[quote who="koobalt" reply="2140" id="2883749"] @ Koobalt - love your Narn textures! Well in fact it's your G'quan texture , i simply copy and cut elements.[/quote] @ Koobalt - It's still beautiful work, glad you could make more use of the G'Quan tex - and still love what you've done!
SteinerX
[quote who="TobiWahn_Kenobi" reply="2138" id="2883671"]@SteinerX Looks Awesome!!! Thanks alot As for the version, the original has 6 green stripes, if we can do 4 or 8 and I think 8 looks better![/quote] Thanks! Still very early Tex - Yes original has 6 stripes, but current segmentation allows for 4 or 8 - agreed version 2 looks better than 1:) Will update as I progress.
[quote]@SteinerX If possible, please give me the heightmap (grayscale map) so I can calculate the normalmap myself (and bake AO into the Texture from the heightmap like in the Hyperion or Artemis 2.0) and please make parts of the color texture (the cl file) that contain lightning effects separate layers (e.g. if you want a part of the texture to depict light on a model such as a signal light or a spotlight) and give me the psd so I can render light effects based on 3d lights into the tex
Tex update very early WIP EA Asimov - ship to be used as an EA colony ship - Version 1 Version 2 @ Tobiwahn - Will need more time to finish Asimov (sorry) - early WIP tex - version one = green markings clos
@ Tobiwahn Asimov will be done by Sunday. If I finish earlier I'll ask for more things to do. Beautiful KaToc excellent model and texturing!
Any EA?
Still here ... with Koobalt doing the Bin'Tak (and impressive texturing it is) what models are ready to tex? I have 3-4 days to devote to B5 starting this Wednesday and want to make the most of it ...
[quote who="TobiWahn_Kenobi" reply="2023" id="2833223"]@SteinerX Would you like to make the BinTak? I'm optimising the UV at the moment, will take a few days though. Probably saturday[/quote] Consider it done! Drop box it and I'll work on it [e classic]:)[/e]
[quote]@SteinerX Hello old Friend! Good to see you being well!! We already missed you greatly[/quote] It has been too long, and I've missed my friends(B5 team) here ... love all the improvements you've added! I have a little spare time ... any work for an old friend?
Beautiful additions to the textures, amazing work B5 team! Truly amazing!
[quote]( And that I understand completely SteinerX )[/quote] To our B5 team and fans apologies for my reduced time available for this great mod ... working 12hrs/6 days a week has its effect ... would love to spend more time to texture and add 2d work ... but RL work is quite overwhelming, I'll try to do what I can, when I can, for all that love this mod as I do ... we all started with minimal experience/skills - but through working together we developed what we needed to
What's my next task?
Wonderful work! Tobiwahn! Koobalt! Zvezdochets! Thoumsin! Sorry B5 team/fans my time is so limited - working 6 days a week - gives me minimal amount of time I would wish to offer this epic mod ... But, am always impressed by the quality of work you've all produced ... Still here, but for just brief amounts of time:(
[quote who="harpo99999" reply="1705" id="2679284"]avalonhaze, the current diplomacy version IS 1.011, so go ahead AND buy the digital. also within a day of a new version being released I release an updated mod updater, that can update all your installed mods for EACH of the expansions ie diplomacy, entrenchment & vanilla sins from previous versions. also just to squash the rumors, I am NOT planing to abandon my utilities, until ironclad HAS abandoned sins, at which p
[quote who="Tacitus_Germanicus" reply="1701" id="2677390"]Then I'll just wait. [/quote] Tobiwahn is our mod leader and would be the only one to comment on this ... but your work is valued and interesting ... again final judgment is down to Tobiwahn ...
[IMG]http://1.bp.blogspot.com/_EpX6GUNLABE/S5zfIFcJLKI/AAAAAAAABHQ/VYjpwbUO4pE/s320/040-poster.jpg[/IMG] PreAlpha 0.40 http://www.filefront.com/user/TobiWahn_Kenobi http://www.megaupload.com/?d=7VX9ODQ3 Contents: Races: Minbari EA &n
Pre-Alpha - 0.40 - SOTYR - (Diplomacy 1.011) released!
[quote]PS.: Should be compatible with 1.01 as well, but why stay on that version?[/quote] I was holding out from upgrading until 1.011 version was confirmed ... So great and great thanks for all your extensive work and the B5 team's to get us to 0.40!
Packing the 0.40 ... or your bags for your holiday? PS - is PA 0.40 for Diplomacy 1.011? I've been running the SVN (internal version) on Diplomacy 1.01 ...
PA 0.40 to be released soon ... Some old pics - http://b5-sotyr.origo.ethz.ch/wiki/screenshots
@ Tobiwahn - files dropped
G'Quan tex update - just some hangar lights to add ... sorry all for my absence and delays:(
[quote who="TobiWahn_Kenobi" reply="1656" id="2666440"]Is saturday possible? Would be perfect for me to get all the stuff together. I'm afraid it won't be a release free from bugs, and I will not be able to correct them till august, but I do want to push it out. I' halfway finished with the Antimatter mechanism so that one needs to establish supply lines, but the complexity of this will lead to some bugs / problems which will be remedied once I'm back from Great Britain! <br
[quote]@SteinerX Do you think you can get the G'Quan texture finished this week? If not, may I release the version I got as a 1.0 Version with 0.40?[/quote] Give me a deadline(date) ... I'll get it done!
[quote who="TobiWahn_Kenobi" reply="1647" id="2660360"]@SteinerX I made some changes to the GQuan.obj for the AO. Now I have to redo the mesh, will send it to you once finished. This should not change anything regarding your texturing work though. AO will be finished tomorrow ( if my computer does not crash ) and I will put it into dropbox when ready.[/quote] Great!