MindsEye

MindsEye

Joined Member # 3172152
39 Posts 840 Replies 752 Reputation

[quote who="Whiskey144" reply="61" id="2916681"]And SW ships do not rely on silly shield modulation. Hence, transporters do not work on SW ships that are shielded.[/quote] Show me proof that trek could not find a work around. Are the shields in sw the exact same type as in st? Most cases transporters were mainly unsafe for people. They even used transporters in the movie to transport over ly of distance. They could use that to destroy isd with

634 Replies 1,615,408 Views

Please allow for faster game play of sins mp. Allow for faster starts by having the roid already colonized and uped. Possibly starting with colonizer cap and small fleet(colony ship+colony cap+15 lf). I think these two options could allow for drastically faster mp games. Everyone bring ideas and suggestions to make sins more accessible to a wider range of players. I would like to play sins more but you can only play in the evening and I just dont have the 30-60 min to start a game plus 1-1.5

19 Replies 25,260 Views

[quote]Make it abundantly clear on the main menu of the game which button should be pushed for ICO.[/quote] Make adds with big arrows pointing to ico button.Also put rotating spiral desgins behind the ads to hypnotize people to try mp.:) For shield generator I tried to put the dunov sheild restore ability on it.Thought it might be a good idea but I couldnt make it work right.

142 Replies 279,761 Views

[quote]Oh... And STOP the empire tree from jumping up and down so badly that it is near impossible to click on your selections. This complaint has been voiced many times, and is a frustration that most of us have just learned to deal with. But some simple solutions would help the problem. 1. Allow us to unpin the top item (ships in transit). Or completely collapse it, but leave its required space in place permanently (since it appears & reappears constantly). <b

142 Replies 279,761 Views

Nice ideas Darvin. Few things on my list: Make empire tree stationary so I can click on units and give them commands from tree. Would like to see more planets and planet upgrades maybe even structures. More useful research tecs. New ships are nice and add a new dimension to the balance abyss. Faster starting options for shorter mp(start with more ships,planets,ect). Population should be much more important(pop=faster production,research,

181 Replies 539,176 Views

[quote]Are you talking about AI spamming siege frigates? or multiplayer? I think the idea is to get siege frigates more useful in multiplayer. yes they are cheaper than capitals, but they also dont add to your fleets' offense. its more cost effective to just get a capital. At least to me, siege frigates aren't pulling their weight.[/quote] I am talking mp.Siege can be used effectively in their current state.Are they a staple unit of fleets?No.I am ok with that.I personally dont want m

716 Replies 1,630,932 Views

Please do not buff siege frigs.I think they are fine.The more cap ships you try to get the better they get because caps cost alot more with numbers.Do we want to see large fleets of siege frigs mid game sniping planets?This happens occasionally now. Buffing fighters will fix bombers and lrf.Think back to carrier days and it was mostly fighters.Even fighters could kill caps in large numbers.One of the better things that could be done for caps late game is to increase their hp gains as

716 Replies 1,630,932 Views

Another thing about why vasari bombers are better is I think they have armor 5 while others are 1.

38 Replies 33,451 Views

[quote]Well, if the situation were setup the same as TEC, Advent would still be weak because Advent hp is mostly in shields (obviously not as bad; some trial and error would be need to see if its balanced), which get bypassed. However, we were discussing Subjugators possibly granting a phase missile block or something along these lines where we kill 2 birds with 1 kol.[/quote] Im not to worried about a new tec coming in to play with the devs.I think that if the sub gets fixed we will

716 Replies 1,630,932 Views

To the phasemissile vs advent subject; Tec deals with it by using hoshis and armor+ hulls right?Well I think advents late game counter to the pm is the subjugator hull repair,only itdoesnt work right because it doesnt target like hoshi.So if they fix that Advent vs vas may be fixed and no need to touch pm.On top of that advent can research armor by +1 per level(granted high lab level) with no prereq.So to me there is already built in features for advent vs pm.Its just that they dont w

716 Replies 1,630,932 Views

I agree with Cykur about kostura.I think it is still very strategic weapon and can have dramatic results on a battle.Knowing where an enemy fleet is and being able to jump in 10 seige frigs 3-4 jumps away to snipe planets is a pretty nice ability.Completely bypassing the defensive front.Disabling repair and factories for 3 minutes is huge as well.Having only one race with the ability to completely nuke others entire fleets is a bit op in this game imo.On top of that vas had 2 ways to do it wi

716 Replies 1,630,932 Views

Im not sure how subjugator would be op if its face target was false.If you think about it.It heals 25 hp/sec.That is 5 more than a hosho at an extrme tec level.Its very expensive to research the ability.25 a sec is how many lrf worth of dps?I fail to see how it would be op.Really with advent having weak hulls, labs/resources, and the time to get this ability it could just be subpar at best.Anything being healed by the time it comes out will die to ff much faster than it ca

716 Replies 1,630,932 Views

[quote]I have noticed when u use scintra now all u do is micro new bombers.[/quote] Try something different? [quote]Fair enough, but I think the Domina and Celio both need some radical surgery before there is any reason to build more than a few, if that, compared to their lower tech counterparts. Though I think 5 shields and a 15-20% damage boost would be more fair, its not a dedicated repair ability, just a general efficiency boost.[/quote] Celio 2nd ability grants a

716 Replies 1,630,932 Views

I miss those days too.Sin was about competition and duking it out.Now its smurfsville ,team stacking,and trash talking.Miss all the great players too.Sunny should come baaaaaack!.!.!

54 Replies 131,415 Views

[quote]The Kol's problem isn't so much GRG, even though it's always been an UP ability. The problem is it can't benefit from it's shield ability and GRG without running out of AM in a few seconds. Rebalancing the shield ability as a passive would do wonders for Kol viability, as would allowing the Dunov to heal itself.[/quote] Survivability is great but if a cap ship has no damage dealing presence then why even try to kill it?Right now the only reason you would want to focus a kol is

716 Replies 1,630,932 Views

[quote]Vasari bombers as a whole should have been slightly nerfed. I think this is more an issue of bombers being a little on the strong side and phase missiles being a little on the strong side. The two in conjunction are what make the Vasari bomber more than a little on the strong side. I personally favour a nerf to bombers (probably indirectly, in the form of a buff to fighters) across the board.[/quote] I agree with this^^They really need to make fighters a viable unit

716 Replies 1,630,932 Views

You guys gonna fix the empire tree from jumping around so you can scroll and select things properly in battles?

188 Replies 329,566 Views

The problem with a fast build up is that 2 or 3 of them can build so many bombers in a short time that they can snipe caps before they have a chance to retreat.The longer build times mean that they will need sufficient ant fighter in their fleet instead of spammin kanracks.

39 Replies 26,429 Views

[quote]mindseye: magnetize works excelent as is any buff and it could become OP, just ask dirtysanchez[/quote] Maybe early game but ability doesnt scale into mid or late game at all.It needs to affect more sc as it levels.

39 Replies 26,429 Views

Would be nice to make them useful for slowing down large fleets that split up and raid big empires.Cause theres really noway to catch them.Unless you have a sb on everyplanet.Pji get 1 shot by bombers so they kinda fail without large support.

109 Replies 181,961 Views