[quote who="MRDred" reply="17" id="1895748"]3? Wow, thats harsh. I would absolutely understand 1 or 2 - but seriously 3? The part where you had to delete colony blueprint designs from the database to stop the building AI (wich could not be disabled) spaming em? The part where combat was so horribly messed up you actually let it resolve per calculation? Where you had to come up with planetary development plans wildely applied to random planets? Harsh ^^ [/quote] The MOO3 mod
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Case in point: I'm sitting at my keyboard debating whether to continue a Sins game I started months ago or to reinstall Master of Orion 3, re-download all the mods/fixes, and play that instead. The thing is, I do like Sins. IMHO it just doesn't have that deep feel of some other "strategy" space games.
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