Halys cant take much damage at all.Do like hawk says.Lf are cheap and dont take much damage from sc.But the key is in large numbers and overwhelming him.As always be ready to switch to massing scouts if you see ilums.Until vas get their buff in lf and such they will have a har time but a mass of kanracks can wipe out a haly fast.
MindsEye
Yes nicely put.I have felt the same way black.I never played hw or those games but I played alot of 4x games s(space empires 5,moo2,galciv2).This game lacks major depth.Dont get me wrong its real fun but its like all face value.If they could merge space empires 5 with this game it would be the best game ever.Space emp 5 had 100 s of tecs all kinds of diplomacy packs and you could even make a united nations type of thing.Custom ships anyway you want.Starbases all custom.You could make missiles
[quote] We really need more of a focus more on the 4-6 levels.[/quote] Dont forget most of the new pacts are at the higher end tiers.So that helps.See I think this will make civ a playable straT.I dont really like the idea with the way this game is set up of being able to crush someone without getting any military.It would just seem wrong that someone with a big fleet of mixed ships would be losing and getting killed by someone without a fleet even.What would be cool is if we had some
Heh I donw anytime I can.
Darvin me and klemz played a game where we expanded as fast as we could.He got eggs and I got 2 sovas.I expanded faster then him simply cause I could clear out the planets with sovas much faster.My only limit was the am on my colony frigs.
Buff the dunov on shield restore and emp range and tec will have an answer.Vas has answer with subs.After that all that we have thats a prob is repulse vs repulse.oooooo what a sucky battle that is[e digicons]X([/e] [e digicons]x_x[/e] Man tripled.I hate 3v1[e digicons]:P[/e] .Ok ok guys I really havent used mines much because I didnt like the cost so maybe Ill try some sometime before I speak of it again. Warlordmike get some celios with designate targe
I do too darvin but Im sayin link the defense to civic and games will be much more diverse and alot more reason to be able to go civs.Right now if you go civs you cant even put up a repair bay.I think all repair should go to defense.Then 2 levels of defense cost reduction maybe tier 2-4.For something like 50% price reduction on defenses.This is one of the probs with civs is that you cant even do defensive structures.Link this and you will see much more civs and empire building imo.More trench
What if the defense tree was linked to civics?
Well 1 thing for sure that could be improvewd about civic is culture.Civic could be used to gain intelligence about the enemy(useful information to help you defeat them).Also how about cost decrease for defensive structures.Makes sense that civiloians would like defense around their planet and more people ,ecoand maybe better law and work ethics would make it more efficient.Ability to sell weapons and use pirates for mercenaries.The pirate deal would have to be planned and picked by player no
Deciever I would also like to see mines cost reduced.They are to expensive imo.What ya think?
Just got out of a 3 way ffa multi star.I have 4 sb as tec vs advent 3 sb and a bunch of halys and hosts.I had about60-70 fighters against his 50 bombers and 40-50 fighters.It was at a sun so I got 2 kols and let em sit.By end game I had killed over 10000 sc and had about 4 level 6 marzas[e digicons]:D[/e] .Anyway I think 10000 in one game is my new record.Anyone ever killed more in one game?
Dunovs emp range is 4500 and repulse is 5500 i think and the emp range buff is up there already sp vote it.I think it should be 8000.It has a long cooldown you might need 2 dunovs with high level emp just to keep repulse down.
Yeah you were stealing planets i called and cleared.Wasted my time.
[quote]. And while I think I'd like that, problem is since its instant it can be spammed[/quote] Like i said a level 5 dunov is = to maybe 3 overseers.Overseers have an advantage because they heal the hull and we all know the hull is better than shields.They also reduce damage taken.Overseer can be out before a dunov even gets to level 5.
Yay to all support except regen am rate nay to that
[quote]Mindseye- Thats why people get 2. No I understand what you mean. And while I think I'd like that, problem is since its instant it can be spammed. Imagine 2 dunovs each able to heal eachother and themselves. It'd be a LOT harder to kill them if they can double up on themselves. The Skirantra and the Progen don't stack so theyre limited with the speed of their heals, having two or more of them doesnt necessarily mean they'll live longer (although most of the time it does). Not being able
dont think you can watch from an older version?
Largely depends on how well you can use caps and which ones you pick.Alot of combinations and relations with caps and what you can do to your enemy.
Hawkster I have never seen you use a revalation even as a smurf[e digicons]:P[/e]
Nay to am regen and yay to max am and emp charge. Let me explain deciever about the dunov.You probably read my post but the dunov fails as a support ship because it cant support itself.All other healing support abilities apply to the support ship.How long would a progen last if it didnt heal itself or a skirantra?Same applies for a dunov.It will never even get to use its shield ability because a level 3 dunov will be first target.In that case its only support will be the amount of tim
[quote]I don't think it needs a boost (although self targeting would be nice).[/quote] Didnt call for a boost just to self target.
Agent one of te beauties of this game is all the different combos of strats.Little things like getting 2 extra bomber squads at the right time can change the battle.It makes it fun.Think about the way you play strategically.Sometimes you have to lose things to win.If you had a skirantra with scramble and all fighters your fighters would kill his while your bombers attacked his ship.Even thos you might lose some bombers the scramble will keep goin.Hit and run with your skirantra at the same ti
[quote]I like the suggestion that the support caps (Dunov/Revelation/Antorak) should get increased AM regen so they can cast their abilities more consistantly during a battle (not necessarily faster, remember cooldowns). Anyone like that idea or have a better one?[/quote] Think a bigger am reserve would be better.When you get am ups and the cap reaches higher levels it has pretty good am regen.I like the idea of them being able to spam an ability or 2 for longer so its a choice of wha
Yay to all except the egg.Put me down for a nay to the egg. Deicever can we get the dunov up there?I would like for shield restore to be castable on itself and for a range buff to emp charge.
Ok I vote for a range increase for flak burstand am reduction.I dont like the damage buff as kol will be to powerful against sc.