1. normal is .. normal. Im a veteran RTS gamer, like I said previously 2. Just did about pirates. You will notice that becasue it wasn't a launch function, there is nothing about this in the manual 3. You need to play more if you think these are good gfx ;) They are -ok-. And the payoff is definitely that it's playable on lwoer end machines given the scale. I acknowledge that. The low poly models for ships could def be better though, we are like 10 years after Homeworld, co
Elandyll
I agree with most of what you say Retro, and I do understand that any budget has its limits. But what I understand less is how far in advance the game has been publicized (over a year, with full page advertising in PCgamer and probably other publications). That costs a -lot- of money. Money that could have been used for the game itself, and starting an add campaign in a more, say... reasonable, timeframe. I remember very well thinking "wth" at seeing the tag "Q1 2008" while we were s
Thanks to those who made constructive suggestions, I will def. try that. As per Centurion, there is nothing worst than an apologist. I appreciate your suggestions concerning good RTSs as far as Crysis or UT3 go, but I think you might want to re-check your infos concerning the type of games you are advocating As for the lack of campaign, who said it needed to be a RPG? A complete game would included a single player campaign, go check Supreme Commander for exa
I had great expectations for Sins, and at the moment I am quite disapointed I have to say. To give some background, I love RTS'es and Space op. I come from the Warcraft series, Command&Conquer, Homeworld, HW2, and on a more tactical level I just loved The Jupiter Incident. Also a big fan of games like Imperium Galactica, and GC. So, with those great reviews, and great (so it seemed) word of mouth, why am I disapointed? First, what I thought was g