SteinerX

SteinerX

Joined Member # 3194349
0 Posts 504 Replies 234 Reputation

[quote]I uploaded it to filefront. I've tested the map to make sure it works, and it does, but I have not played a game on it. It's probably not very balanced. It's a 1 vs 1 map, but its rather large. I used as much fact as I could from the Babylon 5 universe, but I had to use some creative license and change a few things an also had to fill in the gaps where there was no info. So I'm callling this a beta release for this map. It needs to be tested a few times.[/quote] Thanks fo

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[quote]About abilities: may add on ships special kamikaze-ships, deployed with capships and after approoaching he destrouy enemy ships and self [but he cost more then mines, and enemy may destroy their before collision]. But this only offer. On days try anything else.[/quote] What I'd love to see is a ram ability ... that causes damage to the target and ship that rams ... but doesn't destory the ramming ship .. if it has enough HP ... is that possible?

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[quote]How do you upload/attach map files made in Forge? I made a map for the Earth Civil War if anyone wants to check it out.[/quote] Haven't uploaded maps ... but certainly would love to check out the map that you've done! Thanks for sharing! [quote]Going to Diplomacy is a very god idea...and I'm now ready for that. [/quote] Yes looking forward to that too ... with all it's benefits!

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[quote]Hi! Sorry for my long disappear. About ships - forgive me, but i not finish "Warlock". I'm not promise, but after my nearly finished "lupo" (non-canonical ships for B-5, as "improved Artemis" ) try finish this ship. And in past i lost my "3d inspiration" and perhaps find now. OFFTOP. Last two week i saw anime "Legend of galactic heroes" and was very impressive space battle "thousand vs. thousand" ships. In future i make ships in more small scale and probably have

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[quote]The bug/problem doesn't really bothering me, so I don't need to change any settings.. it took me two games before I even noticed it. Just thought I would bring it to your attention.[/quote] Try turning off the "Shiphighlight" effects in the options menu when playing ... you'll notice a big difference ... I always do and the Omega looks great! I keep the bloom on for the very nice lighting effects Tobi's done to the models! You can always turn them back on if you prefer ... ju

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[quote]main reason is because the rotating part is made of particules... normally, sins engine was not made for having ship with moving part... long time ago, some guy that i have forget the name have found a genious workaround by using the particule system for make piece of the ship rotate... it is not perfect but it allow us to make ship with moving part like the numerous one in the B5 universe...[/quote] TheBigBangTheory - he did a great job working that one out! Wouldn't be quite

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[quote]SteinerX i really love your texture for Explorer.[/quote] Good to hear! [quote]One thing about the Omega, if nobody has noticed, if you look at it whilke facing the local star the rotating section seems to glow and the rest of the ship is unchanged.[/quote] You need to turn off the 1 "shiphighlight" effect in the menu screen ... then it's a lot better {only slightly seen)! - It's a problem with the particle effect:( - let me know if

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[quote]What do you want to work on next? (I sincerely hope you do want to work on something ) Need UV's and texture template for a model? Want to do some Ability icons? Change the main menu Icons and/or layout? [/quote] I'd like to work on the Warlock:) - (but will do a little work for Tesla and some for a character for DS first so will give you time to do a UV for the Warlock ... ) AND! please remember my first love is the B5 mod ... I'm here to the END!

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[quote]Always But i think, judging from the above pic (the one on the blue background) I think you made them a little too dark. Nice Pics![/quote] Files dropped! Yes, I made them a bit too dark ... to get a nice effect in colourful sky boxes ... there's a hint of star reflection on them and we can lighten the -cl if you think they're too dark:) [quote]Oh, and I consider myself well teased with those shaddow ship images.[/quote] Good! They're a very p

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Almost finished on the B5 Explorer so will do some more 2D icon work for you ... AND again thanks you so much for your excellent coding and unique abilities you gave the B5 mod ... amazing stuff!

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[quote]I've done all that... i met all the requirements for the research & the tile shows blue meanning I have everything need to buy it. But when I click it it wont buy. It doesn't make any sound as it would if i didn't meet reqiurements. its it it just wont buy and thats the way with half if the military reseach screen for example it wont even let me buy the repair platform.[/quote] I remember a similar problem with a previous pre-alpha but quite some time ago ... have you down

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[quote who="TobiWahn_Kenobi" reply="1073" id="2509492"]Looks very nice! You should add a Bloom chanel though, or it might happen that the alpha is not saved correctly and the whole ship glows. I'm anxious to see what normalmap you come up with. [/quote] Yes working on the -da ATM haven't done the alpha yet ... will then have a go at the -nm ... :)

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[quote who="TobiWahn_Kenobi" reply="1070" id="2509240"]@SteinerX I had a look at your Explorer textures, they are beautiful. May I just give the advise that the heat exchangers (what others think are solar panels, and they might as well be, noone cares) should have a border around them so that the look more correct (they would be rather fragile without)[/quote] Yes not solar panels but heat exchangers for the nuclear reactor ... that's already done(in the latest tex.) ... but tha

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[quote]When you render, be sure to have "smooth polygon" off... this work perfectly with quad but in case of triangles, you can have some strange deformation... specialy on model where hard edges are not mark... there doesn't seem to be any engine burn ATM Seing your pic, your are already working on the da map... use the alpha for add some "bloom" to the engine... but mainly, the effect is made via harpoint for particule effect... if the model is not yet harpointed or th

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