EA Explorer WIP Tex. cl update: Rendered image: Ingame: Just working on the -cl first building up the basic tex. before adding greater detail ... then will move to -da and -
SteinerX
[quote]In fact, several model are the combined work of Koobalt, SteinerX and Tobi with sometime a touch of me ( correction, some pieces, support, optimisation, etc... )... Same thing with your own models, you make it, Tobi optimize the UV, Steiner make the Cl, Tobi use Steiner Cl for nm map, etc... Fact is that everybody work together in these mod, at the best of their capacity... and the result is a visual with a quality that i have not think that it was possible in sin
[quote]"Delphi" advanced scout.[/quote] Excellent work! It would be great if you could post pictures of all your models (like the Delphi ingame) so I can post them on other threads and B5 blog. I have pics of your models as .obj but it's always nice to see ingame!
I dropped the explorer cl/nm(revised) .dds in ... will change "Explorer name size/colour" I'm happy with base tex. but will have to adjust in certain areas ... Again lots to do ...:) but happy to do it!
[quote]@SteinerX Have put the explorer mesh in the mod folder (dropbox) for you yesterday, so you can test your texture ingame (and please put it on dropbox, in psd, for me to see as well )[/quote] WOW! the Explorer looks ... Amazing, ingame! Wonderful model - Koobalt! Excellent rotating effect once again Tobiwahn .psd still very far from finished ... a lot more details to add and adjustments to make (thanks for fixing the problem: [quote]@ Tobi -
[quote]@SteinerX Will correct it at home. Will not be easy though, but I will find a way (hopefully). How do you like the UV? Is it ok to work with? The other mod looks nice, but I think our models look way better.[/quote] Great! Thanks ... early days with UV but looking great ... so much work to do on it ... but should be worth it! Yes! Other mod looks nice ... and YES! OUR models are very impressive in comparison ... GREAT WORK B5 team! But it's nice
EA Explorer Tex. WIP Update
@ Tobi - Can you correct the "Explorer" appearing on the inner side ... or ... I'll have to leave the name off ... ... and it's just a lighting effect on the front (dark areas) NOT a problem with the model...
@ Tobi - Just been looking at: http://www.moddb.com/mods/babylon-5-at-war-shadow-war-deutsch
[quote]http://www.mediafire.com/?mtmnnlggyby the explorer .obj with .mtl but remember last time i made for you .mtl after Tobi work, he need to reconnect the model on poligon level still don't know who was fault then and the texture name should be Explorer-cl_New.tga (or edit the .mtl with notepad and edit the name) I will try opt the uv of narn ship.[/quote] Wonderful! Thank you!
[quote]@SteinerX Can you make use of the Explorer now? I put the model in different formats up, but I can't make you an mtl. If you need it, better ask Koobalt or fileosoft.[/quote] ok once I've got the .mtl I'll start tex. again ...
Zvezdochets haven't heard from you in awhile ... how do you like your model Hermes with Tobi's tex?
Wow! Another magnificent ship!
@ File'o'soft - What's the link to the new 7DS forum? Or is it still down? Haven't an email yet ...
[quote]As for the version, now SteinerX has to say which one he wants to use (if you choose Fileosofts version I will no longer bother correcting my version)[/quote] I choose the one that will look best ingame ... so which one is that going to be? It could be both ... @ Tobiwahn/File'o'soft it's your decision I just need the correct files ... The only way for me to choose would be to tex them both and compare ... I choose that unless you decide on one or
[quote]Thanks Fileosoft! I only wish I had your UV and Seg for the explorer sooner. I'm now about 80% finished on the uv and optimisation and will finish it this week. I'm not sure which one will be easier to texture but we will see. I will give SteinerX the choice which version to texture, after all he has to work with it. As for teamwork, yes, thats one of the things I appreciate most here![/quote] @ Tobiwahn - I think you just answered my questions, thanks:)
[quote]If i good remember, the explorer was fully segmented and with UV... the only problem was some surface of the UV who need to be flip due to the name... in fact, the explorer was used for the tutorial related to segmenting and UV...[/quote] Thanks for the info File'o'soft, and your work and kind words, we are glad to have had you on our team, too! @ Tobiwahn - Do I have a green light to tex. the Explorer? Eager to start texturing again:) I have a long list of ships (and a
[quote]For space picture, i always seek at http://antwrp.gsfc.nasa.gov/apod/archivepix.html ... one new pic each day... In the case of "Into the Fire", it is the Eagle Nebula... some examples : http://antwrp.gsfc.nasa.gov/apod/image/0902/eagle_kp09_big.jpg http://antwrp.gsfc.nasa.gov/apod/image/0602/eagle_kp09_big.jpg http://antwrp.gsfc.nasa.gov/apod/image/0206/eagle_kp09_big.jpg sure that you will find some good base picture on these sit
EA Hermes Movie Clip: http://babylon5ins.blogspot.com/search/label/B5%20Ingame%20movie%20clips
[quote]Wow, those are pretty cool pics![/quote] Thanks! Just trying to create more of a B5 atmosphere ... [quote]Regarding skyboxes, do you guys have on your disposal Coriana 6 skybox? The one from the "Into the Fire" episode? I always wanted to have it, cause i really liked it. It seemed to me it was recolored Eagle Nebula.[/quote] Would need some good pics for a base to do it justice ... As mentioned before ... EA Hermes in our current release (screen
[quote]Look in the GameInfo file for the individual star files, you will see something like this: coloredSkyboxMeshNameCount 8 meshName "SkyboxBackdrop2" meshName "SkyboxBackdrop3" meshName "SkyboxBackdrop4" meshName "SkyboxBackdrop5" meshName "SkyboxBackdrop6" meshName "SkyboxBackdrop8" meshName "SkyboxBackdrop1DistantStars" meshName "SkyboxBackdrop2DistantStars" deepSpaceSkyboxMeshNameCount 1 meshName "SkyboxBackdrop7
[quote]In your screen shoot, was the sun a green sun ? Is it possible with coding to associate a skybox with a type of sun ? Your new skybox will be wonderful with a red sun !!![/quote] To get the skybox ingame I replaced skybox 4 ... which was indeed a green one! ... I wasn't aware that there was coding for this ... but see your point ... perhaps it's in the color.file that we used to change the colour of the ship progress bar ... I'll look into it and apprecia
@Tobiwahn - dropped the B5 skybox in - let me know what you think - early stages and my first attempt
[quote]Thank... and sorry to have use your blog... point is that i have promise the Asimov before new year to Tobi and it was the only way to make it... was able to read these forum but any action ( reply to post or PM ) have lead to a page with "boom" or with something about "pigeons"...[/quote] No problem:) [quote]Yes, good work.... and one more model for you to texture [/quote] Yes! The list grows longer! [quote]It is not a difficult software to use... in fa
[quote]I think that the ships should get rotating weapons it would fix these firing arc problems[/quote] Looks great in HW2 ... perhaps in Sins2:) [quote]This won't help to get eapons fire only at one specific direction. It might help you, but won't help the rest of us.[/quote] Agreed ... am certainly look forward to the limited firing arc (or modable firing arcs - even better) ... in the future releases ...