SteinerX

SteinerX

Joined Member # 3194349
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[quote]wow that sounds very great would they all ingame in the next release?[/quote] The models are done ... but, they need a texture to be included ingame ... just Tobi and I are texturing ... Ships = model/tex done are included ingame for 0.40 ... so EA Explorer and Apollo ... hopefully the new Sharlin ... Any extra hands are always welcome to make textures for the ships and we'd be able to include more ships with each release:) &nbs

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[quote]Thank you steiner for your hard work, i really look forward to your release your our last best hope for fun [/quote] Your welcome ... but Tobiwahn is the mod leader it's his hard work we must appreciate ... my work is just a small part of the B5 teams' excellent contributions ... So, I'll take your thanks to be meant for all the B5 team:) Tobiwahn saved the dying embers of the last B5 mod attempt ... so he has been our "last best h

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[quote]SteinerX, when you have more time, please help me - need make texture on new missile for warlock. A want make new engine effect for missiles, without smoke trail. In B-5 unverse missiles use ion engine, without smoke trail [and we shall reduce system load on computer].[/quote] Sure ... just give me the seg. UV Model ... sounds great! [quote]P.S: about "Warlock" - this ship carries too many types of weapon: Main weapon - t

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[quote]@SteinerX Will put them into SVN, no problem [/quote] Thanks! [quote]but with time and effort, anything is possible.[/quote] And, any extra assistance:) [quote]Nice ship - for this ship need good and interesting abilities ! P.S: for "Warlock" may add ability "Scout probe" - when fleet jump into unknown system he may get in trap. And we simply deploy probe and send he. Like this, in series "View

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[quote]If only i could mod as i'd deffinatly chip in and help you out (if you needed help that is) as i've been desperate to play a good B5 game for i think nearly a decade now lol.[/quote] Thanks for your interest ... help is always welcome ... [quote who="18Zulukiller" reply="1323" id="2562125"] Quoting SteinerX, reply 1322EA Warlock model finished: by Zvezdochets - Excellent work! Are you go

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[quote who="TobiWahn_Kenobi" reply="1319" id="2561100"]Looks stunning! Edit: Just a thought, perhaps you should make the Holes on the Ribs a bit smaller and use the normalmap to sink the holes in a little[/quote] Yes, holes already, sunk in .nm ... yes will make holes smaller once I've got them all aligned + all the other adjustments I need to make on it:) Thanks for the input.

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[quote who="Zvezdochets" reply="1316" id="2560974"] Quoting koobalt, reply 1313Why you use my beloved Explorer for shooting practice ?? Later, we use nuke bomb against shadow - as in series with battle Narn fleet vs. shadow for Gorash 7. I try finish this ability soon as possible. For Bin'Tak i try make ability "false target" - when ship heavily damaged and need time for escape - ship deploy 10-15 "false target" and when enemy destroy them, battleship take ch

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[quote]As for the Ambient Occlusion - this is an effect you normally get from Global Illumination (at much higher cost) Global illumination is a lightning model using radiosity where light is coming from all directions. This creates the effect that parts of the model that touch other parts are made darker because of the diffusion of light (damn english, sometimes my knowledge of english is not enough to explain complex concepts... sham on me) For a much better explanation see

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[quote]Rendering took the last 2 days, so I hope you like it. [/quote] LOVE IT! - How is it done? Makes a big difference:) WIP Sharlin tex. update - lots of details to add to .cl and an early .da & .nm - (ingame screenshots) <img src="http://1.bp.blogspot.com/_EpX6GUNLABE/S4i2zL_OxWI/AAAAAAAABDo/tE0sbllGfAQ/s320/ScreenShot_30-b5-st.j

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[quote who="TobiWahn_Kenobi" reply="1287" id="2549089"] @SteinerX I have put a file for you onto dropbox - SharlinAmbient_Occlusion.psd It has AO baked for your texture. You should use it as an overlay for the cl using the blend mode multiply in Photoshop. It may need some correction at the end of the main mesh, but that can be worked out easily. Rendering took the last 2 days, so I hope you like it. Cheers [/quote

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2) The loading screens and portrait pictures dont appear properly, whats wrong? i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue. In the .tga and .dds the alpha needed to be altered for the new portrait pics, etc... as it masks the the pictures so areas need to be deleted for the new pictures to appear ... Have altered most but n

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