Dargoon999

Dargoon999

Joined Member # 3195557
6 Posts 284 Replies 15,378 Reputation

Yes, it is a pointless threat, but we are proud of it. We have work very hard to bring you this pointless thread. It is a gift to all the people of the earth; right on time for the Apocalypse. Happy Apocalypse to everyone!!!

183 Replies 595,506 Views

So, 20 years to go, right?, I can't wait for 20 years!, i want my Apocalypse NOW people. What am I suppose to do if I have to wait twenty years to die. I want to die NOW; but only from an Apocalypse. I always wanted to be cooked like a chicken, how about you guys?

183 Replies 595,506 Views

I have an idea, what if mines could be "captured" by the broadcast centers. Just give the mining extractors a %, just like planets and if it falls to zero, the extractor changes hand. It would make more sense, especialy when you have an extrator right in the middle of an enemy empire. Your thoughts please??

14 Replies 6,015 Views

OK, I just thought of something, maybe they decided to create a new class of ships, a constructor ships build at the frigate factory and capable of phase jump. This would mean that the constructor frigates could build starbases anywhere they want. I would also like them to add a new class of ships to the expansion, a super-class capital ship. After all, all the races have 1 superweapon, why not allow them to have a super capital ship. Imperial Star destroyers are the equi

115 Replies 303,775 Views

How the hell are they gonna build a starbase without any constructors, unless they could be build by Capital ships with the colonize ability?????? I am speechless???????????????????????????????????

115 Replies 303,775 Views

Shadowhal said: "how should they take up tactical slots if they can be built at gas giants, suns, etc? these can't be colonised and I didnt see any information indicating they would be. and I cant imagine that their resource drain in that matter would be split, like tac slots for colonisables and something else for suns, etc." Where is it stated that you can build them near gas giants and suns????? (see Stardock statement at the bottom of the post) In SO

115 Replies 303,775 Views

shmilydana said Will building a starbase use the tactical slots of a planet and/or fleet/capital ship capacity? It is highly ikly that starbases will take tactical slots, maybe in the range of 18, like the superweapons. My questions are, what will be the weaponry on the starbases? are they gonna act like hangar defense (capable of launching fighter/bombers)? what will be the level of protection they will be able to offer a pl

115 Replies 303,775 Views

OK, if what Foraven said is true, then why not allow carrier a ''healing aura''. So Carriers would have to be near Strikecrafts to repair the hull. This would mean that the player would have to make a choice: 1 bring the carrier into the center of the battle or 2 leave it at the edge of the gravity well. This would be a risky decision to make. Leave the carrier far from harm or bring it into the firefight to support the strikecrafts. I would like to know what you guys think of this idea?

77 Replies 14,067 Views

You bring up an interesting point Warnstaff, maybe they shoul change the way propaganda works is SOASE. Instead of having the planet become neutral (and by neutral I mean with no population), the upgrades & the population should remain there but non-productive for any one, that is until the moral comes back up to al least 50%. Any planet below 50% should become neutral (with population and upgrades). The only planet that could fall below 50% and continu to produce would be the Capital. I

31 Replies 27,508 Views

Wow, Hull Strength: 1580 Armor Strength: 3 Shield Strength: 650 Your joking right, THATS INSANE, you need A LOT of firepower to take ONE down, and you didn't even take down the fighters/bombers. They need to rectify this soon!!!

77 Replies 14,067 Views

Well i have not played the beta 1.09, but if what you guys say is true and that carriers are too powerfull, then maybe they should just increased by +50% the cost and the command points, if i am not mistaken, Carriers cost something like 500 credits, 100 metal, 100 crystals & 8 command points. So the new carriers would cost 750 credits, 150 metal, 150 crystals & 12 command points. Problem solved, right?

77 Replies 14,067 Views

Well, to answer your question Wolf35Nine, I really don't think we will be able to build starbases in orbit of planets that we can't colonize. To build a starbase, you need to control a planet, it will be just like building any other structure in a gravity well. Now, back on ENTRENCHMENT, I just can't wait for this to come out. It will add new weapon upgrades & defense platforms to the game. And the best is yet to come because this will only be the first of 3 expansion

115 Replies 303,775 Views

For me, TEC is my favorite race for the following reason: Expedited Permits: allowing to build structures faster Trade Port: available early Planet development: Infrastructure build faster Robotics Cruiser: allowing your ship to last longuer in battle KOL Battleship: Heavy Warship with Gauss Cannon & Adaptive Shielding

35 Replies 25,487 Views

Does anyone remember Babylon 5’s TV movie Thirdspace, in it the Vorlons created a portal to a third space (phase space??) where they encountered a race more powerful then they were, capable of MIND control (the crew went insane on B5 just like the Dark Fleet did) Plus, lets looks at the story (if we can call it that), PHASE Space Inhibitors, ancients artifacts on planets and the Vasari Experimental Transport Lab. Its most likely a highly advanced species from phase space that d

86 Replies 249,823 Views