Legolan

Legolan

Joined Member # 3207556
1 Posts 67 Replies 1,440 Reputation
Reply to YHBT in Sins Multiplayer

"YHBT" Yes, yes we have. And not by the Devs :P

19 Replies 19,319 Views

I personally have never had an issue with Impulse. It is quick, works nicely, and doesn't auto start every time I log on. I realize some people may have issues, but for the non-warez group who are just going on about DRM, get a grip. It isn't intrusive, and it lets Stardock insure that people have an incentive to still buy the game for SP. Downloading the patches isn't a problem. If you have good enough internet to come here, you have good enough internet to download the patches :P

285 Replies 945,725 Views

If a Iconus Guardian uses repel while a ship is charging it's jump drive, the ship moves (often past the jump window) but it still jumps. The actual window is purely cosmetic. Of course, otherwise Guardians would be too powerful, since they could keep everyone from jumping; I don't see how they can really fix it though (barring moving the jump window with the ship, which seems a bit un neccesary).

5 Replies 3,254 Views

Wow, I had noticed this before, but I've never gotten anything this bad. I've played multi some, but mostly been doing single for time issues lately, so I can just imagine how annoying that would be to get hosed like that in multi. Hopefully they'll fix this for 1.1 After all as San Tsu says, they just need to make sure the HW has phase lanes to all the "starting" planets. Should be even easier since it doesn't count them I'd think, albeit I'm not a coder. Still it'd be nice if they would fix

41 Replies 93,864 Views

[quote who="peet67812" reply="2" id="1862034"]if you dont have anytihing to say that is usuable it's better shut up[/quote] The irony...

4 Replies 11,863 Views

Actually, I don't think there even is a limit to how far out of a gravity well a ship can be pushed. I was playing on doppelgangers, as Advent, and when I was using repulsion on a TEC fleet, after I killed off the fleet I saw all my fighters and bombers flying off. Turns out one of their carriers had been knocked (and I don't think it was the repel, it was waaay to far for that) out of the system. It was actually closer to one of the other planets then the star. It took my fighters over a minute

12 Replies 24,928 Views

I like most of the ideas here (more planet types, perhaps one more race, super-capitals, greater diversification within factions, starbases etc.) but some of these I really don't like. Namely random events. Please please please do not add random events. Unless it is toggleable so we can just turn it off. If random events became part of the game, then MP would be destroyed, since you can't plan for random events etc. Anyway, I'm certain they'll make a good expansion and I look f

169 Replies 186,699 Views

As Advent I go: 1. Colony ship for quickest expansion. 2. Halcyon carrier once I have a decent sized force of illums, the energy cooldown bonus gives the entire fleet a nice damage bonus. 3. I normally don't have more than a few caps at the end, just a large number of frigates and cruisers, but generally look for the caps that don't fight as much as they support. Something that will help your frigates is very helpful.

18 Replies 9,438 Views

[quote]With the nerfing of RA and the Subverters, I'm wondering if it will even make sense to play Vasari anymore at all in 1.1.[/quote] Yes, after all it isn't like everything is bad for the Advent. It seems the Domina is getting a sizeable boost. Of course, given that the Vasari carrier has that healing cloud ability which does affect their strong (Individually) fighters/bombers it might be that with the increased importance of strike craft that this means vasari could p

11 Replies 3,383 Views

Well it's just the size of the gravity well where the ship combat takes place. You can move slightly outside the gravity well, almost all ship combat takes place inside the planet's gravity well. Also the edge of the well and normal empty space is where your ships will come out of a phase jump. As such having a larger gravity well just means ships have farther to go to get the planet. Smaller gravity well means they can get in-range of the planet quicker. Aside from that, it doesn't rea

10 Replies 19,380 Views

It may not be the best, but it is certainly very good at the least. I for one have yet to have a single instance where the UI was either "in the way" or didn't allow me to easily do what I wanted. Overall I find it pretty intuitive and it certainly fulfills the required usability needed for the game.

13 Replies 30,164 Views

This has nothing on what I've seen though. I have seen planets several times with both the dense core (+33% gravity well size) and the porous core (-33% gravity well size). Which makes them just be normal...with extra text :P I think they didn't ever put in any exclusions with those.

10 Replies 19,380 Views

[quote]From the Combat Mechanics post[/quote] Where is that exactly? I looked in the other forums and I didn't see a pinned post that seemed to reference Combat Mechanics. A link to it would be nice, since I'm still trying to figure out exactly what all the different values do.

16 Replies 45,533 Views

FrogBoy (I think it was him, one of the Stardockians anyway) said in another thread that their cost would be increased almost proportionally. In other words, they have more squadrons, but cost more. The Squadrons would be 10-20% cheaper on average though, giving them a slight buff. And yes, it is reffering to the cruisers. I believe the term "Frigate" basicly includes all non-Capital ships.

9 Replies 5,513 Views

I hope they don't rip off Supcom [I]that[/I] badly. Although, I have a moderate amount of faith the devs will come up with something interesting, they've done a good job so far.

19 Replies 27,938 Views

No doubt they'll explain it in the next expansion. No one knows for sure right now. Not that people won't come in here and theorize plenty ;)

19 Replies 27,938 Views

It would be nice if the scouts would at least avoid going into pirate bases more than once (barring it being neccesary to go to other unexplored planets). Although as you say, I don't use auto scout after a point as well, I figure I might as well just use the scouts to scout what I need scouted and not everything else, although it is useful for the initial exploration of the map.

9 Replies 4,502 Views

I think I may have the answer, albeit it is a long shot. First, I'm going to guess the AI was advent, and had Destras. With the passive buff Destra's deal 1.5dps over time (iirc). Also, should you have whichever of the capital ships with the domination ability, you could have captured a Destra. I've heard that sometimes the buffs/debuffs are not properly rewritten when ships are captured with domination, as such it may have captured a Destra, but even though you had the Destra you still

2 Replies 9,151 Views

[quote]hey, hey moron! yeah, you! learn to read!WWW LinkDon't believe all the propaganda your told.[/quote] Now that's not any propaganda. That's just a Conspiracy theory. FYI, Hindsight is 20/20 as they say, we can see where something is leading, whereas it may not have been possible at the time.

162 Replies 594,017 Views

[quote]I want more races, even if some are just reskins of old ones with fancy new names and backstories. I want to play a 8-way match without duplicates.[/quote] I personally hope they stick to fewer races, and diversify them more and balance them better. No point having 8 races if everyone only uses two.

272 Replies 436,603 Views

Culture is one of the few things that makes a defensive strategy at all viable. And even so it can be countered by either using your own culture, or else capitals. I don't see what you thinking is the problem...(as far as I can tell, I don't see how culture prevents you from gathering resources and making ships...).

8 Replies 21,488 Views

Have you even tested some of these things out? The Novalith is by [I]far[/I] the best game ender, far surpassing both the Vasari and Advent counterparts, it certainly is not in need of a buff. The high health compared to low dps is one of the more unique things about Sins imo. In many games, units can kill eachother in ~10-15 seconds, in sins it can easily take ~100 (this is 1v1, take cobalts for example). As such I hardly see why you are saying the health needs to be [I]increased[/I].

11 Replies 13,592 Views