SteinerX

SteinerX

Joined Member # 3194349
0 Posts 504 Replies 234 Reputation

[quote who="TobiWahn_Kenobi" reply="2138" id="2883671"]@SteinerX Looks Awesome!!! Thanks alot As for the version, the original has 6 green stripes, if we can do 4 or 8 and I think 8 looks better![/quote] Thanks! Still very early Tex - Yes original has 6 stripes, but current segmentation allows for 4 or 8 - agreed version 2 looks better than 1:) Will update as I progress.

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[quote]@SteinerX If possible, please give me the heightmap (grayscale map) so I can calculate the normalmap myself (and bake AO into the Texture from the heightmap like in the Hyperion or Artemis 2.0) and please make parts of the color texture (the cl file) that contain lightning effects separate layers (e.g. if you want a part of the texture to depict light on a model such as a signal light or a spotlight) and give me the psd so I can render light effects based on 3d lights into the tex

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[quote]( And that I understand completely SteinerX )[/quote] To our B5 team and fans apologies for my reduced time available for this great mod ... working 12hrs/6 days a week has its effect ... would love to spend more time to texture and add 2d work ... but RL work is quite overwhelming, I'll try to do what I can, when I can, for all that love this mod as I do ... we all started with minimal experience/skills - but through working together we developed what we needed to

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[quote who="harpo99999" reply="1705" id="2679284"]avalonhaze, the current diplomacy version IS 1.011, so go ahead AND buy the digital. also within a day of a new version being released I release an updated mod updater, that can update all your installed mods for EACH of the expansions ie diplomacy, entrenchment & vanilla sins from previous versions. also just to squash the rumors, I am NOT planing to abandon my utilities, until ironclad HAS abandoned sins, at which p

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Reply to babylon 5 in Sins Modding

PA 0.40 to be released soon ... Some old pics - http://b5-sotyr.origo.ethz.ch/wiki/screenshots

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[quote who="TobiWahn_Kenobi" reply="1656" id="2666440"]Is saturday possible? Would be perfect for me to get all the stuff together. I'm afraid it won't be a release free from bugs, and I will not be able to correct them till august, but I do want to push it out. I' halfway finished with the Antimatter mechanism so that one needs to establish supply lines, but the complexity of this will lead to some bugs / problems which will be remedied once I'm back from Great Britain! <br

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[quote who="TobiWahn_Kenobi" reply="1647" id="2660360"]@SteinerX I made some changes to the GQuan.obj for the AO. Now I have to redo the mesh, will send it to you once finished. This should not change anything regarding your texturing work though. AO will be finished tomorrow ( if my computer does not crash ) and I will put it into dropbox when ready.[/quote] Great!

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