purdyaw

purdyaw

Joined Member # 3204100
10 Posts 116 Replies 659 Reputation

This list is mostly to get a general idea of what we can put together. I hope it gains more momentum as more people get added. We can then realize how many people are in the region and put together groups for play with the proper level of confidence.

2 Replies 1,986 Views

I'm just going to point out that the sandwhiched (safely) advent didn't really eco boom properly. In that situation, I would have done 10 scouts, (1 additional for scouting, 9 for assisting mothership), 1-2 colony (depending on scouted asteroid density) and then a mothership with them. You can boom pretty fast with that as any rate, and without anyone attacking you, the differences in eco in that strategy are negligable. You just kill korsov and lrms, and move on, colonizing. and it r

875 Replies 1,545,185 Views

Hello! First off, if you're in these areas and want to suggest a mod you'd really like to play, do so here. I havn't seen a recent asian SoaSe list. I just moved to Japan so I want to make one. If you're from East Asia (Korea, Japan, China, whatever!, singapore, etc!) post here saying where you're from. I am an American in Japan, so I have no bias really. I will make sure everyone gets on the list if they say they are from this region. If you're

2 Replies 1,986 Views

I just realized I'm made for an EVE mod. Would you like help with textures, balance, proper translation, operations in reduced poly count models, how to abuse buffs in sins to achieve EVE? mainviewicons, and so on? I'm already well underway for such things of Amarr. If you view my thread, you'll see the beautiful avatar and Rorqual mainviewicons I've made (the ones that you see when you zoom far enough out). They were literally fabricated.

209 Replies 613,525 Views

go go! I hope you can make the 8472 work out well. If you need some good insight on how to translate them with abilities and such, I am back for a while.

34 Replies 21,449 Views

This may not be something I will use. I tend to mod games like sins just to keep my brain strong; exercising memory or the language associated with such things. Learning how to make a mod in a new game is like learning a new language. Anyways, I'm actually well versed in Sins, but it's still good mental exercise. I actually restarted on Amarr Empire that I left behind in '09. I restarted because I wanted to help Sins of the Creators in EVE Online and implementing Species 8

0 Replies 2,325 Views

Well, one thing I remember from a while ago that pleagued me when I first started modding sins; then, too, I remember having to download notepad++, and again I did it. The guide needs to include the importance of modding Achievementsdef.achievementsdef . It will prevent your race selection from scrolling foward. When coming back to attempt to assist myfist01 with EVE in looking at abilities, references, and models, I wanted to see things get chewed through the game. So naturally

78 Replies 272,982 Views

The Error is AchievementsDef. AchievementsDef must be put on the front of new race guides. Even old modders forget things until we think about it for a while. You can infinitely scroll backward in race selection, but without modifying AchievementsDef to include your new races, you will stall at the first new one, scrolling forward.

8 Replies 7,740 Views

[quote]as well as full entity and brush manifests counted for.[/quote] I believe this is in my OP; please don't question my ability to communicate, rather question my expectations on brainRaR. other than that, thanks for pointing out my minor error, even if it was heavily saturated in irrational levels of whiplash. I'll just point out that unmodded sins diplomacy, and all sins has had vasari as 0. - Still didn't work. I think there may be some

8 Replies 7,740 Views

if you read the post, you'll notice it is in the manifest and priority is set. When you do exactly as your guide says to do, in Diploacy 1.32, it provides all the races you want, but do not allow you to scroll foward past the first custom race. Instead, it only allows you to scroll in reverse. To someone who doesn't know how to reverse scroll, having the custom race as the highest entity appears as though you've only access to the first custom race. Resetting the prioritie

8 Replies 7,740 Views

I don't recall this happening to me last time I made more than 3 races into Sins, and I am doing the steps as I recall before. I took a look at the new race mod and Zombie's new race guide, and it simply tells me to do what I've already done. So I get a new race into the game to test out a portion of a mod I intent to help someone else out with, and when you scroll to that new Empire, you are forced to scroll backward to continue. You can scroll backward away from it. Putt

8 Replies 7,740 Views
Reply to New Race in Sins Modding

If you go through a tutorial as simple as making a frigate, the race entity file should be cake. It's all the same concept, you just have to modify a lot more parts.

10 Replies 5,831 Views

you'll want to convert it to ogg. It helps to load the mod faster, and the game when you launch (after setting everything the way you like it and pressing start). It's similar to having entity txt files versus entity binary files. You always wants to have your final product converted back into binary. I have the necessary tools to convert them to ogg. Send me them and I will. If you just copied all the music from EVE and plan on giving that to each empire, that is a mi

42 Replies 116,671 Views

I've got the music for the Amarr fleshed out. You can preview the AmarrAnnouncement. Here is an example. Anonymous Gamefront 7 day upload: http://www.gamefront.com/files/20893387/AmarrAnnouncement.7z otherwise, there is a long list of passive songs, scare list, and of course the announcement I just posted. All the crap is converted to OGG, because that's the form found in SoaSe AND EVE,

42 Replies 116,671 Views

Haiyooo, you are most correct. If there is a step between EVE and OBJ that was taken by haiyooo in the models presented to me, Myfist0, we might as well utilize his work already done and say he did it. It is always cool to have a long list of people that you can say "these people also contributed". Haiyooo, I am now curious how you've put different EVE ships in different roles. I will go take a look. I had earlier devised almost identicle role setting that I have ju

42 Replies 116,671 Views

Here is the anonymous 7 day upload to Gamefront: http://www.gamefront.com/files/20883883/untitled2.zip Instructions. When you download blender, you need not get any plugins. Import, OBJ. It comes natural to Blender. In the upper right hand corner, in a box where you see "SCENE" highlighted, and the letters of another selection (usually starts as "CUBE") Whitened, select "MESH", whitening i

42 Replies 116,671 Views

If you automatically have scale providing I'm telling you to make the 9482 Battleship around the same size as a Kol, you have your scale around where I imagine it. This is because the 8472 Battleship is only slightly larger than a Sovereign class Battleship, and the Federation is known for having the smallest flag or capital ship in their usual manifestation. From here, you must ignore the Warbird in Armada II, and scale your mod's Romulan D'Deridex class battleship to aro

61 Replies 51,893 Views

I'm just surprised that no one's gotten too mad that I've pointed out the sad fact that 16 advent capitals can steamroll TEC.

53 Replies 112,695 Views

We should also remember that in SoaSe, you will be building the Abaddon as a member or even Emperor of the Amarr Empire. You're not a pod pilot that has all the time in the world to unique snowflake fit their ship. Any other space opera that has the same sort of massive mercenary fleets running around are usually given the same kind of modification you find in EVE. This is an empire... and the empire doesn't have time to make special ships built especially for a task. It needs

42 Replies 116,671 Views

The collector is meant to be pretty big for a resource collector. It completely dwarfs the other resource collectors in Armada II, and is pretty much bigger than any other non-8472 ship that isn't the Galaxy/Sovereign or other race's counterparts.

61 Replies 51,893 Views