adamfoxdavis

adamfoxdavis

Joined Member # 3172197
0 Posts 9 Replies 73 Reputation

That sounds great Goa, I'm definitely in favor of restricting special/uber fighter types to specific ships/hero ships. For me personally, it feels more Star Wars to have the vast majority of playable strikecraft restricted to what was seen on screen in episodes IV V VI. That said, I'm really a fan of special units spawning special squadrons :) Thanks for the update

577 Replies 2,992,470 Views

Goa, I love E4X, and I'm very excited for your take on Star Wars. You have a solid ship roster already. One of my favorite things about E4X is the Hero ships system, so I'm extra super looking forward to SW cannon heroes!. I hope the SoA2 team will/can implement that feature as well some day. Thank you sir & Cheers!

577 Replies 2,992,470 Views

Thank you very much for putting out a patch so quickly [e digicons]:thumbsup:[/e] extra awesome points! What is the preferred method for submitting bugs to the mod team? I went to the Debug & Requests link above, http://code.google.com/p/sinssoa2sacrificeofangels/issues/list and it looks like it has not been in use in 2013. <span sty

5,100 Replies 12,672,165 Views

To the SoA2 team, First let me say that I’ve been with Sins, and this mod since Vanilla, and I have thoroughly enjoyed each and every incarnation of it. Simply AMAZING work on the part of the entire SoA2 team past and present! ( In particular the cloak ability really impressed me from the start )</spa

5,100 Replies 12,672,165 Views

I love this mod! I've been following it since the Entrenchment days (I think?) and it's always been in my top five favorite mods for Sins. I'm impressed/pleased that you were able to make the down load files so small for this release = WIN. I'm also continually impressed with the regularity & stability of your update release schedule, near concurrent with Sins over the years...WOW! I'm really looking forward to

54 Replies 64,974 Views

[quote who="GoaFan77" reply="1" id="3029689"]Did you increase the count at the top of the entity.manifest?[/quote] [quote who="kosiam" reply="4" id="3029979"]I don't pretend to understand this, but I copied the full entity.manifest from diplomacy reference files into my mod directory, then added the two references to the new ability & buff and it got rid of the errors. Maybe that is covered someplace but I doubt it as I've tried to find tutorials etc for modding

7 Replies 12,753 Views