[quote who="SteinerX" reply="1283" id="2547678"] Thanks, i work on this ship last week Another screenshot [3d render with 3dMax]. Few bugs with nose but this problem only if you see with minimal distance. Looks great! Can't wait to see it when it's finished![/quote] @Tobiwahn & Zvezdochets - how do you feel about making the side-facing gun barrels on the Warlock shorter ... I think it would look sleeker and visually more appealing - just an idea - still
SteinerX
[quote]Thanks, i work on this ship last week Another screenshot [3d render with 3dMax]. Few bugs with nose but this problem only if you see with minimal distance.[/quote] Looks great! Can't wait to see it when it's finished!
Sharlin Tex early WIP - ingame screenshot Model by Fileosoft
[quote]This ability more simply then i think. Now i use this ability in battle - worked. When i use "poison" ability - planet start loss population, when i use "cure" - population now grow [with loss as early]. Need only fix few parameters. How many times need for totally dead all planet [terran type -280", and i calculate grow] ? 10-20-30 minutes ? Interesting direction my mind - nuke mine for EA, energy mine for Narn, viruses for Shadow and Drahk.
[quote who="ColeTahn" reply="1253" id="2543242"]Hmm now i have the problem that the game crashes when appling the changes after activating the mod in entrenchment. Only reboot does help after that. Are there any more restrictions i should be aware of ? ^^[/quote] Don't have the AI on random ... don't have the AI as Shadow .. = mini dump Edit: PreAlpha 0.35 is for Entrenchment 1.041
[quote]I have been pokeing your mod, only the shadow faction this far. Adding 2 new ships (carrier & drednought) useing the mesh u have. Also made the labs to take only 1 slot so u can have all of them in home system. Cause i like the idea makeing completly difrent kind of gameplay for them, like just haveing only the home planet. So atm im thinking options for resourse and allegianse gains. Also takeing ability options from the B5 Wars table game(half-phaseing, Vortex disrupto
EA Tiger EA Chronos EA Update: by Zvezdochets
Narn update: by Koobalt
@ Tobi - dropped a revised explorer.da in ... made some improvements.
Sharlin tex update: (3 side gun ports to add later)
[quote]Wow, texture looks beautiful! (So does the BinTak!)[/quote] YES! They are great models!
WIP Sharlin tex. early progress ... an amazing model by Fileosoft! This will replace the high poly Sharlin currently ingame when finished! @ Tobiwahn - Just experimenting whilst I wait for the mesh ... so I can see how the alterations look ingame with Sins lighting/effects ...
[quote]Use this fragment http://www.youtube.com/watch?v=eH8WKvyOT38 i make this antimatter bomb [remained only rename textures and coding]. One shot - five or more ship. But this weapon too powerful [enlarge time of cooldown or number of antimatter for reduce use?]. Change spacemine .particle and use buff from "Radiation bomb" - and we have new weapon.[/quote] Excellent! Narn Bin Tak WIP Update: <img src="http://1.bp.blogspot.com/_EpX6GUNLABE/S3ic_9PHIwI/AAAAAAAAA_4/Bp
[quote]Take a look at http://d3d.sesseler.de/index.php?software=other&product=uv_viewer Very little and easy to use software... load your object file and save the UV in png format ( can convert it to any other format after )...[/quote] Wonderful thanks!
[quote]Thanks for maintaining the forums on origo!![/quote] Your welcome! [quote]@Zvezdochets Abilities are always welcome [/quote] Agreed love the abilities you've done they add a lot of unique distinction to the ships! [quote]In your dropbox [/quote] Thanks ... no rest for the wicked [quote]Hi everybody, just took the time to join the forums based on the fact that your team is doing this terrific mod![/quote] WELCOME! Glad you lik
[quote]Have you seen SteinerX? Theres a sharlin waiting to be textured for you on DMG forums (courtesy of Fileosoft)[/quote] Yes ... there's an object file ... but I need a UV map file ... psd/tga ...
[quote]Who know this ship ?[/quote] Wonderful work! for the EA Chronos! Narn update: WIP - Bin Tak by Koobalt Vorlon update: WIP our first Vorlon - Dreadnought <img src="http://3.bp.blogspot.com/_EpX6GUNLABE/S3cwAeEAH1I/AAAAAAAAA-w/qi8qa5RFxws/s320/B5+Vorlon+1.jpg" alt="" width="320" height="274"
[quote]Model: Zephyr 986 Triangles Cheers[/quote] Very nice!
[quote]Code is from Tobi, i have just change 2 or 3 line... just have the right idea, nothing more[/quote] Then credit to Tobi, too!
@ Zvezdochets ... love the ram ability thanks for sharing that! AND thanks Tobi for adding the modifications:)
Fileosoft has been cooking something very special ... can't give details but it goes beyond what we expected from Sins ... patience is required and he will reveal his efforts in due course:) All I can say is that they said it couldn't be done ... but he did it ...
Great works for me! [quote]P.S: anyone work on "Aeolus" tug ? [/quote] None at the moment or the Earthforce one
[quote]I download this ability on mediafire and give link there.[/quote] Link? EDIT: Wonderful! Do I need to code anything? Will try it out! THANKS!
[quote]Well, a good ram ability would be wonderful. The Question is, why should anyone big ship not have this ability? (And which other ability to foresaken for this one?) Nevertheless, having this kind of ability on the Omega or Nova would be wonderful![/quote] Agreed!
@ Developers (LikeTheWhirlwind)- is this still on the cards for future Sins patches ... or Sins 2?