There is a lot that could be done. One is tort reform. When lawsuits are so prevalent that doctors actually leave the profession or region there is a problem. There is a difference between negligence and cost effective prevention/diagnosis. Cutting the wrong leg off is negligence or incompetence. Not ordering the 6 most expensive tests for a 99.999% diagnosis vs a 99% diagnosis could be the difference of several thousand dollars. The second is knowing wha
Omenowl
Makes mines into minefields and allow the player upgrade them. This way it is similar to the starbases along with abilities, damage, size and density (density determines probability of a ship hitting a mine). Mines should be able to be used as both defensive and offensive effect. You mine an opposing players gravity well to disrupt trade and movement. Mines can be automatically cleared if a player owns the planet or asteroid. Sco
Just make it so ships in the gravity well with an enemy starbase are slowed down (except the moveable starbase lacks this ability). This allows players to bypass starbases, but also makes it so a player has time to recall his fleet to defend his planets. Phase jumping is complicated because where do you retreat and how do you decide if it is a bypass or a retreat. Make it so every upgrade to the starbase slows down the fleet by a like multiplier. L2 starbase slows down
I do think the starbases should have weapons capable of taking out strike craft. If carriers need to be fixed then the range strikecraft can move from their carrier should be within a starbases upgraded attack range. This would make reduce the carriers invulnerability and make torpedo cruisers more viable.
I would like to see minefields rather than individual mines being placed. The minefields could be upgraded to have different abilities, density and size. Abilities would include antimatter drain, damage, homing, etc. Density would be the probability of a ship detonating a mine while travelling through the minefield. Size would make the minefield larger so when combined with density would cause major problems. Health could represent the density of minefields along
Simple and sweet. The scout ships had problems finding the mines and then seemed to be inexplicably killed by the mines Mines killed more of my ships than the enemy fleets Mines were spammed all over my systems by my allies. When these allies turned I was stuck with lots of stupid mines in my system, which I could not kill while they were my allies. Lots of fun clearing out hundreds of mines left behind when my previous ally "helped" dropping
Crippling the game because it checks every 10 days is plain annoying it isn't even a reasonable time period 30 days would be better. I do travel with my laptop and if I take a vacation I don't expect an internet connection. Not being able to play my games because I hadn't updated them or not being able to play because I decided to use my mac side for a couple of weeks rather than my vista side is not appealing. I understand wanting protect your software, but I also believe that pirat
My complaint has been with the industry. A publisher gives money to a developer with the agreement a game will be ready by a certain time. The publisher expects a product by a certain date. So a developer pushes out a product whether it is ready or not because contractually they are required to do so. The programmers work ungodly hours to get the product out the door. It the game doesn't sell well initially then support for it is dropped and we are all stuck with a lousy game.
The sims just topped 100 million sales which is the second largest of any franchise (right after mario). Those who talk about the death of pc gaming are usually referring to RPGs or FPS. I don't think there is a single person who believes MMOs, RTS or simulation games are for consoles. Do you believe starcraft, sins of a solar empire, Dawn of War, etc would be put onto a console in a reasonable fashion? I can point to other games which are more simulations such as flight simulators
I hated TA, but that was because it was highly repetitive and more about pure brute force (which appeals to a lot of people). There are lots of good games that did not appeal to me either because of interface or gameplay. Dawn of war (too much clicking to build and why can't I queue people up if I didn't have the resources) C&C bothered me by not allowing me to build multiple units at the same time. No map editors. Personal preference, but they have done well. As for Warcraft 3 and