Dargoon999

Dargoon999

Joined Member # 3195557
6 Posts 284 Replies 15,378 Reputation

First, I would like to say that I LOVE this game & I love Entrenchment, I really do, and I would like to thank everyone for making/helping this game grow into the BEST RTS ever. And since we’re in BETA right now, I would like to make a few recommendations: <span style="font-size: small; font-family: Times

4 Replies 4,215 Views

For me, the best looking ships are Frigates Vasari Jarun Migrator/TEC Krosov Siege Frigate/Advent Purge Vessel Cruisers Vasari Skarovas Enforcer/TEC Cielo Command Cruiser/Advent Domina Subjugator Capital Ships Vasari Kortul Devastator/TEC Sova Carrier/Advent Radiance Battleship But the one I prefer when playing is the Sk

30 Replies 51,827 Views

Yes, I do know all about the special abilities & current upgrades, I'm talking about having the option to research better engines to increase the speed of ALL ships for ALL factions. At first, I too thought like Ue Carbon, but after rethinking about it, it makes no sense, because if it was for balance reasons, then all the weapon/hull/shield/etc. upgrades would also cause an imbalance. Bottom line is, I would like to know why IC did not do it!

9 Replies 23,264 Views

[quote who="BrikLeader" reply="20" id="2055151"]I too would like to voice my support for re-vamping the missions. I too would like to see AI happyness with me influenced by non-mission actions. If I come to the rescue of an AI's colony, I'd like them to be a little more happy with me. Even if it is just a few percentile points. Give me something! As far as things missing from Sins, I think Intel is the biggest one. When running an empire, I want as much information about my opponen

125 Replies 327,450 Views

I really like the idea of adding new planets, Here are a few possibilities: - Gaia: could have 400+ population, but only 1 metal & 1 crystal asteroids - Ocean: could be colonized, but only by TEC (after research) - Swamp: could have 100+ population, population growth: +25% - Tundra: could have 200+ population, population growth: -25% - Barren: could be colonized, but only by Advent (after research) - Radiation: could be colonized, but only by&

125 Replies 327,450 Views

Like the title says, why no upgrade to increase the speed of ships? We can upgrade hull, shields, armor, weapons, but why can't we upgrade their speed & acceleration? it could go like this: - Speed upgrade 1: +5% for all frigates - Speed upgrade 2: +10% to all frigates, +5% to all cruisers - Speed upgrade 3: +15% to all friigates, +10% to all cruisers, +5% to all capital ships And why do all the ships have

9 Replies 23,264 Views

TojKa said: Losing full shields would be crippling for Advent, as many of their ships have stronger shields than hull. And not too heavy armor either. You're right, thanx for the answer!

10 Replies 4,534 Views

Well, maybe flak frigates should cost more, but they should all have a special ability like - TEC : Flak Burst (just like Kol) - Advent: Telekinetic Push (just like Halcyon) - Vasari: Jam Weapons (just like Kortul) or any other kind of special ability, like any strikecraft passing near a flak frigate could have its speed reduces by 50% for 30 seconds or any strikecraft passing near a flak frigate could have its hull restoration disabled for 60

35 Replies 30,463 Views

Why not give TEC/Advent starbases an upgrade that will give them the option to move, but the speed should be half that of the Vasari starbase, plus the Advent/TEC starbases should have all their abilities/shields/weapons disabled when moving.

81 Replies 220,918 Views

I'm not looking for a moving starbase. I'm looking for a balanced game . Well said OW Athena!!! Giving one of the factions a big advantage like that and the game becomes unbalance. Thats why the other 2 races should have the option to UPGRADE their starbases, rebalancing the game, or stardock needs to come up with something special for the other 2 races. Everyone understand the need for each race to be

81 Replies 220,918 Views

Why not make a tech that players have to research to be able to move thier bases in the well. That is a great idea! I am wondering why TEC & Advent have anti-structure ships and the Vasari dont, I know that the Vas starbase is considered an anti structure weapon, but I would like to be able to create a FLEET of ships to raid and destroy enemy structures, move in kill all, move out again without having to build a sta

81 Replies 220,918 Views

How about making phase jump inhibitors an anti-Kostura Cannon. Negating the Kostura's ability to allow ships to phase jump to that system. I also agree that the advent deliverance super weapon is uber crap! I want a weapon capable of damaging planets deep inside enemy territory without having to use my fleet.

27 Replies 15,644 Views

Like you said Vernon Harris, the price of the scout ship could be increased or this new ability could be researched three times. Level 1: give the scout this new ability, Level 2: increases the detection range Level 3: increases the damage done to mines (for example passing from 5 shots to 3) if anyone has any other idea, please post them! DEVS anyone?????

21 Replies 28,005 Views

Like Shady010 said, why not give the scout ships the ability to detect, target & destroy mines with 2 or 3 hits. That way the scout ships will play a larger role in the fleet. The scout should also view mines as a priority target.

21 Replies 28,005 Views

Proof that scout can kill caps 100010010100011000010000111000010010001110010111001011000101000010101000101001000101001010010100100100101001010010100101010110101001010101010101101010101010110101010101001010010010100101010110101001010110

31 Replies 128,999 Views

[quote who="CobraA1" reply="13" id="1986595"] I don't like mines. They just bog the game down. The computer goes crazy with them makes 1/2 a planet system filled up with them. If you do include mines in the final version I suggest you add an option to disable/remove them from the game. Or just limit how many of them you can have around a single planet. </strong

20 Replies 40,549 Views

This question was developped before and here was my answer: Does anyone remember Babylon 5’s TV movie Thirdspace, in it the Vorlons created a portal to a third space (phase space??) where they encountered a race more powerful then they were, capable of MIND control (the crew went insane on B5 just like the Dark Fleet did) Plus, lets looks at the story (if we can call it that), P

156 Replies 273,694 Views

I have not played Entrenchment, but I thought I could bring in my 2 cents. How about granting Starbases a weapon jammer affecting ALL ships inside a gravity well. Only a medium radius around the starbase would not be affected by the weapon jammer. Meaning that all enemy ship would have NO CHOICE but to destroy the starbase before trying to outflank enemy defensive positions.

14 Replies 4,546 Views

IQofSpam, what are u trying to do here??? it looks like you are trying to give this thread a purpose. You are trying to destroy the hole point of the thread. Let me remind you that this thread is perfect in its pointlessness. It is a work of art. Only the true believers of the coming Apocalypse will die, all the rest of the non-believers will continu living pointless lives, but we the chosen ones will die with honor. Long live the Apocalipse.

183 Replies 595,900 Views