I wish you the best of luck in getting a campaign running in Sins considering the game lacks a lot of the coding needed to support one (triggers or other scripting, for example).
SpardaSon21
MechaLenin may be easily offended, but he'll be back soon, and with greater trollishness.
I think it was Harpo who released a manifest maker program, so if you can find that, use that instead.
If your PC can run Entrenchment, it can run Rebellion.
You might have extracted it improperly. Is there a checksum of zero when you open the Mods menu with it installed?
Sins of the Prophets started several years ago and the most they've released is a UNSC beta for Entrenchment. This will take you many years to successfully finish.
Ferengi are in as neutral militia guarding certain valuable worlds. If Rebellion is downloading right now, grab 0.6R from the giant flashing LCARS in the main post.
1. This guy is completely unconnected to the mod team, so you shouldn't be posting in here for tech support. 2. The mod is for Entrenchment, not Diplomacy.
I hate to burst your bubble, but no way in hell will you be building a major mod up from scratch in less than a year without completely burning out afterwards or even while in the process of still making the mod. You need a highly motivated and determined team to pull that off (like you and your two friends), and you won't get that from the people willing to apply to work on a mod sight-unseen. If you want motivated and determined people willing to drop 7-10 hours a week on th
Yep. Demanding 7-10 hours a week from a modder (who is doing all this for free, by the way) isn't going to induce many people to join. You also seem to be requiring several high-experience skills and expecting people with these to just jump at the chance to join your mod team and work on an unknown mod when if they've got those skills they stand a good chance of being able to make their own mod.
[spoiler]KHAAAAAAAAN![/spoiler] [e digicons]:grin:[/e]
Zombies, I don't know if you're still working on the Hypercorps at all but from the other thread: A few research ideas for Hypercorp: 1. Replace the current Skilled Diplomats research with Sylph Morphs: "The use of persuasive Sylph Morphs in difficult negotiations gives you greater rewards for completing missions and reduced penalties for failing missions."&n
Meh. As an SP guy I'll pay the $5 for it assuming it plays nice with mods. However, if the DLC stuff is unmoddable or causes conflicts with existing planet mods that currently add so much more variety in planets, I'm not touching it with a 10-foot pole.
[quote who="Timmaigh" reply="82" id="3357582"]If that was true, he would probably say "we cannot add any new meshes" - instead of "very many", I am not native english speaker, so i may be wrong though. [/quote] The way I interpreted it was since their options for adding new meshes are extremely limited they're just not going to bother. Right now the only way around that 2GB is with modular folders like a few mods have done, but that just isn't pos
It means due to engine limitations they just can't add any new models and textures since if they do they're likely to exceed the 2GB RAM limit, which means the game will minidump/crash every time someone tries to play a game. The only way we're getting a major expansion to Sins at this point is with Sins 2.
Yeah, all those bugs have been fixed and a patch made (except for the Kol Beta as that is intentional). We're just waiting on the one very busy guy with website access to put it up.
A few research ideas for Hypercorp: 1. Replace the current Skilled Diplomats research with Sylph Morphs: "The use of persuasive Sylph Morphs in difficult negotiations gives you greater rewards for completing missions and reduced penalties for failing missions." Same effect and levels as Skilled Diplomats. 2.Tier 8, Negotiations: Memetic Control: "Control of the cultural memes used by your citizens increases the maximum allegiance possible on your worlds." Two level
Yeah, I pre-ordered the Deluxe Edition even though I never buy the deluxe editions of anything. I guess I really wanted that soundtrack and PDF of short stories. :P
You guys should probably update it then or something. :P
1.5 won't actually release until June. Right now they're just beta testing it.
What effect will this DLC have on updates to the game and multiplayer compatibility? Will we be forced to purchase Forbidden Worlds in order to receive further updates to Rebellion?
As a fan of cyberpunk, fantasy, and RPG games, I can't say no to this.
Phase gates and and the Antorak's Stabilize Phase Space ability, most likely.
You're welcome. Comments like that keep us going.
The patch isn't out yet, and no, we most likely won't be too badly affected aside from having to update all of our artifact bonuses to match the new ones since it appears most of it is balance changes.