SpardaSon21

SpardaSon21

Joined Member # 3159392
17 Posts 3,057 Replies 728 Reputation

I wish you the best of luck in getting a campaign running in Sins considering the game lacks a lot of the coding needed to support one (triggers or other scripting, for example).

43 Replies 88,616 Views

I hate to burst your bubble, but no way in hell will you be building a major mod up from scratch in less than a year without completely burning out afterwards or even while in the process of still making the mod. You need a highly motivated and determined team to pull that off (like you and your two friends), and you won't get that from the people willing to apply to work on a mod sight-unseen. If you want motivated and determined people willing to drop 7-10 hours a week on th

43 Replies 88,616 Views

Yep. Demanding 7-10 hours a week from a modder (who is doing all this for free, by the way) isn't going to induce many people to join. You also seem to be requiring several high-experience skills and expecting people with these to just jump at the chance to join your mod team and work on an unknown mod when if they've got those skills they stand a good chance of being able to make their own mod.

43 Replies 88,616 Views

Zombies, I don't know if you're still working on the Hypercorps at all but from the other thread: A few research ideas for Hypercorp: 1. Replace the current Skilled Diplomats research with Sylph Morphs: "The use of persuasive Sylph Morphs in difficult negotiations gives you greater rewards for completing missions and reduced penalties for failing missions."&n

3,050 Replies 8,591,421 Views

Meh. As an SP guy I'll pay the $5 for it assuming it plays nice with mods. However, if the DLC stuff is unmoddable or causes conflicts with existing planet mods that currently add so much more variety in planets, I'm not touching it with a 10-foot pole.

55 Replies 186,103 Views

[quote who="Timmaigh" reply="82" id="3357582"]If that was true, he would probably say "we cannot add any new meshes" - instead of "very many", I am not native english speaker, so i may be wrong though. [/quote] The way I interpreted it was since their options for adding new meshes are extremely limited they're just not going to bother. Right now the only way around that 2GB is with modular folders like a few mods have done, but that just isn't pos

163 Replies 492,896 Views

A few research ideas for Hypercorp: 1. Replace the current Skilled Diplomats research with Sylph Morphs: "The use of persuasive Sylph Morphs in difficult negotiations gives you greater rewards for completing missions and reduced penalties for failing missions." Same effect and levels as Skilled Diplomats. 2.Tier 8, Negotiations: Memetic Control: "Control of the cultural memes used by your citizens increases the maximum allegiance possible on your worlds." Two level

1,320 Replies 4,040,827 Views

Yeah, I pre-ordered the Deluxe Edition even though I never buy the deluxe editions of anything. I guess I really wanted that soundtrack and PDF of short stories. :P

23 Replies 74,030 Views