the AI just really really hates you
Vaihlor
[quote who="SithLordAJ" reply="7" id="3159375"]you could have sent your fleet along before stripped to the core finished its warm up.[/quote] very true, but I wanted to make sure the enemy fleet couldn't come back quick enough to destroy then recap it... but yeah I could have sent them away before....
I was playing this game as Vasari Loyalist vs the AI and just got my ass handed to me, because the lvl 8 TEC Rebels titan destroyed everything in its path. So, I decided to use Vasari's trademark: mobility. I used my superweapon to create a phase stabilizer node to the AI's home capital. Since his army was 5 jumps away, I had plenty of time to capture then strip it. My main strategy was to go in, use my Titan ability to spawn a phase stabilizer node, destroy, st
I mostly play big maps, so battles can get pretty intense. My computer is top of the line and unfortunately, these battles lag as hell (by that, of course, I mean the fps drops a lot). Also, the game reduces all particles so that it goes as smoothly as possible. So, it lags and I can't see what's happening :( Here are my specs: Intel I7 980 3.33ghz x 6 cores 12 gigs of ram Nvidia Geforce GTX 580 I run The Witcher 2
Well now I'm just confused. I'm playing Vasari Loyalist and their main focus is to be as mobile as possible. One way to do that is to use your Titan to spam phase stabilizers in any grav wells you encounter. When you get RA tech, you actually can use all those PS to activate RA as often as possible to reinforce your army. Here's where I'm confused: If I recall correctly, activating RA cost something huh? I do
While I'm no expert of MP, I've seen (and experienced to some extent) corvette rushes that are extremely hard to counter. You need flak frigates to deal with them, but you don't usually get these unless your enemy is massing carriers. Giving some flak capabilities to cap ships and SBs would increase your odds of winning battles against corvette heavy fleets. It would also fit "lore" wise, since bigger ships usually carry many anti-aircraft guns (heck, just watch any documentary on
Okay, I've played SoaSE since it came out a few years back and there are still some annoying things, made even more evident with rebellion, that needs to be fixed as far as the AI is concerned: 1: Scouting with their Titan. Seriously. I attacked one planet with my entire fleet composed of 1 titan, 4 caps and the rest being your usual frigates/cruisers army. Their Titan retreats with the rest of the army, knowing it would be crushed without a lot of reinforcements. Well, fo
Oh man, thx for clearing that up. I edited the title since it's not a bug...
Hello everyone, I noticed a bug where, when you upgrade your drone planetary defense, the second tier of the upgrade isn't taken into account. First tier let drone bases have 3 drones per base and second tier, 4 drones per base. Unless I read something wrong (I don't play Advent a lot so I don't know they research by heart), second tier doesn't give 4 drones per bases. edit: well apparently I read wrong
I searched a bit on the subject (wikipedia) and I saw that cruisers and destroyers are approx. of the same size while corvettes are smaller ships. What would be interesting IMO is to had a 3rd tier ship, ala battlecruiser. They are not as big as capital ships, but they're still a real threat against a few frigates.
[quote who="Shunmaha" reply="1" id="2633742"]Aren't destroyers smaller than cruisers?[/quote] hmm I think you're right, Freespace 2 got me all mixed up.
Well, I've beaten Freespace 2 campaign again last week (it's such a great game) and I thought that adding more diversity to ship classes would perhaps make things more interesting. Of course, in order to include these 2 types of ships, lots of balancing would be needed, since these are supposed to be biggers than cruisers, but smaller than capital ships. Perhaps making capital ships even more massive, more powerful and expensive so you only own a couple per game (I'm talking SP
o rly? I didn't know.
[quote who="N3rull" reply="3" id="2331468"]Trust me dude, you don't want the game to render every stupid asteroid, gas cloud, lighting, cannon shell, plasma beam, planet traffic and exhaust trail in the whole goddamn galaxy. I can bet my salary that even a quad core 3,5 GHz 8Gb ram machine will choke and die trying to do render all that lighting, particles, shadows and textures in a halfway finished medium-large game with 6 players having 200 ships each. No - e
[quote who="JuleTron" reply="8" id="2323336"]Vasari cap ship DPS should look like this: Kortul: 48 (doesn't need to be the same as other battleships as it gets more SC and beats them in a duel) Skirantra: 32 atleast Egg: same Marauder: 45 Vulkoras: 52 (why only 41??? the Akkan does more damage!!! why?why?why?) Back on main topic, making pulse beam weapons replace pulse guns is the best solution. Replace Disintegrators wiith wav
ahah... they do also look alike, But it's funnier that it ressembles an assault rifle :P
The Kol Battleship really looks like the assault rifle in halo 1 and 3 ??? It's a frigging flying gun! vs
yeah, it sucks though that the game engine can't handle 2 cores. I can play Warhammer DOW II on ultra settings, but Sins can't handle big fights.
I was, obviously, referring to other starbases I destroy ;)
A combo of 150 explosive mines + 12 or so fighter squadrons + fully upgraded starbases = gravity well almost impossible to control. I had 150 mines at the verge of a grav well, where I knew the enemy fleet would arrive, and I placed my starbase at the far end of the mine field, causing all the ships to run into them. With the SC, I target the torpedo cruisers and the starbase take care of the rest. I even used this massacre to lvl 2 cap ships from lvl 1 to 6, I had them waiting behind
yeah I also noticed that Starbases don't always "blow up". Although, I gotta admit I never really noticed this "bug" on vanilla Sins. Perharps I'm just more alert of these "bugs" now that Entrenchment is installed?
Hey folks, first I'll start saying that I'm a TEC and a Vasari player, so you could say I'm a bit biased. But, after playing several games with both races, I realized that Vasari caps dmg is pretty damn low vs TEC. A lvl 10 Akkan (all average dmg combined) does around 180 dmg, while the Vasari Devastator does around 100 at lvl 10 (without power surge active). Do you guys think it's balanced? Being the most ancient race and all, I would have thought they'd have better weapons than that. Don't
Hey folks, I installed Entrenchment this weekend and so far I really enjoy it! Great work guys. I wanted to know if I was the only with minor graphical problems since Entrenchment is installed. Actually, it has something to do with explosions, they only show up 50% of the time now. I can destroy a few cap ships in 30 secs and none of them will explode, their graph will just vanish, then I see the debris. It wasn't doing this before, so I wonder if anyone else noticed it. Btw, it also
I just wanted to add my 2 cents! While I haven't played the Beta, knowing that a Starbase doesn't have any kind of Flak turrets sounds a bit weird to me. Imagine the Deathstar without any anti-fighter guns! Or better yet, anyone here played Freespace 2? Remember what it was like bombing the Satanas Class Juggernauth? The second you were in range for bombing, a dozen flak guns (and a very big one which was a secondary objective to take out) would try to tear you to pieces... ahh good times.</p
wow Annatar, you just turned this game into a MMORPG :P