[quote quoting="post"]what are the pyramid like structures in this pic??? http://www.watchmojo.com/blogs/images/sins7a.jpg [/quote] someones been having some fun, they look like the Ga'ould ships from Stargate SG1 and/or the Borg Assimilation Vessels from Star Trek Armada II, pretty cool if you ask me...
Dargoon999
I just thought of something, what if Animosity does what Agent said and also increases the mitigation of the Radiance to 75%/85%/95% for the duration. This ability really needs something to make it good, because what we have now just plain suck... Animosity - Antimatter cost: 65 - Cooldown time: 35 - Range: 3000/4000/5000 - Max Targets: 8/16/32 - Duration: 20 And all you have to do is redirect the attack of your ship to stop it, definite
[quote who="Darvin3" reply="3" id="2552730"]There are three problems with the current animosity. First, enemies can just retarget (as you pointed out). Secondly you may not even want your Radiance to be attacked, rendering this doubled-edged ability worthless. Thirdly there's just no real role for for this ability in Advent's larger combo-based military, especially once you've got a mature battleball. I don't like your suggestion because it is much too similar to
[quote quoting="post"]There's been lot of talk about buffing caps for months. In particular, one thing I hear a lot about (besides gauss rail gun) is animosity. At any rate, I was playing Advent today, and had an idea for reworking animosity. Currently it forces you to target the Radiance, but a human player can just retarget something else - that's the problem. My idea is to have a certain percentage of the damage being done to all friendly ships/structures withi
[quote who="Itharus" reply="76" id="2549974"]Pirates are still broken, still OP. They really really really need to be an anti-economy force not a military force (or at least only a small military force). Whoever gets the pirates on their bid/missions basically wins the game at this point. And disabling the pirates is not a fix... it's hiding your head in the sand. At this point, I would not recommend this game to anyone unless they stopped at Entrenchment. In
The stupid bidding system should have been changed. It was garbage in 2008 and it is still garbage in 2010...go figure! [e digicons]v_v[/e] Why do I have to babysit the damn thing all the time? Its boring and very frustrating, especially when you're in the middle of a battle. [e digicons]>:([/e] As they are right now, Pirates are broken and they do not add anything fun to the game, in fact I think they take away some of the fun fro
[quote who="uglybutz" reply="50" id="2539275"]maybe another good idea (or maybe not)...but what if the more research the pirates do, the more expensive they become, the more experience they are worth and the longer the bidding period lasts....something like that.... [/quote] Please dont make the bidding period last longer... I HATE babysitting this damn thing. How come I have to put down only 250 credits everytime I bid and the AI can go from 0 to 8000 in 1 bid, beating m
[quote who="Annatar11" reply="56" id="2533751"]It would also make them TEC. [/quote] They are already TEC with more hull and no shields... Whats your point?
[quote quoting="post"]By order of the TEC, Advent, and Vasari ambassadors, we've been asked politely to open a dialog to the Pirates about their recent strength and incursions. They, quite undiplomatically, told us what we could do with our demands. Obviously, such disregard for the peace of the local cluster can't be allowed, so a task force has been formed to extend a more reasonable diplomatic effort to the Pirates. One which our Vasari colleague called, "Force
The pirates where not that bad in vanilla Sins, but they could have used a small buff. Then came entrenchment, that micro expansion brought starbases in play, but the pirates where never taken into consideration. No one ask how they would behave when faced with super-fortresses, so what started in vanilla has a: not that bad raid, turned into a: I dont care at all if they attack me raid. Then came Diplomacy, and people where saying that Pirates were not strong enough
I'd like the bidding system to be modified slightly, first by changing the amount we have to bid from 250 everytime to: First bid: 250$ Second bid: 500$ Third bid: 750$ Fourth bid: 1000$ And so on... That way it makes bidding a lot more costly and a lot more rewarding to the player who had prepared for the raid by preserving his credit. My second recommendation would be to allow all players a delay of about 10 seconds to re-bid if someon
[quote who="Darvin3" reply="30" id="2531717"] Pirate ships should never hit 3-4k health, no matter how long I play the game 3-4k health seems appropriate. Pirates don't get shield mitigation, so this is more like 1600 health on player-controlled unit. Shield mitigation more than halves the damage you take, so having no shields is a big deal. The issue I see is if they're stacking massive armor values with massive health. That could give you significant i
[quote who="Kitkun" reply="55" id="2531774"] So instead of sending 1 Corsair (Heavy Cruiser) with over 4000 hull, I want them to send 5 Corsair with 800 hull each, now that makes sense, don't you think!Until it lags out your game, yeah. And of course, I pretty much halved the current values for scaling. I don't agree with how it is currently, either. [/quote] Until it lags my game... It already does lag my game has we speak beca
[quote who="Kitkun" reply="49" id="2531634"]Siege: Dial gun back to 6K range and 2 targets per bank. Medium: Dial Anti-Module gun *way* down to 2.5K range and 5 DPS. Research: 2 per raid. Weapon Damage research: 10% damage for all types. Weapon Cooldown research: 7% cooldown, 5% range for all types. Hull research: 7.5%, 1 Armor. Armor research: REMOVE. Repair research: 20%. [/quote] Kitkun, I dont want the Pirates t
[quote who="Frogboy" reply="43" id="2531443"]We're all playing the game intensely right now. It's a delicate thing and just as the pirates went back and forth during the original release, we will be revisiting how strong they are here too. What we want to avoid is the situation where players hire the pirates to attack an enemy and they merely serve as XP fodder for the target player. [/quote] We understand what you are trying to do, but pirates should
[quote who="Darvin3" reply="18" id="2531172"] Ten hours isnt unheard of. Even when I was a beginner, I never got those superlong games. I always got the AI's to surrender no later than the 8th hour into the game. Guess that's just me, though. Haha good luck with that in Diplomacy! Bah, there are underhanded ways to do it for every faction. Vasari can distract the pirates with a wild goose, then send in some minelayers to lay
[quote who="Itharus" reply="39" id="2531299"]I just bought Diplomacy the other day, and started playing today (Feb 8th, 2010), and I feel I have to chip in on this thread... I 10,000% agree that the pirates are absolutely ridiculous as they are. I always play on Hard difficulty when dealing with AI, and I don't know if that's making the difference or not, but neither do I care. The pirate "Heavy Cruisers" have as many or more HP than my Kortuls, and the dps output of a p
[quote who="Darvroth" reply="23" id="2530278"]Dargoon, The only defense I have found is use whatever resources it takes to ensure someone else is the target. You are right through the "raiding" fleets tend to camp in a system even when everything in it was obliterated. The only safe way to engage the pirate fleet is with bombers, huge numbers of bombers, and don't be afraid to run when the pirates try and close. Pirates needed a buff but the current flavor is j
[quote who="chuckomutt" reply="21" id="2530070"]The opening post is right and anyone who doesn't see it must be playing on an easier difficulty than I am. If the pirates have technology like this without a single research orbital or an economy to support it, then it is technology that is available to every one. When each orbital platform is equivalent to a starbase and a single cruiser is like two capital ships then something is wrong. I like pirates as hassle and
[quote who="Shuazoid" reply="3" id="2529716"]When i launch entrenchment, i get the option to play Diplomacy, but when i launch Diplomacy, i dont get an option to Play Entrenchment. Does this mean Diplomacy includes all expansions in it? [/quote] Diplomacy requires Entrenchment to play so if you are playing diplo, you are also playing entrenchment. Sins Trinity is Sins + Entrench + Diplo all in the same package.
[quote who="BlackHawk141" reply="85" id="2525520"]Theres one problem when people ask for change, they want MORE! Guys, I am happy with this patch, this patch will at least make the game the most balanced its gonna be, so dont moan about the changes, just be glad they fixed most of the issues. Some people wanted a scout nerfed some dont, we got it now, dont talk about OMG SCOUTS GOT NERFED, just be happy, we might acutally have a balanced game now. and p
[quote who="CrazyElectron" reply="51" id="2523048"]Okay WTF? 90% of that stuff I agree with, even the Sova RM buff, but reducing the DPS of the Jikara Navigator? This thing needs a DPS buff, not a nerf! Might as well start fighting LRM spam with colony frigates now, for all the good it will do. As for the Arcova, it was just about perfect as far as scouts go, and don't get me started on the Seeker; it's still a meatshield that outclasses every other scout. While
[quote who="wbino" reply="77" id="2463723"]No One Lives Forever [/quote] I already mentionned No One Lives Forever. Its in my book the best game ever released, all platforms combined. Its that damn good...to bad very few people got to experience it when it was released way back in 2000.
kyogre, you should remove Age of Empires from the list, the first one was released in 1997 and the second one in 1999... I would also like to take this opportunity to add 2 more nominees; Medal of Honor: Allied Assault (January 2002) Resident Evil: Gamecube Remake (April 2002).
For me, the top 10 PC games of the decade (by release date): 1. Star Trek: Armada (February-2000) 2. Star Trek Voyager: Elite Force (September-2000) 3. No One Lives Forever (November 2000) 4. Aliens vs. Predator 2 (October-2001) 5. Far Cry (March-2004) 6. The Battle for Middle-Earth (December-2004) 7. Act of War: Direct Action (March-2005) 8. F.E.A.R. (Ocvtober-2005) 9. Dark Messiah (October-2006) 1