AngryGorilla

AngryGorilla

Joined Last seen Member # 3187710
0 Posts 11 Replies 92 Reputation

[quote who="Lord_Dark_Cloud" reply="3" id="1906504"]Easy answer, whatever counters what your enemy is doing. Eh? [/quote]Cant really counter anything with a starting build order, can you.. You should do as the other two said, make your cap ship factory first. Reason is that lack of economy (mines) isnt what is holding you back in the start, its the lack of a cap ship, so get it asap. You should also get the scouts before any other ships; you want to know which way to se

19 Replies 23,938 Views

Watch a couple of replays to see how better players do the fundamental things in the game :)

7 Replies 14,857 Views

[quote]Of course not but trying to stun a moving target from a star-system away is... unreliable at best.Under ideal circumstances, sure. It 'could' be useful (whether or not it's more useful than its weight in credits/resources applied to more ships in your fleet is certainly debatable) but by and large, the other two superweapons are far more reliable when it comes to having their intended effect (with very little micromanagement, might I add). If a Novalith fires, a planet somewhere is going

53 Replies 101,426 Views

It should be obvious that the colonizer cap is faster at expanding than the other caps. "I can clear stuff with my radiance faster than the mothership while my colony frig is taking the planets behind me!" How fast you actually clear the planets is irrelevant as long as you cant colonize them the moment you are done. Waiting for the antimatter to take a planet is what slows down the non-colonizer caps, not the firepower. "I can split it up and colonize astroids with a

89 Replies 42,996 Views

Apples and oranges I guess. Alot of the reasons you mentioned are the ones I like about the game. If there were customization of regular ships beyond research upgrades, Id probably hate it. You would think it gives the player more options, but all it does is forcing a player to "pick the best attributes" and all players would end up with basically the same stuff anyways. I could agree with you about the victory screen being anti-climatic. However, this is not a campaign driven game (at

4 Replies 15,080 Views

The kosturas purpose was never to kill the structures, I think. Its the kind of thing you shoot on an opponents main fleet before moving in with your own to wipe it out. If you time it right, it can be quite devestating. Also, the deliverance effect gives a 10% damage increase to your ships there for a while in addition to the culture effect it has.

53 Replies 101,426 Views

Pretty sure the actual trade route doesnt get any longer, yes. Im talking about the white line you see when you look at your credits. You still get cash from trade ports on other stars, though.

24 Replies 21,843 Views

[quote]You can never change the attitude of a noob.Except for one thing , and I implore Ironclad to do this , because the current win/loss system is crap.Basically reward In-game time. The more hours you clock inside a game , the higher your rank . This means even if your losing , if you stay in the game you gain more rank.[/quote]Sadly I have to say this is a bad idea :( It will reward players from going afk after losing, which is already a problem in the game.

11 Replies 46,114 Views

Lategame advent is all about the capital ships more so than the other races. They have good synergy with eachother and ressurect can be awesome if you screw up. A game I played that really dragged out (granted it was against the AI) I was fighting on two fronts and one side got completely destroyed. I lost 3 caps with level 5+. I was considering quitting at this point but my other fleet had a high level mothership, so I just bought 3 new caps and used ressurect on them. If I recall, it didnt eve

8 Replies 18,596 Views

I think the most important things have been mentioned already. Rule of thumb: Get a fleet first, THEN focus on your economy (wether that is refinaries as Vasaari or trade ports as tec) IF you know you can get away with it. Basically like P5yy said. Also, to explain how trade routes work, since alot of people doesnt seem to understand it: The white line shown by hovering the mouse over your credits shows you your longest traderoute. Additional tradeports you constru

24 Replies 21,843 Views

2. Culture will increase the allegiance by 10% if maxed and the default allegiance will decrease by 10% for every jump from your capitol. Which means that planets one jump from your home world can be increased to 100%, two jumps away max out at 90% and so on. Advent has a tech in the harmony tree (its at the very end, 9 structures needed) that increase max allegiance by another 10% so planets 2 jumps from your homeworld will get 100%. Did this make sense?

12 Replies 7,014 Views