purdyaw

purdyaw

Joined Member # 3204100
10 Posts 116 Replies 659 Reputation

I apologize, but I don't see how that is any more derailing than anything that has happened on the last 20 pages here. Informed users have addressed the fallacy of using that incident as a way to discredit current scientific consensus on AGW, and then the conversation has pretty much been derailed into he said, she said, and pretty much every other unrelated facet of this subject. I don't see how me bringing that up is any worse. I was just responding to a theme I saw pop up amo

1,250 Replies 3,781,697 Views

Nice Avatar. Thank you for your suggestion. I tried that. I will try it again. I suppose TECH would be more reliable than any other, because ADVENT seems to sway into nonstandard territory. One thing I just now noticed is that all scare Music is also listed under theme Music for all of the original races. Perhaps this has something to do with it. It must first be recognized in theme and then classified as scare.

5 Replies 8,429 Views

I think a lot of people have been rude, in a sense, to Mumblefratz. Not in any sense that you should be apologetic for, but in this way. . . All he has done is cited credible sources, laid out, articulated FOR YOU, and refuted refutations on said sources (with other sources). The most logical thing I saw in refutation to him was a post which perhaps hints to a conspiracy theory in which all credibility is lost when you become a "skeptic" or denier.</p

1,250 Replies 3,781,697 Views

I've recently revived a project to bring an EVE Online feeling to the game while playing Sins of a Solar Empire. I am not going to make an official announcement thread of the mod until I finish Amarr bar models. I require assistance at this moment. Any help will be appreciated. I've been trying to introduce new music. What I've done so far is. . . 1. Place new music files in Mod Directory\Mod\Sound (only one of which overwrites a previous music file; opening them

5 Replies 8,429 Views

To clear up the advent research speed, a 25% reduction is a 33% speed increase. Say all research is 100 seconds for simplicity. For advent, it is 75 seconds. When the TECH finishes a research, advent has finished 1+1/3 research. They've both elapsed 100 seconds. For the advent, that is 1+1/3, or 75+25 (25 is 1/3 of 75, 1/3rd into their next research). While the TECh only have 1.00 in research. going by reduction amount is a bit misleading, because

304 Replies 778,433 Views

I think I got a hint at what was going on in my issue for my new race. The AI seems to look for specific types of ships at hard times into the game. When the game immediately starts, if it cannot find a non-capital that colonizes, the game will immediately crash. I think, as long as I fill the roles shared between vanilla soase races with the new races, then it should be fine when I'm done. It crashes at 30 minutes, not 15.

495 Replies 1,059,930 Views

Is there a way to increase the rate at which autorecord records a game? Is there a way to keep a game consistantly recording, so I can view it all the way up to a minidump? I've been testing my mod in 2 different ways. One is just me looking for minidumps by doing everything and especially the latest addition. I've discovered a more thorough way to find errors is to have the AI on Unfair Researcher run for a while on a map where you're seperated. I want to see what they do all

495 Replies 1,059,930 Views

Let me see. So you found a mod in your mod list, and checked it's file path. Then you went there, to find a folder with the name of the mod, but no modified files inside! This is normal. If you simply have a folder with a name in the proper mod-version folder, the mod will appear in that version of sins. Did you try to somehow look up where to modify game files by looking through crap while the game is running? That is a terrible idea. What you want to do is look for a

3 Replies 1,557 Views

I don't know if this has been mentioned yet, but if you just copy/paste the entire contents of (not the folder with the contents in it) the particle forge folder (EXCLUDE THE PIPELINE SUBFOLDER) in the sins of a solar empire main directory, the particle forge will work, likely, if it was not working for you, before. I am on windows vista with the latest version of .NET framework 3.5, and it absolutely would not work for me otherwise.

179 Replies 674,460 Views

yup... I am busy getting used to modding in general. I just started creating the Amarr as a race. Just a little history of the evolution of how this has played out so far. I started out, thinking we would exclude the 3 Sins races, so I went on a tangent in excel, making formulas that would directly translate them, balanced, into sins. When I decided it was pretty awesome that Advent could par taken in battles against star wars entities in the Star Wars mod, I decided I

170 Replies 350,848 Views

makemakeit a battil! Pros of Star Wars: Darth Maul, Obi Wan, Yoda, Mace Windu, Kit Fisto, wookiees, the actor that plays Padme, and the force. There is probably more... this list just gives an almost total sum of the pros. Cons of Star Wars: Anakin Skywalker and his emo rage in episodes 1-6, The actor that play Anakin Skywalker in 2-3, driods being retarded in some ways and not retarded in others, some driods just being retarded, seriously - too much retarded ar

27 Replies 98,612 Views

I noticed that they are in my Forge Tools 3 Reference data under Gameinfo, but pipcloud entities are not located in the gameinfo in the installation site. Does anyone know why they are in the downloaded reference data, yet not in the installation site? pipcloudenemyship pipcloudfriendlyship pipcloudmodule pipcloudplanets

1 Replies 3,055 Views

When any entity on the empire tree goes from one part of the tree to another, it causes the sidebar to slide all the way to the bottom and for me to not be able to properly play the game. Is there a way to prevent this from happening? If that is simply how it loads when it updates, please fix it.

1 Replies 10,595 Views

Still working on this! Would like to get in contact with Progress Bar... I've been working while discussin with Prime. Anyone else who wants to join the circle of discussion that we've got so far, just PM me. I came across a problem that was only a problem until I realize another armor type has been given to us; the module armor type will probably be applied to capital ships, and most things that do not move. I was told we cannot create new armor types, so this epiphany brough

170 Replies 350,848 Views

I remember a thread about how quickstart does not start Desert Homes with all of their extractors. I could not find that thread to see whether a developer had responded to it. I assume it is a goal for you to start with all of your extrators regardless of how many minable asteroids there are around your home planet if you have started with quick start. This hasn't been fixed and I couldn't find a thread about it (maybe it has something to do with search not working).

0 Replies 7,761 Views

We're not even at structures yet. I imagine the best way to go about designing the mod is keeping random maps in mind. There are now starbases in SoaSE that can allow essentially the same functionality as Outposts from EVE Online. I will submit that there is no docking, but then again there is no docking in SoaSE all together. The Starbases in SoaSE, however, are upgradable in very much the same way outposts in EVE are (but stock starbases come with significant offensive and defensive capabil

170 Replies 350,848 Views

I've also revised how I will weight credits/metal/crystal. The revision is because of the mineral descriptions. Neither/No Weight/Indirect Credit Weight: Nocxium, Megacyte Metals: Tritanium, Mexallon Crystals: Pyerite, Isogen, Zydrine Why do I suggest that there is no weight/indirect credit weight? Well, because many smaller ships do not have Nocxium or Megacyte, and obviously they will not cost just Metal and Crystal (as you can easily just earn ISK in EVE and

170 Replies 350,848 Views

In my experience non Americans use MSN, americans use AIM/Yahoo. There are anomalies inbetween, but those are the most backed up generalities. Prime pointed me to pidgin which uses them all. I have it downloaded and will contact anyone on any messenger and organize to a single one. A frigate actually can damage a cap ship. It is in fact a capital ship or battleship which would NEVER damage a frigate. Goonswarm has proven on numerous ocassions that frigates alone can down a c

170 Replies 350,848 Views

I think I should post this one more time to properly stress this. I know I'll have to wait a couple days before I get an actual response, but again, it's AIM Austinhs2002, Yahoo (email or messenger) Austinhs2002. We can make this mod prolific and enjoyable to everyone, but only with proper balance. The models are probably the toughest thing, but really only draw in people for a 1 time go of EVE Fandom. I am hoping to form a group to properly scrutinize the list, and thoroughly, so that we can

170 Replies 350,848 Views

I just started learning SoaSE entity files just today. I've modded many games through wordpad alone to extreme degrees along with imported models, skins et al by getting permission from other people who have used them. I will learn the entirety of every variation of the entity file quite quickly, but do not mind if someone else wishes to put time into modifying them. In the end, I want to look them all over for error ect. I've been told I am quite effective at spotting errors and trustworthy

170 Replies 350,848 Views

Please message me on AIM Austinhs2002 or Yahoo Austinhs2002 if you want to discuss in further detail specific balances. I have begun working on entity files, but I will only start doing them over completely once I have absolute balance. Remember, balance should be kept between classes, not inter-classes. A higher class level may be stronger or weaker (per cost or supply). The only thing that should be kept in balance as relative to everything else as possible are vessels with strikecraft (bec

170 Replies 350,848 Views

Mining in ships is the most ridiculous part about EVE, anyways. I think we should just keep station mining. Besides, we have facilities that can employ ships for resource related processes anyways. I don't think we should make enormous Grav disproportionate grav wells, perhaps even smaller grav wells with respect to the planets than SoaSE. I do think our planets could be bigger but with proportionately smaller grav wells (but still resulting in overall bigger grav well to work with). That wou

170 Replies 350,848 Views