I have had the same problem as the quest says that you need to put them back together at some temple and the name is the same as the temple you got the quest from. So it seems as though you need to go back to where you got the quest however that still doesn't work.
Aaternus
In book 1 on the 5th area(where you harvest crystal for carrador) i can't seem to find where to turn it in at, as i have 383 crystal and can't advance at all. That would be the question and why i put it in the general forums, the bug is that I bypassed the barrier preventing you from advancing by teleporting over it when i had enough influence. Please inform me what I am missing here.
I was playing a unlocked team game but I started out with one ally(4 players 2 vs. 2) and The allied AI Only A bit after the game start sent me a mission. I checked both his planets and he only had 1 civilian research structure and a military lab. Definitely a bug and before you ask I wasn't mistaken.
I was playing a game with Fixed alliances on(call me crazy for setting that on in diplomacy, but i wanted to see what changes there would be) and I had set it to me + two easy and normal AI versus a single vicious AI and I was vasari. late game I had the highly attuned sensors upgrade (all phase jumping on map revealed) and I saw something quite odd the vicious AI was sending a mass of about 9 herald envoys (advent) between there home world and a nearby asteroid even though it
What I would like to see is instead of "If "Relationship#" is greater then or equal to 60 accept Ship Vision" Instead that number changes based on different variables Examples Does the AI have something to hide(A mobilizing Army or Super weapons{If AI starts building those}) A random factor decided on at the start of the game How much it will help them (He has info on my enemy's base {Which I plan to attack} )
I was playing on the map Triumvirate and made alliances with all but one player (All AI mediums) and came to a point where the most logical choice of who to betray was the player right next to me which I started the game as allies with. I selected Go To War and attacked his planets one by one until only his home was left and throughout this time and while I was bombing his home he was offering trade, cease fire, and Ship vision. This most likely has to do with how the AI is a work in progress
CAMP 3 Camp 3 sounds great it has my vote
I think Camp one with the change of one thing Lets use a system like Stronghold Legends carter post system You build a Caravan post (Caravan sounds better for this game then carter post) And set it to send a resource to a certain town so every little bit a caravan with a certain amount of that item is mailed To that town every little bit a
Good idea I won't make one myself but i would love to see some
Entreanchment doesn't add any new maps it adds starbases and mines as the main things which original doesn't have My suggestion is play original then if you like it then get entrenchment if not why buy it The problem with this tactic is that it is immpossible to not like sins
Great the old thread was getting laggy on my computer a lot Can't wait for "the pirate update" unofficial name
Great job I love all new things added Only one problem i noticed if you play advent research home mines then "box" capital ships and cruisers When you click on medium or heavy bomber(i forget which) If capitals have all strikecraft slots used then cruisers will build homing mines
No that would be to big one comparing a humman and fighter then another showing fighter and constrter and so on
I would like to see a scale chart showing scale of ships for example like this Human Fighter/bomber Fighter/bomber Constructer Constructer Scout NOTE replace words with one&
Love the MOD but won't work on my computer since patch will try again when next is released keep up the good work it's very hard to go on playing without your mod very addicting
Your mod won't work on my computer with new version It does new title music and nothing else as far is i know Help[e digicons]:'([/e]
The com completly lost though since that star was a choke point[e digicons]x_x[/e]
I was vasari playing a small 7 player map (not a galexy forge normal game map) and i sent a migerater to build a starbase in a star I noticed though on another migerater in system build starbase was still lit soon later i had four starbase on that single star yet it didn't work on my other planets is this a bug or are stars able to have more starbases then one anyway people who arn't developers exploit this bug while it lasts if it is a bug
also takes a while for starbase pop to reach maximum
Did you impulse to uninstall?
abc ha you never said it had to be numbers
Just puting post in to mark page and also saying How much i like the MOD good job[e digicons]:thumbsup:[/e] be quiet about the marking the page part[e digicons]:X[/e] "sercret text goes here"
Sins-v1.14-2009-02-22-16-37-23-2188-2192.zip Minidump that happened at startup right after i installed New patch If this doesn't work please tell me how i can get it to[e digicons]:thumbsup:[/e]
True see your point I understand how it should go in defence, hopefully some developer will do same thing in story and stumble upon this post then move it And yes it is hard not to get so addicted you memorize positions
look in My computer/C:/Program files/stardock games/sins of a solar empire/sound/songs mentioned above