds with defenses. culture will also take away his damage bonus. looking at your fleet composition, i noticed there weren't any carriers. you'll need carriers for this! also, did you have the chance to take him out? th

14 Replies 13,064 Views

im not even following this anymore this is a crazy long post

2,992 Replies 4,490,187 Views

anyone here have rage space for ipod touch/iphone? if so let me know; its one of the better online iphone games from what ive seen, and its the closest thing to sins mobile

198 Replies 518,694 Views

you're making the right decision. This community is pretty different from others, and we'll be sad to see such a respected member go. But, from your posts I can see you're pretty damn smart, so with a bit of economic luck you'll be better off when all this is said and done. good luck in whatever you do!

15 Replies 57,094 Views

[quote]WHy would having vasari make a difference?[/quote] that setup with vasari's fast resource researches and superior neutral grabbing would make them a freakin powerhouse

13 Replies 12,141 Views

[quote]Moral of the story, Dont hit the blinking red buttion if you dont know what it does, with your fleet all next to it...[/quote] Well, it says safety, doesn't it? I want my people to be safe in combat. yeah, the "super abilities" on the sb are just like the superweapons to AI

36 Replies 133,659 Views

[quote]When you die from not sleeping, and your family looks at your computer after you died and find you played the game constantly.[/quote] When you play the game so much that no one remembers what your voice sounds like when you die from lack of sleep

337 Replies 725,411 Views

[quote]electric violin[/quote] you learn something new every day i guess [e digicons]\o/[/e]

198 Replies 518,694 Views

[quote]BTW, Astax, for the record, that was the most awesome planet setup I ever saw for refineries: 1 dessert connected to 4 gas giants with 3 extractors each.[/quote] PLEASE say you had vasari! and to OP if they spammed refiniries please say they lost.

13 Replies 12,141 Views

as astax said, if you make a certain generic fleet composition for all engagements, chances are that half the ships will be damage sponges. intel is your best friend when it comes to fleet composition, don't ignore it!! i used to far too often, and i probably wouldve won many more games as a new player if i had the correct composition. generic ones work okay, but a truly powerful empire will specialize. On the other hand, as any gamer in general knows, things

16 Replies 11,944 Views