Aaternus

Aaternus

Joined Member # 3205989
7 Posts 25 Replies 304 Reputation

In book 1 on the 5th area(where you harvest crystal for carrador) i can't seem to find where to turn it in at, as i have 383 crystal and can't advance at all. That would be the question and why i put it in the general forums, the bug is that I bypassed the barrier preventing you from advancing by teleporting over it when i had enough influence. Please inform me what I am missing here.

0 Replies 2,874 Views

I was playing a unlocked team game but I started out with one ally(4 players 2 vs. 2) and The allied AI Only A bit after the game start sent me a mission. I checked both his planets and he only had 1 civilian research structure and a military lab. Definitely a bug and before you ask I wasn't mistaken.

1 Replies 3,631 Views

I was playing a game with Fixed alliances on(call me crazy for setting that on in diplomacy, but i wanted to see what changes there would be) and I had set it to me + two easy and normal AI versus a single vicious AI and I was vasari. late game I had the highly attuned sensors upgrade (all phase jumping on map revealed) and I saw something quite odd the vicious AI was sending a mass of about 9 herald envoys (advent) between there home world and a nearby asteroid even though it

1 Replies 3,504 Views

What I would like to see is instead of "If "Relationship#" is greater then or equal to 60 accept Ship Vision" Instead that number changes based on different variables Examples Does the AI have something to hide(A mobilizing Army or Super weapons{If AI starts building those}) A random factor decided on at the start of the game How much it will help them (He has info on my enemy's base {Which I plan to attack} )

60 Replies 38,307 Views

I was playing on the map Triumvirate and made alliances with all but one player (All AI mediums) and came to a point where the most logical choice of who to betray was the player right next to me which I started the game as allies with. I selected Go To War and attacked his planets one by one until only his home was left and throughout this time and while I was bombing his home he was offering trade, cease fire, and Ship vision. This most likely has to do with how the AI is a work in progress

0 Replies 2,990 Views

I think Camp one with the change of one thing Lets use a system like Stronghold Legends carter post system You build a Caravan post (Caravan sounds better for this game then carter post) And set it to send a resource to a certain town so every little bit a caravan with a certain amount of that item is mailed To that town every little bit a

565 Replies 1,543,438 Views

Great the old thread was getting laggy on my computer a lot Can't wait for "the pirate update" unofficial name

17 Replies 12,307 Views

I would like to see a scale chart showing scale of ships for example like this Human Fighter/bomber Fighter/bomber Constructer Constructer Scout NOTE replace words with one&

4 Replies 35,078 Views

I was vasari playing a small 7 player map (not a galexy forge normal game map) and i sent a migerater to build a starbase in a star I noticed though on another migerater in system build starbase was still lit soon later i had four starbase on that single star yet it didn't work on my other planets is this a bug or are stars able to have more starbases then one anyway people who arn't developers exploit this bug while it lasts if it is a bug

6 Replies 3,338 Views

Sins-v1.14-2009-02-22-16-37-23-2188-2192.zip Minidump that happened at startup right after i installed New patch If this doesn't work please tell me how i can get it to[e digicons]:thumbsup:[/e]

1 Replies 2,143 Views

True see your point I understand how it should go in defence, hopefully some developer will do same thing in story and stumble upon this post then move it And yes it is hard not to get so addicted you memorize positions

10 Replies 4,326 Views

look in My computer/C:/Program files/stardock games/sins of a solar empire/sound/songs mentioned above

4 Replies 2,488 Views