Is the team still actively working on this Mod, or did you loose interest? This is still bar far the very best Star Trek RTS experience I have ever had. Thank you all SoA2 team past and present.
adamfoxdavis
That sounds great Goa, I'm definitely in favor of restricting special/uber fighter types to specific ships/hero ships. For me personally, it feels more Star Wars to have the vast majority of playable strikecraft restricted to what was seen on screen in episodes IV V VI. That said, I'm really a fan of special units spawning special squadrons :) Thanks for the update
Goa, I hope you don't lose interest in this project along the way. I'm really looking forward to playing the E4X hero mechanic in your SW mod, and it's looking fantastic! Keep up the great work.
Goa, I love E4X, and I'm very excited for your take on Star Wars. You have a solid ship roster already. One of my favorite things about E4X is the Hero ships system, so I'm extra super looking forward to SW cannon heroes!. I hope the SoA2 team will/can implement that feature as well some day. Thank you sir & Cheers!
Thank you very much for putting out a patch so quickly [e digicons]:thumbsup:[/e] extra awesome points! What is the preferred method for submitting bugs to the mod team? I went to the Debug & Requests link above, http://code.google.com/p/sinssoa2sacrificeofangels/issues/list and it looks like it has not been in use in 2013. <span sty
To the SoA2 team, First let me say that I’ve been with Sins, and this mod since Vanilla, and I have thoroughly enjoyed each and every incarnation of it. Simply AMAZING work on the part of the entire SoA2 team past and present! ( In particular the cloak ability really impressed me from the start )</spa
I love this mod! I've been following it since the Entrenchment days (I think?) and it's always been in my top five favorite mods for Sins. I'm impressed/pleased that you were able to make the down load files so small for this release = WIN. I'm also continually impressed with the regularity & stability of your update release schedule, near concurrent with Sins over the years...WOW! I'm really looking forward to
I think Flagships should gain XP and level up like other cap ships.
[quote who="GoaFan77" reply="1" id="3029689"]Did you increase the count at the top of the entity.manifest?[/quote] [quote who="kosiam" reply="4" id="3029979"]I don't pretend to understand this, but I copied the full entity.manifest from diplomacy reference files into my mod directory, then added the two references to the new ability & buff and it got rid of the errors. Maybe that is covered someplace but I doubt it as I've tried to find tutorials etc for modding