[quote who="crashmatusow" reply="1" id="2129882"] I think this tactic is flawed, Pirates have sisge frigates in the gravity well, right? so the moment you colonize it, they will turn on "their" base. they don't, unless raids have been accumulating there and not leaving. but yeah you guys are right about culture, doesn't affect pirates. mind, eyes of the converted still works on 'em, but you can't knock out the base with culture. [/quote] Actually,
Dargoon999
For the record, I do use this tactic when I want to colonize a nearby world (for example a well defended desert planet), just go in with your fleet, target the militia siege frigates, colonize with colony capital ship and move out. Once the sisge frigates are destroyed, make sure you turn auto-attack off. The goal is to keep the local militia intact (except for siege frigates) to protect the planet. The militia will only target the constructors, so dont bother building structures, just upgrad
[quote who="InfiniteVoid" reply="11" id="1953287"] Quoting Blair Fraser, reply 9 You can sort of do the same thing with culture and/or the Advent's Deliverence Engine. Make the pirate base go neutral. Run in with something to colonize it. I thought Pirates disregarded culture... last I checked, culture did absolutely nothing to their constant 25% alleigance. [/quote] I think Blair is wrong on this one, to the best of my knowledge
[quote quoting="post"]We have some pretty specific things in mind for a micro-expansion that adds more diplomatic features to Sins of a Solar Empire. But before we talk about them, we'd like to hear - specifically - what you'd imagine seeing in a $10 diplomacy oriented expansion for Sins. [/quote] Pirates: a modification to the pirate bidding war, instead putting bounty on others, make it s
I know your pain buddy, I asked myself the same question a long time ago, I'm gonna quote myself: Why no upgrade to increase the speed of ships? We can upgrade hull, shields, armor, weapons, but why can't we upgrade their speed & acceleration? it could go like this: - Speed upgrade 1: +5% for all frigates - Speed upgrade 2: +10% to all frigates, +5% to all cruisers <
Oh God!, you worked in Montréal (maudite place de cul). I cant stand it, too much people/traffic. I hope you dont work there anymore (unless you like it). Anyway, glad I dont work there![e digicons]:grin:[/e]
[quote who="Astax" reply="15" id="2127581"]So what you are saying when I get hit with missile barrage, because I don't come on the board and cry like a baby so it would be changed I am somehow supporting your argument that it is overpowered? You realize you make no logical sense. I may have been pissed in the heat of the moment, but that doesn't change the fact that unlike you, I was in a position to counter it. I ha
I just got around to reading ALL the posts, very interesting. Its incredible to think that those early games changed our lives forever. I'm willing to bet that no one could have forseen that we would still be gaming 15+ years later. Imagine if any of you had never played that very first game, you could be living a very different lives right now (we'll never know!). There are moments in our lives that are more significant then we can image, they shape our future without us
[quote who="CmdoColin" reply="1" id="2125277"]Have kinda mixed feelings over AvP2, had gotten a little into the modding side of NOLF, and it was the same engine, so I brought it purely because of that, rather than the fact I like the AvP thang. (which I do enjoy) It introduced a few more mod'able body parts. What killed it for me was smartguns in online play. They had a built in autoaim, you know, what other fps consider a hack. The bit I loved though was si
Me too, in fact, all companies should have one so that players could actually give their input about a game. Electronic Arts should have one with over 150 people to supervise the suggestion thread, that way they might stop making all those crappy games. Very good suggestion Tamren!
Hi! everyone, I have a simple question, what was the first PC game that you have played and loved? For me it was Dune 2: The Building of a Dynasty. It was way back in 1993 (cant believe its been already 16 years) on my IBM 486 with all 4MB of ram. Since that time I have played over a 100 PC games, but I was wondering what was other people's gaming debut. Feel free to elaborate on the subject (what year, at home, at a friend, how much you paid).
[quote]Wing Commander I, II and III & IV (Kilrathi & Mark 'Skywalker' Hamil) - now we have huge budget for AAA-Titles, but something like Wing Commander doesn't exist anymore... very strange[/quote] I agree, the Wing Commander games were very well done. I really dont understand why they never continued producing them. A new Wing Commander would sell like crazy. For that matter, why no new Tie Fighter or X-Wing games???
[quote who="transitive" reply="15" id="2124952"] the special editions weren't such a travesty . still more or less the same movies that we loved, a few ret-conned in new "deleted scenes" didn't spoil it for me. i also thing it didn't really add anything and the original release versions are actually slightly better just because they're more in touch with what movie making was really like in the 70s/80s. very impressive f
I dont understand why people are complaining, its obvious that missile barrage is OP. It should at least have a maximum number of target. The argumant that you can stop missile barrage with other abilities is true, so all one has to do is build the right capital ship to counter the Marza, dont use its abiliies to preserve the antimatter and activate your ability the moment the other guy uses the missile barrage, not OP, yeah, right!!!
[quote who="unkn0wnx" reply="13" id="2124787"]They need to learn to retire if they run out of ideas. I wish George Lucas would learn that too. [/quote] George Lucas should have retired in 1983, right after Return of the Jedi. Thank god I have the original trilogy on dvd and not those crappy remake. Watching Han Solo stepping on Jabba's tail was very painful. I saw it only once but I was scared for life. Never again!!!
[quote who="CmdoColin" reply="24" id="2124797"] Quoting Dargoon999, reply 4 For me, it was No One Lives Forever & Hitman: Codename 47. I bought the 2 games on the same day (I was feeling gamy that day). My first thought was that No One Lives Forever was gonna be just another FPS, and Hitman: Codename 47 was gonna be awesome. Let me tell you, was I wrong or what, No One Lives Forever turned out to be THE BEST FPS EVER and Hitman was one of the worst game I
[quote who="Zanosan" reply="3" id="2121959"]I see moonchild's point of view. But I think for cap ships, defense platforms and starbases this could work well. For Frigates and Cruisers where their could be hundreds... even if it doesn't make a difference, it would look cool during late game battles. In early game or short games, the critical damage effect would still play a role for frigates & cruisers. It's a nice to have, I hope they do it though [/
[quote who="unkn0wnx" reply="18" id="2121522"]How about 500 Advent scouts with Martyrdom? [/quote] Martyrdom, am I the only one who finds this upgrade (almost) useless, I have tried it only once (just to test it) and it sucks, 250 points of damage and you lose the ship. I dont really find this upgrade attractive. Maybe I'm not using it right? Maybe if I use it on an enemy cap ship trying to jump out? Does mitigation protect against Martyrdom?
[quote quoting="post"]Comparing the stats, the Illuminator has better Hull, Armor, Shields and DPS (16.6 vs 11 & 13). Plus, it can fire from the side as well as the front. What are it's weaknesses and what, if anything, am i missing in this assessment? Thanks. [/quote] What you're missing is the supply cost of the Illuminator, 6 compare to 4. So for 60 supply points, Advent get 10 Illuminators TEC/Vasari get 15 Javelis/Assailants<
[quote who="Sqirelmaster" reply="3" id="2121894"] There are also some starbase upgrades on one race (i think) that can provide the same service. I believe you are reffering to the jump degradation abilities that SB's get. this does not lengthen the charge up time of a jump, but instead deals damage (i believe 30%) and drains ALL of the ships antimatter once it completes its jump. [/quote] Sqirelmaster is correct, also be careful when/if playing with auto-pla
[quote who="Annatar11" reply="5" id="2121631"]If the cooldown of the repair ability is shorter than the duration, then yes, as long as a single Hoshiko has antimatter that's all you need. As a rule of thumb, the majority of "buff" type abilities do not stack with each other. So, 10 hoshiko repairs won't stack but you can have a repair bay, a hoshiko, and the Argonev repair abilities stack for something like +80 hp/sec (repair bay is +40, Argonev is +15 I think and Hoshiko is 25? or 30? Close
[quote who="Howdidudothat" reply="15" id="2121385"]Sensor probe, meh. 500 scouts with timed explosives...now that's op. [/quote] omg, I never thought about that, I have to go try this! [e digicons]:)[/e]
[quote who="Ryat" reply="13" id="2121376"] Quoting Howdidudothat, reply 11 Did I ever tell you about Raging Amish's 500+ scout fleet? That was awesome. OH GREAT! New forum title SCOUTS ARE OP! NEED LIMITS ON HOW MANY YOU CAN BUILD. [/quote] I agree, scouts are OP, anyone who disagree has apprently never been sensor probe to death before. I vote for a limit of 1 scout per player, that way Raging Amish
[quote who="Howdidudothat" reply="11" id="2121366"]Did I ever tell you about Raging Amish's 500+ scout fleet? That was awesome. [/quote] lol, I dont know whats more funny a fleet of 500+ scouts or Raging Amish [e digicons]:rofl:[/e]
[quote who="Howdidudothat" reply="8" id="2121327"]I remember one game back in v1.05 where, by the end of the game, a TEC player had 300+ flak. You wouldn't believe it, but I almost lost my cap. Yes, 300 flak can be a pain, but so can 300 of anything. Did you ever see 300 bombers make a run on a cap or a SB? One word: pwned. 150 HCs, still pwned. Anyway, just wanted to tell