This is a quick and dirty way of doing it. I did this for my own mod. I say quick and dirty, because it changes the phase inhibitor (module) to also block phase jumps. I actually liked it better myself. Anyways, onto the how. -open up BuffHyperspaceDisruptionTarget.entity paste this TXT entityType "Buff" onReapplyDuplicateType "KeepOldBuff" buffExclusivityForAIType "ExclusivePerPlayer" isInterruptable FALSE isChannelling FALSE numIn
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