[quote]Could you send me this very fine Picture of yours (the PreAlpha 0.40 Screen) for our startup movie?[/quote] Done ... and dropped into "Babylon 5 shared" folder
SteinerX
Just a breath away .... @ Tobiwahn - Still haven't had time to finalise the G'Quan ... so don't wait for me for 0.40... we could add it in a later patch ... will have some certain time next week ... so hoping to finish by then ... sorry all for the delay:( @ Koobalt - Nice work!
[quote]Ahhh... was really worried about you being absent so long, I guess I grew a little dependent on you over the last year Hope you are well and your real life is giving you enough time to chill out time and again. As for the deadline, if you want it to be included in 0.40, lets say Calendarweek 22. Really glad you are still around [/quote] No problem ... week 22 - end of May -beginning of June week deadline? Always around just so
[quote]@SteinerX Still here? Hows work going? I put some new files in the repository ( New Jumpgate, Smoothed Aurora Mesh, Aurora AO texture ) How long do you think will it take you to complete the GQuan texture? ( So I can have the AO ready by then )[/quote] RL work busy now ... give me a deadline on G'Quan ...
WIP Tex. update - WIP .cl - basic .da/nm
G'Quan early tex. update - replaced test tex. Render: Ingame - but perhaps some lighting issues ... <img src="http://2.bp.blogspot.com/_EpX6GUNLABE/S-Vx5
Early WIP Test Tex for G'Quarn update.
Excellent work!
[quote who="oFant0mo" reply="1522" id="2603970"]Well.. its not finished yet.. but Im having alot of fun with this.. you guys are great and this is worth the effort to get these things done for the mod.[/quote] Your effort is more than welcome!
[quote]At the modeling level, model can seem heavy but we reach very detail with few poly... the original Sharlin was around 45k poly !!! The revisited one that Steiner have paint in a wonderfull way have only 15k poly and more details that the previous one...[/quote] A great model needs a great tex. I've always been inspired by all the B5 modelers .. such great work ... wish there were more of us to tex. all the splendid models we have! Also, all the other help
[quote]Status up date Raider Mothership - Cruiser Hull[/quote] Looks great! Thanks for your contribution!
Narn G'Quan: Model by Koobalt Early test tex. WIP - basic using elements from celestiamotherlode's tex. for their G'Quan @ Tobiwahn - I used the G'Quan from the dropbox + UV. Tex.psd .... just a basic tex. for now until I can see it ingame and replace the test tex. with my own
[quote]P.S: SteinerX, in new release you make new ship icons from file "B5_Unit_Infocard" ? In previos release i see "Explorer", "Omega", "Poseidon", "Nova", "Hyperion", "Saggitarius" ... and all Planned new ship icons ?[/quote] [quote]@Zvezdochets Second that. New icons would be so cool![/quote] It's on my ever growing list of things to do :) [quote]@SteinerX WOW! Looks soo good![/quote]
[quote]I've been following your mod for some time now..i'm a huge B5 fan..and this is an incredible work you are doing...my favourite is the Omega destroyer...breathtaking..simply breathtaking...maybe it's because of that rotating module, but the ship looks sooo..alive...if you know what i mean...i even added it to my original Sins , so now the Tec have 6 capitals..keep up the good work..and keep those ships coming..[/quote] Thanks for your interest and comments on beha
[quote]two - 3 hours work.. this program is similar to the one i used in class... whatcha think?[/quote] Nice! [quote who="radu1" reply="1487" id="2601568"]hi guys..is there an ETA on 0.40 version ?[/quote] Soon ish ;) Texture update: Sharlin remodeled by File'o'soft/Thoumsin - AO by Tobiwahn - "a lick of paint" by me: 100% done <img src="http://2.bp.blo
[quote]No, Aeolus towship. http://www.sienafoods.com/chris/Pi3D/csat.html[/quote] Great work, again! @ File'o'soft/Thoumsin - Love the Vorlon Dreadnought model! Wow! @ Tobiwahn - Great tex. update on the Vorlon DN! <
[quote]@SteinerX Oh, I almost forgot. As I have yoga tonight I might not have the time for getting the Hyperion ready, but probably tomorrow. Want to do the Hyperion? (I certainly want it done ) PS.: I started a Wikientry for texturein (very basic, well, even basic is too much) on origo (link in the docs section). If you or fileosoft want to add tutorials there, would be wonderful.[/quote] Hyperion - NEXT - will do Wi
@ Tobiwahn - Next Ship for Tex. ? Will have finished Sharlin very soon.
@ Tobiwahn - I have been working RL (7days a week).. and now have "some time" for B5. Will finish the sharlin very soon just some window adjustments +da Next to tex? Would like to finish EA but if there's nothing ready I'll continue with Koobalt's narn ship. Great work Tobiwahn/Zvezdochets/Kobalt/File'o'soft with current progress!
@ Tobiwahn - I have been working RL (7days a week).. and now have "some time" for B5. Will finish the sharlin very soon just some window adjustments +da Next to tex? Would like to finish EA but if there's nothing ready I'll continue with Koobalt's narn ship. Great work Tobiwahn/Zvezdochets/Kobalt/File'o'soft with current progress!
[quote]work of Fileosoft[/quote] and [quote]G'Quan[/quote] I'll need the files for the above ... can be dropped or PM me the link ... throw me a mesh too:) to see ingame @Tobiwahn - How much time do I have before the 0.40 is released? @Fileosoft/Thoumsin - Wow that new model is amazing (and your tex. is good too!) - look forward to seeing it ingame! Especially with the particle effects!
[quote]Still alive?[/quote] Yes ... last time I looked. [quote]the sharlin now finished from your perspective?[/quote] Almost, I need to make some adjustments ... will drop very soon. [quote]What do you want to do next?[/quote] Is the Warlock ready? And, what models are UV optimised? [quote]suprise suprise (as long as SteinerX does not post Screenies [/quote] Is difficult not to ... but won't
[quote]@ SteinerX Thanks alot for all the screenshots, but may I ask you to make them using the highest graphical settings (you know, marketing needs bold screens ), if that is ok with you and your system can handle it of course. Thanks again, and hope you like the Victory 2.0[/quote] It is on the highest (but AA=none as it causes white dots) ...
[quote who="TobiWahn_Kenobi" reply="1384" id="2576390"]Thanks SteinerX, looks good![/quote] Thanks as does your AO/Mesh improvements to the Omega! <img src="http:/
[quote who="Nevarden" reply="1381" id="2575660"]been away for a week in wales, hope things are well with the mod [/quote] Welcome back, yes well:) [quote who="LoneRanger1" reply="1382" id="2575732"]Wow gratullation your webside has succeeded really well Now you have already made your webside new and the ad on you do not have yet [/quote] Thanks on behalf of the B5 team:) I updated the blog ... but nothing special ... Tobiwahn has organised a great w